I want to code a mutator that tracks statistics, such as Total Kills, Total Deaths, K/D Ratio, Most Used Weapon (Based on Ammo fired from it), Preferred Weapon (which wound be based on # of kills with it), Preferred Perk (Based on # of Times Selected or # of Waves Used With it, exc..
But I don't know where to start. The closest I was able to get to tracking custom statistics is a Custom Weapon Damage Type for Custom Perk Progression. I actually got my custom specimens name to appear on the tab that tracks stats in Server Perks, but every time I killed a custom specimen and checked the chart again, it stayed at 0 and never increased, and the Time Stat permanently stopped working as well.
Any idea of how I can code and/or modify this to my own likings? Because if possible, I'd like to be able to track every players stats, every player that has been on the server, and even allow players to view other players stats in comparison to their own, that way Players can get a better idea of what weapons they can use to support each other, as well as which player/s are very skilled and vice versa.
When I say "Statistics" I don't mean useless stuff, I mean interesting information that some players actually like reading as well as information that can be used to make them better at what they do best.
But I don't know where to start. The closest I was able to get to tracking custom statistics is a Custom Weapon Damage Type for Custom Perk Progression. I actually got my custom specimens name to appear on the tab that tracks stats in Server Perks, but every time I killed a custom specimen and checked the chart again, it stayed at 0 and never increased, and the Time Stat permanently stopped working as well.
Any idea of how I can code and/or modify this to my own likings? Because if possible, I'd like to be able to track every players stats, every player that has been on the server, and even allow players to view other players stats in comparison to their own, that way Players can get a better idea of what weapons they can use to support each other, as well as which player/s are very skilled and vice versa.
When I say "Statistics" I don't mean useless stuff, I mean interesting information that some players actually like reading as well as information that can be used to make them better at what they do best.