Hi, so far im going through a tutorial from Millenium which goes from modelling all the way to texturing. Now Im at the stage of baking my normal maps but I have come to a stop because it's not turning out like it should. I have made all my UV maps into one and made it all fit perfectly but when I do the projection/bake map, it changes my UV map to a completely different map. Anyone got any ideas on on why this happens and how to fix this?
Would be much appreciated.
Would be much appreciated.