Adding: customizable weapons
MECANIC: when killing the last zed of the round you make a customizable execution
IDEA: mini camera from the angle that the zed is coming from or just hear a beep
MECANIC: the fewer zeds left, the more it is revealed where the pod could open in a radius around, add a reward to whoever arrives first
MECANIC: Zeds protect their weak point when you hit them they walk slower and show themselves injured
MECANIC: go faster when you step on the arrows or go by car/vehicle to the pod
MECANICS: some enemies poison, others burn and others slow down players, (the difference between burning and poisoning is that you lose life faster when burning)
ANIMATION: you heal like in far cry 3 would be cool to watch
MECANIC: notify of lack of ammunition (Example: weapon making a especific sound or maybe a LED on your gun, or a different flash of the bullet)
MECANIC / POWERUP / ROUND: to get ammunition, shoot at the head to the rhythm of the music
MECANIC / POWERUP: each headshot you hit makes a ball bounce, the more hit, the more bounces, the more bounces more damage/money
MECANIC: when killing the last zed of the round you make a customizable execution
IDEA: mini camera from the angle that the zed is coming from or just hear a beep
MECANIC: the fewer zeds left, the more it is revealed where the pod could open in a radius around, add a reward to whoever arrives first
MECANIC: Zeds protect their weak point when you hit them they walk slower and show themselves injured
MECANIC: go faster when you step on the arrows or go by car/vehicle to the pod
MECANICS: some enemies poison, others burn and others slow down players, (the difference between burning and poisoning is that you lose life faster when burning)
ANIMATION: you heal like in far cry 3 would be cool to watch
MECANIC: notify of lack of ammunition (Example: weapon making a especific sound or maybe a LED on your gun, or a different flash of the bullet)
MECANIC / POWERUP / ROUND: to get ammunition, shoot at the head to the rhythm of the music
MECANIC / POWERUP: each headshot you hit makes a ball bounce, the more hit, the more bounces, the more bounces more damage/money