Howdy,
I'm hoping one of you texture artists/2D art gurus can help me out with some information on how to create a proper glass texture.
I imagine it goes a little something like this. First, you lay down a transparent alpha layer. Next on top of that you add a diffuse layer (or layers) with scratches, dirt, other blemishes, etc. You merge the layers and export the file as .dds. You import the texture into the editor, check mipmaps, and then set the texture properties as Masked and Two-Sided (or is it Alpha and Two-Sided?).
Well, I've tried that and unfortunately it appears that is not correct, or at least not the way I did it. I can get a transparent texture into the editor but it is not truly two-sided. If I set it as Masked, while the texture appears to be clear, however, static meshes and other objects are not rendered on the other side. If I set it as Alpha, then I am able to see through to the other side, however, my diffuse layer of scratches and dirt appears mutilated with strange colors and artifacts.
Okay, what am I doing wrong here?
I'm hoping one of you texture artists/2D art gurus can help me out with some information on how to create a proper glass texture.
I imagine it goes a little something like this. First, you lay down a transparent alpha layer. Next on top of that you add a diffuse layer (or layers) with scratches, dirt, other blemishes, etc. You merge the layers and export the file as .dds. You import the texture into the editor, check mipmaps, and then set the texture properties as Masked and Two-Sided (or is it Alpha and Two-Sided?).
Well, I've tried that and unfortunately it appears that is not correct, or at least not the way I did it. I can get a transparent texture into the editor but it is not truly two-sided. If I set it as Masked, while the texture appears to be clear, however, static meshes and other objects are not rendered on the other side. If I set it as Alpha, then I am able to see through to the other side, however, my diffuse layer of scratches and dirt appears mutilated with strange colors and artifacts.
Okay, what am I doing wrong here?