Right im fed up of people stealing my stuff and pretending it's theirs! How on earth do I protect the my content from being stolen because someone has stolen my whole serverperks and also my character mutator?
By any chance have you given out a ServerPerksV5 or something to some people with custom characters enabled mate? I have been told you have given this to him and it's different code to my custom characters...This just kinda blows me away to be honest.The kind of crap happen to me all the time with my mods... there is just no way to fully prevent mod decompilation.
Best idea is to keep unfinished mods private, then when it's done make a proper release post somewhere so nobody can claim the work as theirs.
Right im fed up of people stealing my stuff and pretending it's theirs! How on earth do I protect the my content from being stolen because someone has stolen my whole serverperks and also my character mutator?
By any chance have you given out a ServerPerksV5 or something to some people with custom characters enabled mate? I have been told you have given this to him and it's different code to my custom characters...This just kinda blows me away to be honest.
EDIT: Just seen your post. I know you said you was implementing your own system but damn Marco whats with me trying to make stuff if you're making me look silly by doing it yourself? lol
Like you said it's a terrible mess and even my changes I made are still nothing to yours so no pointYou can still make your version that works outside serverperks mutator.
it is real. try to find AAOCRYPT
maybe, but much more harder cause its like with JAVA: trying to reverse engeneering compiled bytecode or just use source code.If the game can read it then I or anyone else can decompile it.
maybe, but much more harder cause its like with JAVA: trying to reverse engeneering compiled bytecode or just use source code.
I posted here encrypted KF .u packages. You can dl them here [url]http://forums.tripwireinteractive.com/showthread.php?t=72009[/URL] and try to look with hex editor -> .u package have no source code only compiled bytecode. all text strings are stripped manually or with some software.
ucc.exe cant decompile compiled bytecode, it can only extract script text from package. so if text deleted thats all.
That's a shame as im a Windows 7 user.You can also use UCC.exe StripSource <packagename> to delete the textbuffers (however UCC.exe does not work very well for Windows 7 users...).
Sorry to bring this back up, but was there actually anyway of doing this? Most of us modders NEED this to get people to stay away from our stuff like for example, stuff in beta we're still altering.
Same here, people keep stealing the deadspace mod while its far from done.
How this virtual server thing work then? You run specific files from it? Like the system folder?![]()