Being blunt is easier.
I don't see why anyone would want to pump out a large group of low quality maps instead of trying to take one map and polish it until it shines. I have no personal issues with you, I just don't like the way you're going with this thread.
I started working on the KF2 SDK at the same time as you did (assuming you started the day of/after release of the SDK), so don't act like I've had tons of time ahead of you.
If you want to continue this discussion it may be better in PM, if you want.
If you think making 1 map/style (your first map at that) and tuning it till its absolutely perfect is a good way to go about it, do that. I get board quickly and would rather take what I learned and use that to make something new instead of just refine refine refine.
Another reason, most people atm just want some damn maps to play on. So why not give them some maps to play on while im learning. Considering all the great feedback on this and other forums for the maps I have made it would seem the community would agree with me. People are running around on flat cubes in a no lighting world and are LOVING it. Explain how my maps are not at least a step up from that? People want placeholders until "amazing" map makers like yourself release theirs
I started working on the KF2 SDK at the same time as you did (assuming you started the day of/after release of the SDK), so don't act like I've had tons of time ahead of you.
Um no lol. Looking at your profile I can see you have made maps before in other games. I have never used a sdk/map creator ever before. So yes you did have a lot of time learning this stuff before me. So I would expect your maps to be better.