• Specific spawn time of specific units
Longer time spawn waves for all classes (35s). No spawn in waves, but instead, countdown timer once killed for: Machine Gunners (35s), Marksmen (35s), Squad Leaders (40s), Commander (40s) and Tankers (60s). So that if you are more powerful, you are also harder to replenish. And for a slower game pace
I like this idea,
but not for the Squad Leaders. The reason being that this will often prevent them them from sapwning with their squad. As stated as point 1) in this thread:
http://forums.tripwireinteractive.com/showthread.php?t=80233, I would do the following:
- Instead of 1 global spawn queue, each Squad has its own spawn queue. This means that the people you spawn with are your squad mates.
-> Now, in the spirit of the quoted OP's suggestion, on top of the above, we can add:
- When a SL dies, the next Squad respawn queue is increased with 5s, (only if there isn't already an existing spawn queue for your Squad counting down)
-> This way there is still extra long spawn for the SL in some cases, but this will never prevent him from spawning with other dead Squad Members.
-> Note: this also means the spawn time of squad members can be negatively affected by the SL dying. Protect him!
Edit1: Thinking more on it, I'm not sure increasing regular spawntime to 35s is a good idea. I think it is too much, and it might create 'empty' battlefields. Remember we are portraying/abstracting battles here that are much bigger than 32 v 32. A smaller increase might be in order. It should not be a set number, as spawn times vary from map to map. So maybe +5s would do.
Edit2: I also don't like this feature for MGers, as it prevents them from spawning with their squad. So I propose regular spawns for LMGers.
Edit3: I don't think 60s is enough for tankers, it should be even more. I'm thinking about 2 minutes, to really make those tank kills count. Tank crewmen are free (but not forced) to join other classes when dead. A message + timer informs the team when a new tank is available. This is taken from thread:
http://forums.tripwireinteractive.co...ad.php?t=79897.
• Forced Respawns on Radio
Commander Forced Respawns have to be called from a radio and do not affect Commander or Tankers (Territory Maps Only)
I like the part about the Commander and Tankers being exluded, makes sense.
I am not sure about the other part, as this would severly limit the use of this feature. That being said, I do not like the current implementation: since it is limitless in availability and on a timer, it is too much of a spam-ability: use it quickly now, so you will have your next one A.S.A.P.
What I would suggest is that it is limited in number, with no cool down. Maybe 3 - 4 in a match. Use them wisely.
More feedback to come!