[Game] Heroes and Generals (WW2 MMO FPS/RTS)

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Flogger23m

FNG / Fresh Meat
May 5, 2009
3,438
538
0
The AI is too incompetent in ArmA 2 to say that it offers a realistic portrayal of combat. There's also no sense of immersion due to the lack of good effects, suppression, and being concussed as a few examples.

It was vastly improved in the last few patches, though it still can be dumb. When it works you can have entire convoys drop off hundreds



For scale how about Darkest Hour?

It has a nice size scale, but it is still just a respawn based action shooter with realistic weapon modelling and whatnot. This is why I refer to RO as a realistic shooter, or light tactical shooter. But it certainly isn't a simulation. At best, it is a light simulator.


Steel Beast Pro PE is certainly a true simulation, even when played PvP. So the notion that a military game can't be sim online is not true.

I never said a game must be offline to count as a simulation. Someone claimed a simulation = playing PvP, which is simply not true. I don't play Steel Beast Pro, but if you are doing 1v1 PvP then a large aspect of the simulation is gone. AI infantry and AI vehicles that can not be controlled are large portions of that sim/game. Same can be said for DCS A-10. While the plane is modeled nicely, it would not be a simulation if all you could do was fight other human players in other A-10s. ;) You need AI units (tanks, infantry, SAMs ect.) to make it a simulation.

This is my last post on this topic as the thread has been derailed.

btw, new build is out, and within the next month they are going to try and give everyone alpha access.

I might download it just to see how the overall gameplay is, though I don't want to be an Alpha tester. :p So far I don't have much if any interest with Carrier Command around the corner (most likely with mod support) and with BF3 out, but if this game doesn't feature a tiny map count (BF3) and paid DLC then I might be interested in getting it for a BF3 supplement and eventual replacement.
 
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JayTac

FNG / Fresh Meat
Aug 29, 2011
146
54
0
It was vastly improved in the last few patches, though it still can be dumb. When it works you can have entire convoys drop off hundreds





It has a nice size scale, but it is still just a respawn based action shooter with realistic weapon modelling and whatnot. This is why I refer to RO as a realistic shooter, or light tactical shooter. But it certainly isn't a simulation. At best, it is a light simulator.




I never said a game must be offline to count as a simulation. Someone claimed a simulation = playing PvP, which is simply not true. I don't play Steel Beast Pro, but if you are doing 1v1 PvP then a large aspect of the simulation is gone. AI infantry and AI vehicles that can not be controlled are large portions of that sim/game. Same can be said for DCS A-10. While the plane is modeled nicely, it would not be a simulation if all you could do was fight other human players in other A-10s. ;) You need AI units (tanks, infantry, SAMs ect.) to make it a simulation.

This is my last post on this topic as the thread has been derailed.



I might download it just to see how the overall gameplay is, though I don't want to be an Alpha tester. :p So far I don't have much if any interest with Carrier Command around the corner (most likely with mod support) and with BF3 out, but if this game doesn't feature a tiny map count (BF3) and paid DLC then I might be interested in getting it for a BF3 supplement and eventual replacement.

You don't need AI units for SB Pro PE multiplayer, I don't see why you need AI for that to be considered a sim. The game accomodates for enough humans to play on both sides and in different roles. Overall, specifically with FPS, there's no such thing as a combat simulation.. It's something that simply cannot and really should not be replicated on a game.. What you can simulate however, is infantry tactics. The tactics and strategy that in large part govern combat.

When the AI is not capable of acting as a human would, then the tactics I'm employing really won't account for much in a simulation sense.
 
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Flogger23m

FNG / Fresh Meat
May 5, 2009
3,438
538
0
You don't need AI units for SB Pro PE multiplayer, I don't see why you need AI for that to be considered a sim.

You misread, again.

When the AI is not capable of acting as a human would, then the tactics I'm employing really won't account for much in a simulation sense.

AI very often tends to behave more realistically than human players.
 
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ERK

FNG / Fresh Meat
Nov 22, 2005
322
37
0
47
Texas
Did anyone else get invited to the Alpha test that starts in a few hours from now?
 

ERK

FNG / Fresh Meat
Nov 22, 2005
322
37
0
47
Texas
It was just a buggy mess. Lots of video lag combined with horrible pings on all the servers. Players were warping around so bad, I couldn't tell what was going on. It left a bad first impression on me, probably won't follow it anymore. Plus, I didn't realize it's just a web browser game... move along, nothing to see here.
 

Amerikaner

Senior Member
Nov 23, 2005
1,724
508
0
It was just a buggy mess. Lots of video lag combined with horrible pings on all the servers. Players were warping around so bad, I couldn't tell what was going on. It left a bad first impression on me, probably won't follow it anymore.

Remember it's an alpha.
 

TrampledUnderFoot

FNG / Fresh Meat
Apr 23, 2010
119
1
0
US
scottkeeley.cghub.com
Not sure if I did something wrong, but last playtest I joined the server and it seemed like I was the only one there. Even though I could see people chatting and stuff. I may have just missed how to properly choose where to deploy or something.

Seems like it'll be fun once they get animations and sounds to match up.