Right, so I am a bit new to baking. Sculpting high poly models and using normals and speculars of the model on the low poly version.
Right, so here's what I've done.
Now, here's the deal. I want to translate the detail of the high poly one down to the low poly one, right? OK, so how do I go about doing that, is the question. Bit of a newbie, in some regards, so be nice.
I just did some basic stuff with brushes, but it should yield some result, no?
Using 3ds max and Mudbox.
Help me with this and I will love you forever.
Right, so here's what I've done.
Now, here's the deal. I want to translate the detail of the high poly one down to the low poly one, right? OK, so how do I go about doing that, is the question. Bit of a newbie, in some regards, so be nice.
I just did some basic stuff with brushes, but it should yield some result, no?
Using 3ds max and Mudbox.
Help me with this and I will love you forever.