Well like the title says i'm a AA core player for it's mechanics, over graphics realism. Common sense it's important in a shooter. When i saw your videos my jaw dropped. The scopes the bipod system the whole freaking mechanics that just make sense are tremendous. I have not played your games yet, but i will definitely play this one. Good luck with that, we are waiting.
Enough of sandbox fights, enough of shooting while jumping, enough of rambos, enough easy...
As i saw your videos one question came to mind. The bots are for sure players place holders, but how will be the spawning managed. It looks like you will have a more Arma/OFP style with spawn points away form the action.
My suggestion would be to have also a Round Based mode at least up to 20-30 players, because it might not make sense for large warzones were reinforcements are always arriving with the 'company' size the game simulates (otherwise players would die of boredom), but it does make sense for 'squad'/'platoon' roles, where there is no backup. And dead is dead.
Best of wishes, make it shine.
Cheers
Enough of sandbox fights, enough of shooting while jumping, enough of rambos, enough easy...
As i saw your videos one question came to mind. The bots are for sure players place holders, but how will be the spawning managed. It looks like you will have a more Arma/OFP style with spawn points away form the action.
My suggestion would be to have also a Round Based mode at least up to 20-30 players, because it might not make sense for large warzones were reinforcements are always arriving with the 'company' size the game simulates (otherwise players would die of boredom), but it does make sense for 'squad'/'platoon' roles, where there is no backup. And dead is dead.
Best of wishes, make it shine.
Cheers