Hi all, just got the game a few days ago and started getting my perks up. Excuse my noobiness...I had some questions involving a few things I've heard.
Support Perk: When I started the game and started seeing the gameplay, I quickly realized that the Support Perk is pretty unbalanced in that it is "overpowered" in the sense most often referred to in gaming communities. I was pleased to find that when I arrived on these forums I was certainly not the only person who had realized this.
So, has there been any talk about rectifying this?
Sharpshooter Perk: I recently read that "Dual Handcannons" do not in fact gain their perk-associated benefits because their damage for some reason falls into "Shotgun damage" category (this sounds like a game bug), a modifier found in the Support Perk.
So, has there been any talk about rectifying this?
Conclusion: As it stands, with those 2 problems it basically makes Support Perk have the power of 2 different Perks...1.5 because of it Support being overpowered in the first place, and ~0.5 from taking dual handcannons power boost and making it usable by the Support Perk instead of the Sharpshooter Perk (which again sounds like it is just simply a bug, it doesn't make any sense).
So, has there been any talk about rectifying this???
Support Perk: When I started the game and started seeing the gameplay, I quickly realized that the Support Perk is pretty unbalanced in that it is "overpowered" in the sense most often referred to in gaming communities. I was pleased to find that when I arrived on these forums I was certainly not the only person who had realized this.
So, has there been any talk about rectifying this?
Sharpshooter Perk: I recently read that "Dual Handcannons" do not in fact gain their perk-associated benefits because their damage for some reason falls into "Shotgun damage" category (this sounds like a game bug), a modifier found in the Support Perk.
So, has there been any talk about rectifying this?
Conclusion: As it stands, with those 2 problems it basically makes Support Perk have the power of 2 different Perks...1.5 because of it Support being overpowered in the first place, and ~0.5 from taking dual handcannons power boost and making it usable by the Support Perk instead of the Sharpshooter Perk (which again sounds like it is just simply a bug, it doesn't make any sense).
So, has there been any talk about rectifying this???
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