I have a few custom character models, that are using the animations: Soldier_Animations_Trip
Problem is, when someone is that character and dies, they always get this crash error below:
On my server.log it shows these when it happens.
Problem is, when someone is that character and dies, they always get this crash error below:
Spoiler!
General protection fault!
History: KBodyGetActor <- BodyGetDoubleRate <- KBuildPartitions <- KWorldStepSafeTime <- KTickLevelKarma <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-WestLondon <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
History: KBodyGetActor <- BodyGetDoubleRate <- KBuildPartitions <- KWorldStepSafeTime <- KTickLevelKarma <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-WestLondon <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
On my server.log it shows these when it happens.
Code:
PlayAnim: Sequence 'DeathF' not found for mesh
This shouldn't happen as i have this in the code right?: PRE.Ragdoll = "British_Soldier1"; // Should be this only.
Code:
AttachToBone: No bone named
[WeaponR_Bone] found in actor KFHumanPawn's skeleton
Last edited: