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2D Art [Help] Texture Transparency on Export

what are you using to view/edit the textures?

maybe this should be under "2d art" or map design...
Im using GIMP but I never had a problem with using this program before. Plus some of the files I had problems with in the past are actually now viewing how they should of...always the one I NEED and most of that package is doing this...

Yeah sorry I had no clue where to put this thread to make sure it got read aswel.

EDIT: Actually can someone export the 9mm gun texture and give us a link to it? I get this with all the weapons in the KF textures at moment but not my own textures anymore...weird stuff.
 
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Ninemm_D.jpg


convert it to a bmp or tga and it should import fine.

i removed the alpha channel, that was what your problem was, i dont think your viewer/editor supports dxt3 channels (rgba)

this is the size it was in kfed, 512x512.

edit - but you really should keep the alpha channel in if you want combiners/specular masks to look good with it.
 
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