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Code Help beginning with mutator coding.

Neurus_Ex

Member
May 2, 2009
11
0
Hi everyone. First of all, sorry for my bad english (Spanish native speaker).

I'm giving my first steps on mutator-coding/Unreal Script. A friend linked me the unreal legacy tutorials and I have managed to compile the Hello World mutator and a "Player begins with 50HP" mutator. What an achievement!

I'm quite familiar with object-oriented programming, so looks like all the classes stuff will not make a big problem.

So, after that, I was trying to modify other stuff, like the initial equipment, determined-weapon clip capacity, or even monster stats, but I haven't been able to find any documentation about KF particular stuff.

So, I'm missing some awesome wiki with all this information due null googling skills? There's some kind of tutorial on this matter oriented to KF?
In short: Where I can find concrete information about classes and "modeable" content?

Forwarded thx, and keep up on the good work!