So what was good about the unlock system? What is one good reason for its inclusion.
I'd like to comment on this in a seperate post.
We do NOT know why TWI decided to include it.
I can imagine some Reasons:
It belongs to their approach to soften the learning Curve
While some people might say FPS is FPS, RO:Ost (while probably having less Functionalities as HoS) had a lot of possibilites what you could do.
A lot of people where overwhelmed, so by introducing a small Limitation on what is avaible to you on first Spawn this might help getting aquanted with the Aiming System. Trying too many new Weapons in a short time won't make that easier.
Though we don't even know if a low Rank will bare you from anything, apart from some Hereo Weapons, which only compliment Class Loadouts.
To add a bit of Long Term improvement, albeit small.
This was actually requested by people in the RO:Ost Forum iirc.
But i guess their reasoning for this Addition was more complex. And probably had some heated discussions with the Team (as Ironsight "zooming" to the Realistic View Scale).