Hey guys, new here had some questions about perks.

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Muse

FNG / Fresh Meat
May 28, 2009
71
24
0
Hi all, just got the game a few days ago and started getting my perks up. Excuse my noobiness...I had some questions involving a few things I've heard.

Support Perk:
When I started the game and started seeing the gameplay, I quickly realized that the Support Perk is pretty unbalanced in that it is "overpowered" in the sense most often referred to in gaming communities. I was pleased to find that when I arrived on these forums I was certainly not the only person who had realized this.

So, has there been any talk about rectifying this?

Sharpshooter Perk: I recently read that "Dual Handcannons" do not in fact gain their perk-associated benefits because their damage for some reason falls into "Shotgun damage" category (this sounds like a game bug), a modifier found in the Support Perk.

So, has there been any talk about rectifying this?

Conclusion: As it stands, with those 2 problems it basically makes Support Perk have the power of 2 different Perks...1.5 because of it Support being overpowered in the first place, and ~0.5 from taking dual handcannons power boost and making it usable by the Support Perk instead of the Sharpshooter Perk (which again sounds like it is just simply a bug, it doesn't make any sense).

So, has there been any talk about rectifying this???
 
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Reise

FNG / Fresh Meat
Feb 1, 2006
2,687
851
0
Maine, US
You can rest assured something will be done. Enough people consider it an issue, and I'm sure it's being looked into.
 

Muse

FNG / Fresh Meat
May 28, 2009
71
24
0
So does that mean that equipping dual handcannons does NOT get a % damage increase from Sharpshooter Perk...but instead would benefit from the Support Perk's shotgun damage increase?

That's what I'm more worried about because Handcannons are my favorite weapon...and whichever Perk is giving me enhancements for the Handcannon, I'm going to go with that one.
 

Reise

FNG / Fresh Meat
Feb 1, 2006
2,687
851
0
Maine, US
So does that mean that equipping dual handcannons does NOT get a % damage increase from Sharpshooter Perk...but instead would benefit from the Support Perk's shotgun damage increase?

That's what I'm more worried about because Handcannons are my favorite weapon...and whichever Perk is giving me enhancements for the Handcannon, I'm going to go with that one.

From what I've heard yes Support gets benefits from using Dual Handcannons. Sharpshooter works with the single one.
 

Benjamin

Grizzled Veteran
May 17, 2009
3,631
635
113
France
A little ironic considering level 5 Sharpshooter spawns with Dual Handcannons, not taking advantage of the damage bonus.
 

Templarion

FNG / Fresh Meat
May 26, 2009
288
3
0
A little ironic considering level 5 Sharpshooter spawns with Dual Handcannons, not taking advantage of the damage bonus.

I don't even understand why he spawns with akimbos. He is a sharpshooter, not action hero jumping through glasses and sliding on floors!

Everyone else spawn with their primary weapon. Why not sharpshooter spawn with his sniping tool?
 

gusone

FNG / Fresh Meat
May 2, 2009
1,507
270
0
Sidcup
steamcommunity.com
Dual handcannons are spray and pray. You end up wasting more ammo than if you did with a single (much more sharpshooter like). Consequently I only use the duals for close contact and empyting the mags on a big guy.
 

Evilsod

FNG / Fresh Meat
May 20, 2009
883
137
0
Ylivieska, Finland
Dual handcannons are spray and pray. You end up wasting more ammo than if you did with a single (much more sharpshooter like). Consequently I only use the duals for close contact and empyting the mags on a big guy.

They are not spray and pray. They CAN be spray n pray if you click spam them against something at point blank range but that doesn't stop you AIMING with them. Just stop with this crap about them not being Sharpshooter weapons when they clearly are because they SPAWN with them at lvl5, they are NOT Shotguns either, why the hell can't you face the fact this is most likely a bug.

And i think someone tested it and Dual Handcannons recieve benefits from the Sharpshooter perk, they give damage to Shotguns and don't count for headshots but they still recieve the benefits from Sharpshooter and not Support.
 

Benjamin

Grizzled Veteran
May 17, 2009
3,631
635
113
France
I usually only use Dual Handcannons to take care of crawlers, and I'd say my accuracy is about 80% with them, although it can vary. If you practice you can take them out at pretty good distances. The reason I prefer them over a single is that it can be very beneficial being able double your rate of fire if you suddenly realise you have 6 crawlers at your feet ready to kill you.
 

thrash242

FNG / Fresh Meat
May 18, 2009
437
4
0
I don't even understand why he spawns with akimbos. He is a sharpshooter, not action hero jumping through glasses and sliding on floors!

Everyone else spawn with their primary weapon. Why not sharpshooter spawn with his sniping tool?

I agree. Dual handguns are very inaccurate and hard to aim. A sharpshooter should only get a bonus and spawn with one, IMO, since single handguns are the only ones properly aimable.

Dual handcannons shouldn't count as a shotgun, obviously, but I don't think they should get a bonus from sharpshooter, either, since you can't really "sharpshoot" with two handguns at once. They're for doing lots of damage at close range where you don't need to aim carefully.

In summary, a proper sharpshooter isn't going to be using dual handguns.
 
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suibhne

FNG / Fresh Meat
May 15, 2009
11
0
0
Would be terribly nice if we could switch between single and dual Deagles, maybe with a piped bind on the same key (just like you can switch between 9mm and Deagle).
 

