[HELP] Pointlights Disabled on Build and Question on custom objects in map

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cfreyrun

FNG / Fresh Meat
Apr 27, 2015
30
0
0
So here is the map I'm currently working on.

[url]http://imgur.com/a/swKzX[/URL]

Everything works on it from Gameplay to Physics etc; However on build the map turns off every pointlight. The Skylight however works fine. I would like to build my lights again but this issue with them turning off is rather annoying. I can bypass this by not building the map and playing fine with my assets by just using the raw saved map.

Then there's the thing about playing with friends on a server I run. When I run said map, my friends all receive the default white/blue/etc color as most of the textures. I've tried everything, and have not come up with a reasonable solution, which I assume is due to my inexperience. Is there a way to just put everything I use for the map that is custom on the map file itself?

Thanks for reading.
 

Fel

FNG / Fresh Meat
Aug 9, 2009
1,991
487
0
In Mission Mode
Point 1 - Check make sure you have them set to outdoor lights. ALSO make sure you have USE PRE COMPUTED SHADOWS checked in each of the static meshes properties, for better lighting and shadows. Also looks like your shadow colors arnt set, they can be set in the world properties > lighting> enviroment and enviroment sun properties

Point 2 - Yea TWI is working on being able to use custom textures on servers.
 
Last edited:

cfreyrun

FNG / Fresh Meat
Apr 27, 2015
30
0
0
1: I have modified the lighting to all be outdoor, The shadows are Pre Computer, and everything is set; However the lights still go out on build, I hope I can figure a solution. The shadows do look nicer, but i'll need to do more lighting work to make it lit better now. Thanks for the suggestions.

2: Thats a real shame, I guess I'll release a non custom texture version for now and then rerelease the map when they allow custom content.