[Help] Pawn location + destructible lights

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RoBoT

FNG / Fresh Meat
Mar 21, 2009
1,155
156
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34
Syria
I'm trying to find Pawns (human/fleshpound) location in the actor browser for the measurements like I used to do that on KF1, but I couldn't find them...

Also does anyone have any idea how the destructible light works?
I couldn't find the connection between the light actor and light mesh (event/tag).
(I figured that out)
 
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DxDark

FNG / Fresh Meat
Mar 20, 2013
49
0
0
Inside of the Content Browser they are under Packages >Zeds and Packages > Characters.

Pull in a static mesh skeletal frame for the height/width reference.
 

Toztman

FNG / Fresh Meat
Jun 9, 2014
102
0
0
Also does anyone have any idea how the destructible light works?
I couldn't find the connection between the light actor and light mesh (event/tag).(I figured that out)

So how did you figure it out? I ahve a ton of lights and none are destructible. Id rather not add many more until I can get them to be destructible.
 

i8pptu

Member
Apr 25, 2011
417
6
18
So how did you figure it out? I ahve a ton of lights and none are destructible. Id rather not add many more until I can get them to be destructible.
In the game's folder there is a folder in maps called sdk, in that folder you will see template and basic concept maps. There is one map made just for destructible objects.
 

Toztman

FNG / Fresh Meat
Jun 9, 2014
102
0
0
In the game's folder there is a folder in maps called sdk, in that folder you will see template and basic concept maps. There is one map made just for destructible objects.

I shall dissect that promptly when I get home.
 

mikkou

Member
May 9, 2014
324
4
18
Also does anyone have any idea how the destructible light works?
I couldn't find the connection between the light actor and light mesh (event/tag).

Speaking of that, anyone got an idea how to link a second light on a destructible item quickly without having to edit each individual value to do it? I was looking for the green arrow to just link them with a single button press but theres none :/

Nvm I found it with a bit of help from bobot, you have to add the additional lights in the subobjects->damage mods by typing in the lights name.
 
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LiquidArrow

Member
Apr 20, 2015
554
8
18
I'm trying to find Pawns (human/fleshpound) location in the actor browser for the measurements like I used to do that on KF1, but I couldn't find them...

Also does anyone have any idea how the destructible light works?
I couldn't find the connection between the light actor and light mesh (event/tag).
(I figured that out)

Hold down \ while in the editor and you will get a clot mesh as a reference on the fly