Tripwire Interactive Forums

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
The other day I encountered a couple of modifications on the steam workshop that modified KFMod.int, in order to change weapon names in the trader menu and HUD.
I've spent the past few days making my own little tweaks to the file for my own personal taste as I know some of you have done.
As I was doing so I noticed that loading screen hints could be modified. Since, I've set out to 'improve'(subjective) these as best as I can, and I'm wondering if anyone on the forums would have some input.

{UPDATED: 03/10/2013}

Here are my changes:
Spoiler!


Alternatively here's the simple 'code' line:
Code:
KFHints=("Aim for the head. A headless Specimen is unable to use special abilities, and is weaker to damage.","Make good use of your Medical-Syringe. Healing yourself uses all the charge, healing others uses half.","FleshPounds will rage if they maintain eye contact or are damaged a lot within a few seconds. They're weak to explosives.","The Patriarch can run away and heal up to 3 times. He has a chain-gun, rockets and vicious melee.","Husks are long-range menaces with fireball launchers. Jump/sidestep to avoid their shots. Highly resistant to fire.","Scrakes are docile, until raged. Will rage if their health is dropped below a certain point, won't stop once enraged.","The Scrake's charge attack is deadlier than its stationary attack.","Crawlers have a habit of appearing in all sorts of strange places.","Bloats have poisonous bile, and they may explode when killed. Decapitation is the best strategy.","Low health and carrying a lot negatively affect movement speed. You can run faster by equiping a melee weapon.","Stalkers remain cloaked until close enough to attack. Listen carefully for them.","The Trader will only open briefly. Head there prior to wave-end, and plan your shopping beforehand.","Gorefasts have high damage and lots of body-health. They should be prioritised among trash zeds.","Clots aren't that dangerous - but they can grapple you and prevent you from getting away.","A Siren's screams damage HP, ignoring armor - and they'll destroy or disable any explosive within radius.","Handguns, shotguns, bows and M99 have ballistic penetration. Line up your shots to kill multiple specimens.","Try not to crowd around the Patriarch as he has a devestating radial attack.")
Keep in mind that my principles are

  • To keep it short and simple, quick to read and understand. Having each hint only display a single line on the loading screen is of obvious benefit.
  • Would prefer to have only 1 or 2 hints per specimen.
Let me know what you think of my changes or the idea in general. Please make suggestions, or even post your own KFMod.int if you feel so inclined.

If you're confused as to which file I'm speaking, it's located in 'C:\Program Files\Steam\steamapps\common\KillingFloor\System\' by default.
The KFHints part should be around line 825, or use your text editor to perform a search.