The AdminPlus mutator (if anyone wants the whole thing, download from http://kf.levels4you.com/downloads.l4y?review=17304&cat=511[url]http://kf.levels4you.com/downloads.l4y?review=17304&cat=511[/URL]) ported from UT2k4 has loads of features, but one of which is out-of-date. The readme accompanying the files states this:
The admin command 'Loaded' gives you all the default weapons from release day, but none of the newer ones. All I want to do is add a few lines to add the AA12, MP7M, M32, etc. Now, there are a lot of obstacles I'm encountering; firstly, I don't know how the mod community would take this (is it a real offense to edit someone else's mutator without permission? Even if I don't plan to do anything with it other than to host on my own listen server?), and I'm unable to decompile it.
I'll be making a post in the support section about the SDK which is unusable for me at the moment, so hopefully that will be solved sometime soon.
Also, the proposed changes.
to
And no. I don't know how to contact the creator, so that's out of the question unless I can find him.
Minor issues.. Not too important, but would be nice to have solved -
1: What's the name of the Mac-10? I tried a few obvious things, but I can't find it in KFMod or by guessing.
2: Is there some way to decompile/compile muts without the SDK?
Code:
This mutator is not to be changed in anyway unless written permission from the author.
But is free for distribution on any Killing Floor game-server. (via the KF autouploader)
People may NOT use this mutator, including it's reference material, as a base to build additional mutators/mods without the authors written permission.
You are NOT allowed to commercially exploit this mutator, i.e. put it on a CD or any other electronic medium
that is sold for money without my explicit permission!
I'll be making a post in the support section about the SDK which is unusable for me at the moment, so hopefully that will be solved sometime soon.
Also, the proposed changes.
Code:
P.GiveWeapon("KFMod.Axe");
P.GiveWeapon("KFMod.Bullpup");
P.GiveWeapon("KFMod.Chainsaw");
P.GiveWeapon("KFMod.Crossbow");
P.GiveWeapon("KFMod.Deagle");
P.GiveWeapon("KFMod.Single");
P.GiveWeapon("KFMod.Shotgun");
P.GiveWeapon("KFMod.Flamethrower");
P.GiveWeapon("KFMod.Nade");
P.GiveWeapon("KFMod.Machete");
P.GiveWeapon("KFMod.Syringe");
P.GiveWeapon("KFMod.Welder");
P.GiveWeapon("KFMod.Winchester");
P.GiveWeapon("KFMod.LAW");
P.GiveWeapon("KFMod.Knife");
Code:
P.GiveWeapon("KFMod.Axe");
P.GiveWeapon("KFMod.Bullpup");
P.GiveWeapon("KFMod.Chainsaw");
P.GiveWeapon("KFMod.Crossbow");
P.GiveWeapon("KFMod.Deagle");
P.GiveWeapon("KFMod.Single");
P.GiveWeapon("KFMod.Shotgun");
P.GiveWeapon("KFMod.Flamethrower");
P.GiveWeapon("KFMod.Nade");
P.GiveWeapon("KFMod.Machete");
P.GiveWeapon("KFMod.Syringe");
P.GiveWeapon("KFMod.Welder");
P.GiveWeapon("KFMod.Winchester");
P.GiveWeapon("KFMod.LAW");
P.GiveWeapon("KFMod.Knife");
P.GiveWeapon("KFMod.AA12AutoShotgun");
P.GiveWeapon("KFMod.M32GrenadeLauncher");
P.GiveWeapon("KFMod.SCARMK17AssaultRifle");
P.GiveWeapon("KFMod.AK47AssaultRifle");
P.GiveWeapon("KFMod.PipeBombExplosive");
P.GiveWeapon("KFMod.MP7MMedicGun");
P.GiveWeapon("KFMod.M79GrenadeLauncher");
P.GiveWeapon("KFMod.Katana");
Minor issues.. Not too important, but would be nice to have solved -
1: What's the name of the Mac-10? I tried a few obvious things, but I can't find it in KFMod or by guessing.
2: Is there some way to decompile/compile muts without the SDK?