RS Head Armour? no single shot headshots?

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Nylle

FNG / Fresh Meat
Jan 31, 2011
466
46
0
Sweden
I once put five rounds into the head of a crawling japanease with a M1 Carbine before he died, but that was most sertainly a bug. The range was about 5 meters.
If it would take more than 1 headshot with the e.g. Springfield to kill someone, it is probably a bug too.
 

Ranger21

FNG / Fresh Meat
Apr 17, 2013
18
0
0
Strange, the only time someone doesn't seem to necessarily drop is if I'm hitting stomach or extremities during a banzai charge. Though melee can be fairly inconsistent sometimes. One time a quick bayonet stab is enough to drop someone. Next time charge stabbing someone in the back of the head while they're prone, then stabbing them two more times only leads to bleed out after they retaliate and shoot me in the face.

You can get wounded by a bayo and still shoot a gun.

However, I hardly find it realistic that I can pop you in the chest twice with a .30-06, watch as you don't even flinch, and still gut me.
 

potehto

FNG / Fresh Meat
Apr 11, 2013
191
0
0
Pennsylvania
You can get wounded by a bayo and still shoot a gun.

However, I hardly find it realistic that I can pop you in the chest twice with a .30-06, watch as you don't even flinch, and still gut me.

that seems pretty reasonable, if the wound went through your lung/lungs you could live for quite a while, even if one of the bullets hit your heart there's still a possibility of him stabbing you before he dies. You can have maybe 5 seconds maximum after being shot in the heart before you are unconscious. The only way to insure that he is instantaneously stopped would be spine, brain or pelvis/leg bone hits. A lot of incapacitation is based on pain which is not necessarily reliable with crazed/drugged/insane/determined people. Obviously I'm not saying that they should be invulnerable to all hits except those areas I mentioned but increased resistance to incapacitation is absolutely realistic. However, in the context of the game I think a slower slow death where you can still move and shoot and stab would be good for banzai charges. Also melee attacks while slower dying should do less damage

EDIT: also I think it's funny that the heart is really small and off to the side in game when realistically quite a few of our kills should hit the heart in a center mass hit.
 
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Ranger21

FNG / Fresh Meat
Apr 17, 2013
18
0
0
that seems pretty reasonable, if the wound went through your lung/lungs you could live for quite a while, even if one of the bullets hit your heart there's still a possibility of him stabbing you before he dies. You can have maybe 5 seconds maximum after being shot in the heart before you are unconscious. The only way to insure that he is instantaneously stopped would be spine, brain or pelvis/leg bone hits. A lot of incapacitation is based on pain which is not necessarily reliable with crazed/drugged/insane/determined people. Obviously I'm not saying that they should be invulnerable to all hits except those areas I mentioned but increased resistance to incapacitation is absolutely realistic. However, in the context of the game I think a slower slow death where you can still move and shoot and stab would be good for banzai charges. Also melee attacks while slower dying should do less damage

EDIT: also I think it's funny that the heart is really small and off to the side in game when realistically quite a few of our kills should hit the heart in a center mass hit.

30-06 Springfield Federal 150gr Power-Shok JSP - YouTube

watch this and tell me even the craziest, most drugged up person would still have enough strength to run up to you with a rifle and be able to stab you with it after being hit twice in center mass.

edit: i know that more than "Realism" is kept in mind when balancing games, but it's such a cheesy and frustrating tactic to go against, especially when you clearly outplayed your opponent and still die.
 
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potehto

FNG / Fresh Meat
Apr 11, 2013
191
0
0
Pennsylvania
that was soft point ammo as opposed to the fmj which the military used, also ballistics gelatin tears more easily from that temporary cavity than flesh. I do agree that two shots to center mass with a rifle would probably incapacitate someone more often than not. However, lung shots don't make it impossible to keep fighting, you still have another lung and you might be able to get some use out of the damaged one, blood loss is another factor but again that would take a while. However, if the bullet truly did hit center mass it would destroy the heart and spinal column and that would stop anyone. If we wanted to be super 100% realistic, probability would come into play with varying likelihoods of surviving hits in different areas of the body except brain stem and upper spinal cord. I'm not necessarily suggesting that and I do think that banzai chargers should still die from what would normally kill them only it takes longer. So yes perfect center mass should stop in one hit and pretty good center mass hits should stop eventually but not necessarily immediately. Idk I like banzai charges.
 

Panzer Jager '43

FNG / Fresh Meat
Dec 15, 2010
1,169
218
0
In the game, I've been shot in the head while Banzai charging and still survived. Dunno what hit me but the zone turned "yellow"

Also, even a Soft-point .308 bullet has failed to stop a man with torso hits (there ARE recorded incidents where this HAS happened, it is simply fact. You can read police reports, or look at tables that have recorded the # of one-hit kills with bullets to the torso, called "one-shot stop tables." When a .308 OTM has a 98% chance of stopping with 1 round to the torso, it means that some 2% of people HAVE been hit in the torso and NOT stopped, and this is from a open-tip hollow point.) So yes, it is an incredibly reliable round. But there have been times where even it has failed.

Point in case: it's not the end-all nuclear apocalypse bullet that will work every single time no matter what. There are even cases where .50 BMG has failed to stop combatants.
 
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Mazryonh

FNG / Fresh Meat
Dec 5, 2012
199
0
0
Realistically, wouldn't WWII-vintage steel helmets only reliably stop fragments and some pistol/SMG bullets such as the German 9x19mm Parabellum or the American .45 ACP, along with grazing rifle bullets to the helmet-covered portion of the head?

I'm all for the randomization of damage, since the chaos of combat and the reaction of human bodies to wounds can cause strange events. But even this must have its limits. Shooting someone in the unarmoured face with a rifle bullet really should kill every time.
 
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Rehmes

FNG / Fresh Meat
Sep 20, 2011
181
29
0
I've tried a few times getting the hs sound without getting a kill on realism. Played about 70 hours and it's only happend a few times most of them reacently.
 

potehto

FNG / Fresh Meat
Apr 11, 2013
191
0
0
Pennsylvania
Realistically, wouldn't WWII-vintage steel helmets only reliably stop fragments and some pistol/SMG bullets such as the German 9x19mm Parabellum or the American .45 ACP, along with grazing rifle bullets to the helmet-covered portion of the head?

I'm all for the randomization of damage, since the chaos of combat and the reaction of human bodies to wounds can cause strange events. But even this must have its limits. Shooting someone in the unarmoured face with a rifle bullet really should kill every time.

9mm and .45 both would penetrate at normal ranges. But yeah grazing wounds at a distance would probably bounce off. And yeah I have no idea why the devs thought they would add non lethal headshots, of course, it's remotely possible, but of all the hitzones in the game it's obviously the one most likely to cause incapacitation, apparently the balls and heart are more responsible for sustaining life than the brain.