Helmets - Bullet pings / Actual protection discussion

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sturmfuhrer

FNG / Fresh Meat
Sep 4, 2010
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Just wondering, in Ro2 will players be able to hear the ricoshay of bullets pinging against their helmets? Will these bullets also penetrate or get deflected from the helmet? How much protection will the helmet actually provide and thus will fieldcaps and officer caps offer no protection to bullets or shrapnel at all?

Thanks in advanced,

Sturm
 

Lucan946

FNG / Fresh Meat
Jun 12, 2009
636
84
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Just wondering, in Ro2 will players be able to hear the ricoshay of bullets pinging against their helmets? Will these bullets also penetrate or get deflected from the helmet? How much protection will the helmet actually provide and thus will fieldcaps and officer caps offer no protection to bullets or shrapnel at all?

Thanks in advanced,

Sturm

Generally, helmets only provide protection against small caliber bullets fired from long distance. Their real advantage is shrapnel protection.
 

sturmfuhrer

FNG / Fresh Meat
Sep 4, 2010
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Ok in this case will we hear the showering of shrapnel from grenades & artillery on helmets worm by players ? Regardless being shot in the head with a helmet on would still produce a distinct ping, dosent matter whether if it penetrated or not.

Sturm
 

Lucan946

FNG / Fresh Meat
Jun 12, 2009
636
84
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Ok in this case will we hear the showering of shrapnel from grenades & artillery on helmets worm by players ? Regardless being shot in the head with a helmet on would still produce a distinct ping, dosent matter whether if it penetrated or not.

Sturm


Is that actually true? I've heard it in many movies but they aren't exactly reliable sources.
 

Reise

FNG / Fresh Meat
Feb 1, 2006
2,690
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Maine, US
I don't think you would hear any pings from headshots, like some games and mods will have you believe.

Those sounds are mostly just so the shooter has confirmation that he made a headshot.
 
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LemoN

FNG / Fresh Meat
Feb 26, 2006
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Prussotroll's Bridge
I don't think you would hear any pings from headshots, like some games and mods will have you believe.

Those sounds are mostly just so the shooter has confirmation that he made a headshot.

Yeah, I've show up quite a few helmets with various calibers and I've never heard a ping.
 

Nicholas

FNG / Fresh Meat
Sep 16, 2010
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I know a modern US military helmet will deflect a bullet if it isn't directly aimed at the helmet, its hard to explain, but it can deflect bullets according to the direction.

I don't know id this is true for WW2 helmets.

I would like to see helmets offer more protections against shrapnel, while covers wouldn't, maybe a cover would signify the rank instead, like NCO's and officers wearing their own respective covers.
 

Hoak

FNG / Fresh Meat
Mar 1, 2006
214
110
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While the responses to sturmfuhrer's post are for the most part correct, sturmfuhrer does raise a valid point about environmental sound and Foley in RO. While RO Sound Design is generally competent, the actual Foley and environmental sounds are very sparse, and not always as subtle or immersive as they can be.

The Unreal Editor now allows for very easily and realistically decorating environments with dense, realistic, subtle sound; not just passive environmental emitters for say the burning and popping embers of fire or the sounds of the local fauna and wildlife, but the different interactive sounds literally everything in the world makes if it's touched, steped on, run on, bumped, hit, fallen one, shot, fill in the blank...

Rich and subtle environmental sound not only adds enormously to the depth and immersiveness of a game, it adds a lot of realistic subtle cues to navigation, direction, and situational awareness.

Compelling weapon Foley while it gets enormous scrutiny, is less then a fraction of a percent of the sounds you'd hear in the actual environment, or should hear in its game simile. The number of emitters in a game should exceed the texture volume by a factor of at least 1.5x to offer some of the convincing features good Sound Design can offer, and RO like many games has fallen short in this regard.

Will HOS raise the bar?

:confused:
 
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Reise

FNG / Fresh Meat
Feb 1, 2006
2,690
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Maine, US
It's not a question of whether or not the game can do it, it's a question of whether or not metal makes a sound when being blown open by a bullet.

TBH I'm sure it does make at least some kind of noise, but definitely not a dramatic "ping" like you would hear in Saving Private Ryan for instance.

Since the person being shot isn't going to hear it, and the person who fired likely won't either, it comes down to people around the victim hearing the noise.

Whether TWI wants to bother adding such a detail is up to them.
 
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SQBsam

FNG / Fresh Meat
Oct 7, 2010
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Australia
i cant help but question the sound in that video...

i know the helmet doesn't go ping, its more like a crack with a dull tone to it.
 

sturmfuhrer

FNG / Fresh Meat
Sep 4, 2010
251
170
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Just out of curiousity, If im wearing a helmet and a bullet hits the helmet and is deflected are you saying there will be no sound at all :? Seriously if the bullet does not penentrate then surely there will be some sort of metalic sound, thats what im trying to bring up, obviously if it went through you, A) Would be dead, thus not hearing the sound, or B) the impact would be so great that the bullet would shread the helmet like butter thus not making a very dense / loud pinging sound.

Sturm
 

Krator

FNG / Fresh Meat
Oct 31, 2010
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IMO helmets should be quite easily penetrated by everything but pistols and SMGs at longer range (longer especially for Ppshz which fires really fast round with good AP). However, I think some of you forget about 1 very important thing: angle of impact. Bullet hitting skull even at low angle will probably crack it open and remove a good chunk of bone. Helmet on the other hand should have some chance to deflect such round.
Just make helmets work like tank armour - penetration depends on the angle of impact.

P.S. Of course 0,45 hitting helmet like in this video would kill, incapacitate or at least knock soldier out for some time.
 
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Grobut

FNG / Fresh Meat
Apr 1, 2006
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Denmark
Eh, it's tempting to think of a steel helmet as an allmost bell shape that would resonate if struck, making a clearly audible "ping" sound.

But it's attached to some guys head via leather webbing, which would absorb any resonance, so any sound it would make when worn would be a dull and subdued sound, like striking a bell that has been stuffed with cloth, it could not make it's trademark sound, as it cannot resonate.


I don't happen to have a WWII era helmet, a ballistic dummy and a rifle lying around so, unfortunately, i can't test this, but logic seems to dictate it would make a dull "clunk" or "clank" sound when worn, and not a loud resonating "ping".
 

Alexei

FNG / Fresh Meat
Aug 3, 2006
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And wouldn't the sound of the weapon itself superpose any sound that a helmet might do?
 

tofupunk

FNG / Fresh Meat
Nov 2, 2010
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Sweden
And wouldn't the sound of the weapon itself superpose any sound that a helmet might do?

Well yes, probably at point blank range, but not at a distance. Then there is also the bullet travel time, the helmet sound could come before(supersonic bullets) or after the gunshot sound.
 

PETERPANs

FNG / Fresh Meat
Jul 10, 2009
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may I ask something? Is WWII helmet only punched from sheet metal as raw product or it is also more durable by hardening. :confused:

Just wondering.
 

Reise

FNG / Fresh Meat
Feb 1, 2006
2,690
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Maine, US
Yeah I think they just stamped them out and the curling at the rim is what gave them their strength. And a nifty visor to keep the sun out of your eyes.