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you dont import anim notifies, you make them.
you can just "copy all notifications" then "paste all notifications" into your new anim import, if it has the same # of frames and sequence names.
but here's some code:
#exec ANIM NOTIFY ANIM=nameofanimset SEQ=nameofsequence TIME=framenumber FUNCTION=whathappens
There is no way to modify the anim notified (or the effects they spawn) without a new animation set (thus which is why I prefer to use Notify_Script instead of PlaySound/Effect so they can be easily replaced).
There is no way to modify the anim notified (or the effects they spawn) without a new animation set (thus which is why I prefer to use Notify_Script instead of PlaySound/Effect so they can be easily replaced).
Thanks for the replys. Lets say i ended up using that method of Notify_Script, what would i type in the NotifyName window make it do an effect and on what specific bone
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