Heroes of the West (Western Front mod)

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kapulA

Grizzled Veteran
Jan 4, 2006
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Croatia
Probably teasing a Pz IV H with side-skirts :p Either way, a small comment - will Brit infantry have their webbing normally? Because it'd look somewhat odd if all of them were webbing-less, even though it will probably be good for variation for some classes like the PIAT gunner or commander maybe to have none. :)
 

Beskar Mando

Grizzled Veteran
Dec 13, 2014
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Well this means I have to redo HEAT, again...

Well this means I have to redo HEAT, again...

So that's the Panzer IV Ausf H from the vehicle mod from 2011-2012...
if I remember correctly I told you about it, from Joe (Random) who found it. (You the man for finding it!)
Don't you also have the Stug III Ausf A as well? I remember you talking about it. IMO probably be cool if you could get that up and running.
And about HEAT, because Ramm coded the penetration calculations into the vehicle class, I can't exactly change it without ****ing every vehicle's inheritance up. Apparently he did add "HEAT" in reality it's just saying that if the RHA >= Armor thickness it penetrates. So because of the Ausf H with Sideskirts, it looks like I need to redo that HEAT to actual HEAT calculations (Again.), along with ROTreaded. Also Ramm thumbs up on the penetration calculations, they're pretty good, that 400 line function. :D
On the note of SideSkirts, are you going to make it so skirts effect AT Grenades/Rifles? Maybe a new object component in the class, or some other way to make it so they are dynamic (can be destroyed, fall off, etc, taken into account for penetration?

And those who are wondering why I'm talking about HEAT Mechanics it's because of RSPA, it's not dead, but I'm the only one working on it at the moment full time. Random is focusing on RisingStorm: Singapore, so that really has left it up to me, and I restarted the project and put it into full gear a week or two ago (Pretty much an overhaul at this point, all of the code is being either being redone or modified). All that's left is weapon models and a modification to the Stuart's skeleton, and few other things...:rolleyes:
 
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Scum82

FNG / Fresh Meat
Aug 29, 2013
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Think that is the MG gunner's hatch flipped open as it is on destroyed models. Makes it look like the turret plating I guess?
 

PoisonStrudel

FNG / Fresh Meat
Mar 17, 2013
282
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Ottawa, ON
Damn that's one hell of a makeover? But I have to ask, why are the Germans attacking, shouldn't it be the other way around? Or is it a counter attack scenario?
 

Lemonater47

Grizzled Veteran
Sep 25, 2014
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Damn that's one hell of a makeover? But I have to ask, why are the Germans attacking, shouldn't it be the other way around? Or is it a counter attack scenario?

The Germans tried numerous times to dislodge the British from Caen. Caen was a battlefield where the Germans weren't either severely outnumbered or outgunned like they often were in most other parts of France.
 

arvn

FNG / Fresh Meat
Dec 7, 2013
110
3
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uk
sten gun

sten gun

Pistolet_maszynowy_STEN%2C_Muzeum_Or%C5%82a_Bia%C5%82ego.jpg


i hope we see the sten mk2 as well
 
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arvn

FNG / Fresh Meat
Dec 7, 2013
110
3
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uk
the same as the sten mk4 thats in how

the same as the sten mk4 thats in how

You got someone to model and animate it?
Because all guns in-game minus the M3, STG44 (AAZ), G43 (AAZ) are made by TWI and AMG.

the same as the sten mk4 thats in how and the mk2 is the most common variant
 

Falc

FNG / Fresh Meat
May 18, 2013
27
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this mod is horribly unbalanced towards the germans

the STG acts like a sniper rifle, the germans have way to many semi and automatics and the maps have far to little cover

I have never seen an attack team win except oosterbeek, witch the germans win every time
 

Beskar Mando

Grizzled Veteran
Dec 13, 2014
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steamcommunity.com
this mod is horribly unbalanced towards the germans

the STG acts like a sniper rifle, the germans have way to many semi and automatics and the maps have far to little cover

I have never seen an attack team win except oosterbeek, witch the germans win every time

I can agree with the cover part, as well as the balancing of loadouts and the classes on each map, it's a lot better than it was 6 months ago, but the classes do need some balance.