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Hardware Physics, Instant Rendering, In Game Streaming, What the Hell do These Do?

My understanding:

PhysX sends physics calculations to the GPU for those with a more powerful video card. Hardware physics is for the reverse situation where you have a less powerful video card, but a strong CPU.

Using instanced rendering may help video performance. Without it, to draw many leaves or blades of grass that are identical, the geometry of each is repeatedly sent to the GPU. In instanced rendering you send it many fewer times and let the GPU make many copies (instances) from fewer pulls of data.

Texture streaming helps video cards with lower amount of VRAM run better, by sending smaller batches of texture maps to the card, as needed, as you move around and 'see' new textures. Video cards with 6GM of VRAM or more, may run faster without it, because they can take a large number of texture maps all at once.
 
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