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[Help] how to config anim notify in code

Demon_333

FNG / Fresh Meat
Hey there gents.

I was wondering how would i go about configuring this property in the pic below, highlighted with red:

Spoiler!




I was wondering how i can go about changing what that is using in code, so i don't have to import the mesh and animation again.

Cheers.
 

ro_sauce

FNG / Fresh Meat
Sep 26, 2007
3,135
329
0
bwhgaming.com
you dont import anim notifies, you make them.
you can just "copy all notifications" then "paste all notifications" into your new anim import, if it has the same # of frames and sequence names.

but here's some code:
#exec ANIM NOTIFY ANIM=nameofanimset SEQ=nameofsequence TIME=framenumber FUNCTION=whathappens
 

Marco

Active member
May 23, 2009
644
230
43
Finland
There is no way to modify the anim notified (or the effects they spawn) without a new animation set (thus which is why I prefer to use Notify_Script instead of PlaySound/Effect so they can be easily replaced).
 

Demon_333

FNG / Fresh Meat
There is no way to modify the anim notified (or the effects they spawn) without a new animation set (thus which is why I prefer to use Notify_Script instead of PlaySound/Effect so they can be easily replaced).
Thanks for the replys. Lets say i ended up using that method of Notify_Script, what would i type in the NotifyName window make it do an effect and on what specific bone
 
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