Hardcore Realism Suggestions Package and Proposal, to Tripwire, modders and community

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Hardcore Realism Suggestions Package and Proposal, to Tripwire, modders and community


  • Total voters
    198

ross

FNG / Fresh Meat
Jun 9, 2010
778
53
0
Australia
shuntyard.blogspot.com
I'm just gonna hop in here as the cynical hate-filled individual this game has made me, and laugh it up for a minute about how Rising Storm's team has both a) made working flamethrowers, and b) apparently gone with a historically correct ratio of automatics to rifles for the respective teams. Not only that, but they also found ways to balance that without nerfing or buffing things unrealistically or adding ~*SUPER COOL EXPERIMENTAL WEAPONS*~. Didn't see one 'Japanese Garand' the entire length of their map/gameplay presentation.

So yeah, pretty clearly it's going to take modders to fix this game.

e/ I should also note that the AVT entered service in 1943 (well after all new SVT receivers had their scope rails milled off from the factory and were therefore incapable of mounting scopes, period) so why it is in this game is beyond me, I suppose entering service in the same year the battle ended is good enough for us??? Hell let's just throw the G43 in as well! I mean they were in internal trials in February and the battle ended in February, that's close enough to the front right?

R43dz.gif


I support the intent behind this mode but the game is just so hilariously broken I have no hope for it at all. I could live with inaccuracy in RO:O due to time/budget/engine constraints (using 91/30 PU pre-1942/3 maps) and inaccuracy with weapons models (91/30 PU on hex receiver, Luger with 'screws' from airsoft reference, plum bolt, etc.), but this is just beyond belief.
 
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=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
0
55
Newton, NJ
I'm just gonna hop in here as the cynical hate-filled individual this game has made me, and laugh it up for a minute about how Rising Storm's team has both a) made working flamethrowers, and b) apparently gone with a historically correct ratio of automatics to rifles for the respective teams. Not only that, but they also found ways to balance that without nerfing or buffing things unrealistically or adding ~*SUPER COOL EXPERIMENTAL WEAPONS*~. Didn't see one 'Japanese Garand' the entire length of their map/gameplay presentation.

So yeah, pretty clearly it's going to take modders to fix this game.

e/ I should also note that the AVT entered service in 1943 (well after all new SVT receivers had their scope rails milled off from the factory and were therefore incapable of mounting scopes, period) so why it is in this game is beyond me, I suppose entering service in the same year the battle ended is good enough for us??? Hell let's just throw the G43 in as well! I mean they were in internal trials in February and the battle ended in February, that's close enough to the front right?

R43dz.gif


I support the intent behind this mode but the game is just so hilariously broken I have no hope for it at all. I could live with inaccuracy in RO:O due to time/budget/engine constraints (using 91/30 PU pre-1942/3 maps) and inaccuracy with weapons models (91/30 PU on hex receiver, Luger with 'screws' from airsoft reference, plum bolt, etc.), but this is just beyond belief.

Not to be cynical myself to your post, but you do know that the team is offically supported by TWI and having a special weapons like the flamethrower in an expansion could be sort of a marketing ploy to get more people to want it? Also, I gather you are making assumptions only on what you see (sort of like an iceberg) :p

I will agree that you should Mod this mode, not necessarily to fix the game as you say, but to get it to play like you and a few others want.
 

Sarkis.

FNG / Fresh Meat
Jun 6, 2012
1,467
29
0
By the way Mr. Moe, did you re re re re read the OP? :)
Specifically, only the 4 topics that comprise Authentic Mode
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
0
55
Newton, NJ
As a suggestion, since you have been changing things so much since you first started this, and added a poll after the fact, you should have a new topic started.

- Authentic Mode 2.0 -

or something similar and go from there.
 

Sarkis.

FNG / Fresh Meat
Jun 6, 2012
1,467
29
0
- Authentic Mode 2.0 -

or something similar and go from there.

Haha! Nonsense! It would be Authentic Mode 17.0 by now! And start a new thread and let this one die!? Do I look crazy to you? :)

So, when you finish reading or absorbing, I don't know.. do give me your feedback.
 

Sarkis.

FNG / Fresh Meat
Jun 6, 2012
1,467
29
0
Edited OP

• 1.18 Infantry Chat
Public Chat and Public Voice Chat enabled. Team Chat and Team Voice Chat only enabled for people that are dead. Squad chat and Squad Voice Chat only enabled for people that are dead

• 1.19 Tank Chat
Public Chat and Public Voice Chat enabled. Team Chat and Team Voice Chat enabled, but separate channels for the Living and the Dead. Russian Tank Platoon Commander and Tank Squad Commanders preserve are the only ones that have the Living Channel. Squad Chat is enabled for vehicle crews of both teams

• 1.20 Radio
Infantry Commanders and Squad Leaders can use radios to communicate between themselves and with Tank Commanders also

• 1.21 3D Positional VOIP
One team can't hear when the other speaks. For one is speaking German and the other Russian. But random taunts are spoken by the character when the player speaks loud enough to trigger one trough VOIP. That random message is only heard by the enemy team. And with that, all the other randomly occurring messages can cease to happen randomly, or part of them

Since people are not going to speak tactics and information through the Public chat channels, it is OK to leave it up at all times I guess. It is valuable to inform the enemy team of AFK people and this sort of thing sometimes.

