I haven't seen UT3, or played any UE3 based games, so I don't know if this has already been implemented before.
This has to do with the differences lighting an indoor area compared to an outdoor sunlit area.
Can you realistically light a scene where there are no internal lights inside a house, or very very low levels of light. In this case the avatar's "eyes" adjust to the darker situation like our eyes really would.
Or do you still need to equalize the lighting artificially with the outdoor area? In which case somebody outside can easily see a well lit opponent inside through a window, when in real life, this wouldn't be the case.
Basically an HDR question.
This has to do with the differences lighting an indoor area compared to an outdoor sunlit area.
Can you realistically light a scene where there are no internal lights inside a house, or very very low levels of light. In this case the avatar's "eyes" adjust to the darker situation like our eyes really would.
Or do you still need to equalize the lighting artificially with the outdoor area? In which case somebody outside can easily see a well lit opponent inside through a window, when in real life, this wouldn't be the case.
Basically an HDR question.