KFHints=("Aim for the head. A headless Specimen is unable to use special abilities, and is weaker to damage.","Make good use of your Medical-Syringe. Healing yourself uses all the charge, healing others uses half.","FleshPounds will rage if they maintain eye contact or are damaged a lot within a few seconds. They're weak to explosives.","The Patriarch can run away and heal up to 3 times. He has a chain-gun, rockets and vicious melee.","Husks are long-range menaces with fireball launchers. Jump/sidestep to avoid their shots. Highly resistant to fire.","Scrakes are docile, until raged. Will rage if their health is dropped below a certain point, won't stop once enraged.","The Scrake's charge attack is deadlier than its stationary attack.","Crawlers have a habit of appearing in all sorts of strange places.","Bloats have poisonous bile, and they may explode when killed. Decapitation is the best strategy.","Low health and carrying a lot negatively affect movement speed. You can run faster by equiping a melee weapon.","Stalkers remain cloaked until close enough to attack. Listen carefully for them.","The Trader will only open briefly. Head there prior to wave-end, and plan your shopping beforehand.","Gorefasts have high damage and lots of body-health. They should be prioritised among trash zeds.","Clots aren't that dangerous - but they can grapple you and prevent you from getting away.","A Siren's screams damage HP, ignoring armor - and they'll destroy or disable any explosive within radius.","Handguns, shotguns, bows and M99 have ballistic penetration. Line up your shots to kill multiple specimens.","Try not to crowd around the Patriarch as he has a devestating radial attack.")