he Revenge of the Turul a add-on for Red Orchestra Ostfront 41-45

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Tomcat_ha

Grizzled Veteran
Nov 21, 2005
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just something im wondering, with the release of hoes so soon, what do you plan to do next?

looks really cool though.
 

daösi

FNG / Fresh Meat
Feb 15, 2008
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propaganda.ucoz.de
turululluluuuu.jpg

 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
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Newton, NJ
Ahhh, so redirect only right now? OK.

I would suggest a slightly better distribution method if they are going to want more people to play it. Downloading it for an install works much better than staring at a black screen waiting for the redirect...
 
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Major_Day

FNG / Fresh Meat
Feb 16, 2007
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Glasgow, Scotland
There's a lot of files to download,but the redirect was very quick, then you have to wait again when the next map comes along.
A map pack and an installer would be much easier.
 
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=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
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Initially looks good so far, but I became annoyed because because of the insta-kill minefields in the map when the spawn points advance. I believe that really has to do with the map maker making the spawn points too far forward, usually at the objective just captured and thus killing every defender that was still left there. Just something that should be looked at.

Otherwise, I am initially impressed.
 

BartBear

Active member
May 15, 2007
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Poland
discord.gg
I have almost released the installer, but it seems that files I got differ from current on servers and they still fixing something "on the fly" so until stable version there is only servers' redirect downloading, but later we do some clean exe ;)
 

feldmarschall

Active member
Nov 6, 2010
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Kingdom of Bavaria
www.lost-squad.de
You are right, none of the Hungarian infantry weapon has got a reloading sound. This is because it is near to impossible to create a reloading sound, that is the same like the animation - in sound and lengh.

I'm working on a package right now, which will include all needed files, only without AHZ.
 

worluk

FNG / Fresh Meat
Nov 21, 2005
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You are right, none of the Hungarian infantry weapon has got a reloading sound. This is because it is near to impossible to create a reloading sound, that is the same like the animation - in sound and lengh.

I'm working on a package right now, which will include all needed files, only without AHZ.

Thats why the sounds are split up in stock RO and animation triggers are used ;)