Nanostrike

FNG / Fresh Meat
May 19, 2009
2,025
250
0
Support is so ridiculous right now that people who maxed it stay as support while leveling their other perks. The increased carry weight literally makes the shotgun not even count, weight-wise. Even with the shotgun, they can STILL carry more than other classes.

They could sell the shotgun for profit, toss it to a teammate, or just drop it if they wanted, but they don't because it's more or less the best weapon in the game. Great range, big damage(perk enhanced too!) narrow spread, area-effect, penetration(perk enhanced too!), good clip size, interruptable reload, high ammo capacity(perk enhanced too!), and it's one of only 2 weapons in the game to have a flashlight. Serious imbalance with it. So it's very seldom dropped...

I've seen Supports able to carry their shotgun, a chainsaw, AND a flamethrower. No other class in the game can sport that much firepower. Plus they have 10 nades that do extra damage and they weld doors faster. It's pretty much the uber-class.

The only other class that rivals it right now is Medic, as they run like the bionic man, are near-indestructable, heal like a mobile hospital, and start with armor. But they still don't have the insane carry capacity bonus or the extra nades, so they're less useful for leveling multiple weapons at once.

I think it's absolutely insane that it's easier to level a class (Firebug, Commando, even Sharpshooter) as a different class due to it's imbalance...
 

Muse

FNG / Fresh Meat
May 28, 2009
71
24
0
They are not spray and pray. They CAN be spray n pray if you click spam them against something at point blank range but that doesn't stop you AIMING with them. Just stop with this crap about them not being Sharpshooter weapons when they clearly are because they SPAWN with them at lvl5, they are NOT Shotguns either, why the hell can't you face the fact this is most likely a bug.

And i think someone tested it and Dual Handcannons recieve benefits from the Sharpshooter perk, they give damage to Shotguns and don't count for headshots but they still recieve the benefits from Sharpshooter and not Support.

After testing I have found that Dual Handcannons do in fact receive the benefits, but you cannot get headshots with them.

This makes sense because at level 5 when you spawn with them, you no longer need to worry about getting headshots (you're already level 5).

I'm happy with this, as I love my dualies. All that needs to happen now is for them to make Support less overpowered.
 

Stryker159

FNG / Fresh Meat
May 19, 2009
47
0
0
I don't even understand why he spawns with akimbos. He is a sharpshooter, not action hero jumping through glasses and sliding on floors!

Everyone else spawn with their primary weapon. Why not sharpshooter spawn with his sniping tool?

personally, i'd rather spawn with a 1000 pound sub weapon then spawn with a 200/600 pound primary

but i play medic so it dont matter to much for me.

Stryker159, AWAY *dash*
 

Aev

FNG / Fresh Meat
May 16, 2009
71
0
0
31
UK
I think it's absolutely insane that it's easier to level a class (Firebug, Commando, even Sharpshooter) as a different class due to it's imbalance...


Better off leveling sharpshooter as a sharpshooter due to the increased headshot damage making heads more likely to explode on first hit instead of for example gorefasts reeling backwards like they'd been punched, not shot in the face. Commando leveling is faster with a bullpup due to the +damage increase, pretty obvious if you do more damage the damage bar will go up quicker. Same for firebug, you dont HAVE to be a support to finish a 10 wave on ANY difficulty, and infact it's easy to do hard patriarchs without them, suicidal their burst is pretty helpful, though.
 

Benjamin

Grizzled Veteran
May 17, 2009
3,631
635
113
France
Better off leveling sharpshooter as a sharpshooter due to the increased headshot damage making heads more likely to explode
It depends. If you're playing in actual games, yes. If you're playing against huge groups of clots (ie. grinding your stats) then you're best off as another class, as the general additional damage you do can be annoying when you hit the body of a clot rather than the head, and they die instead of giving you a second chance to head shot them.
 

Nanostrike

FNG / Fresh Meat
May 19, 2009
2,025
250
0
It depends. If you're playing in actual games, yes. If you're playing against huge groups of clots (ie. grinding your stats) then you're best off as another class, as the general additional damage you do can be annoying when you hit the body of a clot rather than the head, and they die instead of giving you a second chance to head shot them.

Exactly. As a Level 4 Sharpshooter, if you miss a headshot on pretty much ANYTHING with the Lever Action Rifle or Handcannon, it'll die. No second chance for a headshot.

In another sense, it IS good to level Sharpshooter as Sharpshooter because whatever you kill with a headshot as a Sharpshooter is DEAD. None of that 'Running around headless' nonsense!
 

XyzKiller

FNG / Fresh Meat
Apr 30, 2009
80
6
0
How can you "SharpShoot" dual hand cannons? :rolleyes:

Thus I think of it that it was intentionally made that way.
 

Nanostrike

FNG / Fresh Meat
May 19, 2009
2,025
250
0
How can you "SharpShoot" dual hand cannons? :rolleyes:

Thus I think of it that it was intentionally made that way.

I'd consider being able to precisely target specific body parts at close range (IE: Head) while on the move, with two weapons at once to be just as much of a feat of sharpshooting as shooting a head off from a distance with a single weapon!

Sharpshooter does NOT mean sniper! A Sharpshooter is someone who can quickly and accurately shoot targets. Close range headshots, or accurate shots made on the move, especially against fast-moving enemies, is just as much of what the sharpshooter is about as 'Sniping' from far away is.