And say what you will, but when someone puts German or Soviet Army songs through the Public Voice chat when they are commemorating their Teams well performing and whatnot. For me is always a magical rare moment, those who do not enjoy, and there are times when we don't, should just be able to mute it.
 
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ross

FNG / Fresh Meat
Jun 9, 2010
778
53
0
Australia
shuntyard.blogspot.com
I would have 'something' unintelligible/irrelevant going for positional, as discussed on Steam - even incoherent yelling or white noise. Just enough to force people to pipe down around the enemy, but to prevent the enemy understanding. You're right that it's way ahead when positional VOIP itself may not get through, but for the sake of discussion I think it's worth mentioning.
 

Sarkis.

FNG / Fresh Meat
Jun 6, 2012
1,467
29
0
OK, so we use some of those taunts and phrases in a random fashion whenever a player let's his mouth loose and triggers a specific max volume of speech.

Than the player's character will spill something that the enemies can hear. Like bad words and taunts and ''I'm tired'' phrases, anything that does not need new recordings.

But from the point of view of where we are now.. Not having this is hardly a loss, for now

there, edited:

• 1.21 3D Positional VOIP
One team can't hear when the other speaks. For one is speaking German and the other Russian. But random taunts are spoken by the character when the player speaks loud enough to trigger one trough VOIP. That random message is only heard by the enemy team. And with that, all the other randomly occurring messages can cease to happen randomly, or part of them
 
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kba

FNG / Fresh Meat
Oct 26, 2006
83
5
0
Authentic Mode - Like WTF !

When will this end. . . .

I would implore TRIPWIRE to reply, no.

You have three modes, very configurable.

Yes the game has issues - deal with it.

No-one should pamper to these constant demands, least of all to the 10-20 regular forum posters, who know everything about the game, have played since conception and cannot understand why their opinion is not considered so authoritative that all should be accepted without question.
 
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Piscator

FNG / Fresh Meat
Jun 26, 2006
672
83
0
I really like the idea behind this mod and thought somehow that this would be the standard RO2 mode to play. Instead we now have 3 modes and I prefer Classic but am not entirely happy with it either and seeing the numbers drop on the few classic servers it seems to me that RO is fading away.

Realism I can play for a map or so but then I become too upset about the enemy weapon loadout, SL spawnmother and the avatars leaving Usain Bolt behind in full combat gear ;) (has been discussed to death but fact remains that the running speed and switching into IS is pure arcade gameplay).

However Realism mode is the most popular gamemode. Looks like people prefer the progression system to equal chances for everyone, prefer running around like rabbits with twitching fingers, prefer personal progression and success to teamplay and tactic.

Well I could go on but TWI cornered themselves by introducing the progression system and the hero implementation (other than they had planned initially but hardly any way back). They cannot take this out even if many of us think it is utter and useless bullcrap.

So the Authentic game mode is one that I am all for but I doubt we will see many players enjoying it. RO moved more towards a quick action pace and that is what the devs wanted. The community seems to have changed (fresh blood) as well and many seem to like the progression system and the availability of enemy weapons (one of my mates playing RO for the first time could not accept that he can't choose the class freely and was forced to play rifleman). Some turned away in disgust about the state of the game at release, some like myself stayed and waited. I just do not see the long term approach of RO2 like in RO Ost as the quicker pace means it becomes boring much faster as well as there is little tactical gameplay left in Realism mode at least. At least nothing that will keep me interested for long.

My prediction for the future is not so bright for RO2 but coming back to topic.
TWI Scrap any gamemode and introduce authentic mode. I'd welcome that.
 
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Cwivey

Grizzled Veteran
Sep 14, 2011
2,964
118
63
In the hills! (of England)
Sooo uh, people who type things out can't do anything team-wise unless they are dead? Do not want.




I wonder if I count in that 10-20 players who have played since forever and regularly post on the forums. :x
 

Proud_God

FNG / Fresh Meat
Dec 22, 2005
3,235
548
0
Belgium
Yeah, I agree that we also need a local chat (ie typed messages with a limited range)
 
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Sarkis.

FNG / Fresh Meat
Jun 6, 2012
1,467
29
0
Well, I'd be more inclined to just open written chat then. But the living can't see what the dead write.

But I don't know, we already too many steps into the future, as this is one of the things that would require most testing to find a sweet configuration.

And back responding to kba

Yes the game has issues - deal with it.

I am dealing! With this thread! And I am not alone!

No-one should pamper to these constant demands, least of all to the 10-20 regular forum posters, who know everything about the game, have played since conception and cannot understand why their opinion is not considered so authoritative that all should be accepted without question.

10-20? Well my poll has already 49 votes in favor

http://forums.tripwireinteractive.com/showthread.php?t=64601

This one has 185, and it asks the same question

And to go even further, the lack of realism/authenticity in RO2 is a topic well documented. Greatly around this forum as well as outside it, and in game.

So I guess that turns the tables a little bit.

Tripwire certainly is not obliged to answer our call for a new mode. But not doing so would probably be a serious mistake.
 
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