That depends on how you look at it. Say they removed all unlockable content from the game. Then there would be less content.
I'm genuinely distressed that I can explain things in that great of detail and still be misunderstood.
There is absolutely nothing about removing the locks, that is, the maze portion of the cheese maze, that makes it so that the cheese disappears. You can still give somebody a piece of cheese without the maze. You can give me gouda, swiss, meunster, bleu. Precisely nothing about not having to work for it limits your options.
The only difference is, when you force me to work, or jump through specific hoops for unlockables, now the objects are not available to me at the beginning, whereas if you simply give them to me on the outset, I will have more variety immediately.
I'm not suggesting you remove the skins, extra weapons, tanks, or anything else. I'm suggesting you remove the locking system.
Which is clearly not the route HoS is taking. Locking the use of a few special weapons is not the same as locking the use of nearly every weapon. The extent to which they implement unlocks matters. If HoS were to force you to grind levels in order to use anything other than a rifle, that would be comparable to what you described. Locking the use of a few specialized weapons/features that are not integral to the gameplay, and thus could otherwise be excluded without major repercussions is entirely different.
And how do you know what route HoS is taking?
All I'm interested in is leaving totally useless grinding out of the equation, because it's akin to work and therefore is a waste of time because there is no real product here from unlocking videogame items. If the system requires people
merely to learn how to use a specialized role, I think that's fine. Forcing them to work for it or jump through hoops is arbitrary and silly.