Help for doing a medic's shotgun

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Foxyfired

FNG / Fresh Meat
Nov 2, 2009
298
57
0
KF-Bedlam
First of all, I know too many guys tell us about medic's weapon like the sniper for the sharpshooter. However, I am interest about the idea of sammers [URL="http://forums.tripwireinteractive.com/showthread.php?t=49365"][url]http://forums.tripwireinteractive.com/showthread.php?t=49365[/URL][/URL]: The medic shotgun


A lot of people speak about SMG for the medic then i think it will give some diversity for it.

Maybe it will have good accuracy but small mags and not so powerfull. It depend of you.


I am a beginner with blender and it's my first modelization:eek::


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Then I ask you if: will you support it? some people can help to realize this weapon?:rolleyes:
 

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halbridious

FNG / Fresh Meat
Jan 6, 2011
1,769
211
0
Michigan (USA)
I fully endorse this idea - i argued over it on sammers thread and will do what i can (provide opinions and beta testing, lol) to help. And it looks good so far. Though, what is the bar&circle do-dads that are separate?
 

Foxyfired

FNG / Fresh Meat
Nov 2, 2009
298
57
0
KF-Bedlam
I fully endorse this idea - i argued over it on sammers thread and will do what i can (provide opinions and beta testing, lol) to help. And it looks good so far. Though, what is the bar&circle do-dads that are separate?

No problem about it ^^
It's not finish:p
I have made the majority of the gun just to show you (i just finish to see pnisher war zone AND...he uses this shotgun :p then i'm ever more motivate)
 

halbridious

FNG / Fresh Meat
Jan 6, 2011
1,769
211
0
Michigan (USA)
(i just finish to see pnisher war zone AND...he uses this shotgun :p then i'm ever more motivate)
^ lol.

So what i got from the other thread was damage similar to the unperked regular shotty, but with 3/4 starting ammo and higher spread. Is that what you're thinking? Also, were you gunning for a new healing-style or you just doing a dart for now? I know that these don't need to be answered until you're done with the model, jsut wondering...

EDIT: also, the finger bumps on the grip look rather large - idk if its just the relative size of the shotty, but they could be toned down a tad IMO, and maybe given tad more of a curve on the bottom side (not the bottom side looks rather flat and almost painful, lol)
 
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CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
1,059
0
VIC
Though, what is the bar&circle do-dads that are separate?

That would be the unfinished folding foregrip.

370_Super-Shorty20.jpg


This is the shotgun that Foxyfired is modelling (i hope i'm right) and that is the foregrip that i'm sure doubles as the pump part of the pump-action.
 

Arkayer

FNG / Fresh Meat
Mar 24, 2010
69
18
0
That would be the unfinished folding foregrip.

370_Super-Shorty20.jpg


This is the shotgun that Foxyfired is modelling (i hope i'm right) and that is the foregrip that i'm sure doubles as the pump part of the pump-action.
That's a sweet weapon. :eek:
 

Foxyfired

FNG / Fresh Meat
Nov 2, 2009
298
57
0
KF-Bedlam
Sorry but no update now because i don't have a lot of time this time ^^'
I will have a lot of time on May. Then i will work :)
But I can't do it alone. I never did a weapon or anything else about modding ^^'
 

ro_sauce

FNG / Fresh Meat
Sep 26, 2007
3,135
329
0
bwhgaming.com
i might be wrong, but i think the extractor side of the bolt is flat... i'm just trying to tell from the pics, not ragging on your model man, which btw is crisp and clean like Sprite(tm).
 

Lucidius134

FNG / Fresh Meat
Jan 8, 2011
405
168
0
i might be wrong, but i think the extractor side of the bolt is flat... i'm just trying to tell from the pics, not ragging on your model man, which btw is crisp and clean like Sprite(tm).

I'm fairly certain mossy 500's got a circular one.

super_shorty_870.jpg