Hey guys I need a little bit of help with this...

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YoYoBatty

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Dec 17, 2009
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I am going to finish up and finally release the geiger counter I've been working on for Killing Floor and I was wondering what map actors or entitys could I use for radiation sources? Any input and feedback is most appreciated.

Well I already have a few possible ones here:
The Patriarch
Specimen entrance barricades
 

ro_sauce

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Sep 26, 2007
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just make it a radial actor, where the closer you get to the pivot point, the higher the dps.
then we can specify low radiation/high radius, or high radiation, low radius, etc.

then instead of messing with statics/other stuff props, we just throw the radiation actor where ever, specify its radius/intensity levels/etc.
maybe also make a volume too, so we can just lay down strips or something, instead of being constrained to circles.
 
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YoYoBatty

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Dec 17, 2009
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just make it a radial actor, where the closer you get to the pivot point, the higher the dps.
then we can specify low radiation/high radius, or high radiation, low radius, etc.

then instead of messing with statics/other stuff props, we just throw the radiation actor where ever, specify its radius/intensity levels/etc.
maybe also make a volume too, so we can just lay down strips or something, instead of being constrained to circles.

I like that a lot, that will make my job a lot easier and it won't limit the usability of this just to me.
Note: I also ported the "blip blip blip, Warning! Hazardous radiation levels detected!" sounds(yes they are 4 sounds combined to make one) to tell you that your being exposed to dangerous levels of radiation.
 
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ro_sauce

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howabout just a geiger counter clicking, that gets more erratic as you get in higher levels of radiation?

i was going to do this on one of my maps with multiple ambientsounds, with different radiuses, so as you go through each one, the sounds multiply.
i also made a overlay of static, but i couldnt get that to work online cause i dont know how to do replication coding.
 

YoYoBatty

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Dec 17, 2009
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howabout just a geiger counter clicking, that gets more erratic as you get in higher levels of radiation?

i was going to do this on one of my maps with multiple ambientsounds, with different radiuses, so as you go through each one, the sounds multiply.
i also made a overlay of static, but i couldnt get that to work online cause i dont know how to do replication coding.

I used the source code from Half Life 2 for the geiger counter so you can get an idea of how it will sound but I'm using my own sounds so just imagine the pops or higher quality ticks instead of the low quality ticks you hear.
 

YoYoBatty

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does it increase/decrease when the dps is higher/lower?

It's not damage per second that determines whether it clicks, it's the range, geiger counters detect ionizing radiation. When your taking damage or are extremely close to radiation you will here 3 blips and a female voice that will say "Warning! Hazardous radiation levels detected!" If your around 14 meters from the radiation then the ticks will be very quiet and very infrequent however if your are say 2 or 1 meter away the ticks will be quite loud and very frequent.
 

ro_sauce

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will mappers be able to change what sounds happen at certain distances?

does dps increase/decrease depending on distance?

will we be able to edit that too?
 

YoYoBatty

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will mappers be able to change what sounds happen at certain distances?

does dps increase/decrease depending on distance?

will we be able to edit that too?

The amount of ticks is based off of range and other facts and has already been programmed in.

Yes dps does increase/decrease depending on distance and I can also make it so you HAVE to be touching it to take damage.
 

aesdana

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Apr 18, 2006
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On KF-Foundy at the trader by those big green soups of goo, that entire area should be a little radioactive so you have to do a quick buy and get out of there :)

Stalker nut here btw I
 

YoYoBatty

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Hmm that does sound interesting Sammers, perhaps the patriarch could be a candidate for something that is radioactive, and it could also help players detect him if he is nearby.
 

YoYoBatty

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Dec 17, 2009
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Update and sorry for the double post: The Geiger-Muller counter is just about done, all I need to do is to do some testing on maps and then it should be ready to download.