Hardcore Realism Suggestions Package and Proposal, to Tripwire, modders and community

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Hardcore Realism Suggestions Package and Proposal, to Tripwire, modders and community


  • Total voters
    198

Mike_Nomad

FNG / Fresh Meat
Feb 15, 2006
5,024
1,037
0
79
Florida, USA
www.raidersmerciless.com
He has stated multiple times, including in his opening post, that he wants this to be a new game mode entirely. You're argung with thin air - neither Sarkis nor, as far as I can tell, most of the people who support this idea want to replace realism with it.

That's even WORSE.......... another game mode? More Fracturing? :eek:

Besides, I wasn't arguing.. I offered an opinion. ;)
 

Sarkis.

FNG / Fresh Meat
Jun 6, 2012
1,467
29
0
I doesn't have to fracture. Action mode was an addition, but most of people don't even mind it, and as time goes by more and more of action players will go to realism or classic, or will play both, but no more action. The opposite can be made true if a new mode has the capacity to rally people from all modes. For that, it would have to be really good off course, but that's the idea. :)
 

Proud_God

FNG / Fresh Meat
Dec 22, 2005
3,235
548
0
Belgium
If heroes were to have no impact, should every gunny be able to shoulder fire it in you opinion ?

Heavens, no! If you want to put in heroes having the advantages described in the OP, then heroes should be assigned at random, or just be another class, imo.
 

Sarkis.

FNG / Fresh Meat
Jun 6, 2012
1,467
29
0
Ah scratch that, I'm giving all the Machine Gunners that capability. They pay for it with the longer spawn time. DP-28 should be easier with than MG-34.

Other dudes that pick up MGs from the ground without being Machine Gunner Class can't shoulder fire. Done :p
 

Proud_God

FNG / Fresh Meat
Dec 22, 2005
3,235
548
0
Belgium
Ah scratch that, I'm giving all the Machine Gunners that capability. They pay for it with the longer spawn time. DP-28 should be easier with than MG-34.

Other dudes that pick up MGs from the ground without being Machine Gunner Class can't shoulder fire. Done :p

Well, as mentioned, I'm not a fan of longer spawn times for MGs, as that will prevent them form spawning with their squad.:eek:
 

Sarkis.

FNG / Fresh Meat
Jun 6, 2012
1,467
29
0
Edited OP

Squad Leaders and Commander timers reduced to 35s from 40s

Specific spawn time of specific units
Longer time spawn waves for all classes (35s). No spawn in waves, but instead, countdown timer once killed for: Machine Gunners (35s), Marksmen (35s), Squad Leaders (35s), Commander (35s) and Tankers (60s). So that if you are more powerful, you are also harder to replenish. And for a slower game pace

Machine Gunner shoulder fire to all players that are Machine Gunner Class instead of only hero, simply picking up machine from the ground without being Machine Gunner no no :rolleyes:

Machine Gunner shoulder firing
Machine Gunners capable of shouldering Light Machine Guns for a constant heavy cost of stamina, when stamina is too low they cannot shoulder it anymore. If possible and made realistically off course, can only move at slow walking speed, but not fire while walking, takes some time to bring weapon to shoulder position and has to deal with a realistic recoil. The recoil itself also drains stamina. Beltfed MG34 unable to hip or shoulder fire until belt has a least 50 or 60 rounds. Easier to do with DP-28. Other class players that pick up Machine Guns from the ground can only hipfire

Updated this one

Realistic stances
Changing stance and mantling cost a tiny speck of stamina, take a little more time, as well as greatly affect aim during the stance transition, so as to not be able to pop up and down quickly by pressing C repeatedly, or jump and still employ perfectly aimed fire. Performing a full turn while prone be much slower, crawling cost stamina, cannot fire while crawling and in Iron Sights, the same as LMGs. Leaning at any stance increases recoil and sway

New One :)

Special Sugestion from Proud_God - Secondary Weapon Function and No Magic Ammo
The same way the Weapon Funcion Key, default 6 key, changes the barrel or firemode of weapons, but this one being the 7 key and changing the reload option. With this, SVT40, PPSh41, MG34, bolt action rifle and other weapons' users can switch from one kind of reload to the other. Choosing from Loading Box Mags vs Drum Mags, Drumbelt vs 250 roundbelt, Stripper clips vs Magazines and finally Stripper clips vs Individual rounds. This suggestions comes along with the suggestion to make the ammo loadout historical and non interchangeable. Meaning, the ammo the player has in reserve does not interchange magically between types. Every user should spawn with a realistic loadout. I.e. Bolt Action users spawn with many stripper clips and with some loose rounds, with which they can perform mid clip reloads or entirely reload the weapon if they so desire, for the intent of saving stripper clips for a later time as an example. That would also apply to ammo picked up from the ground. It would have to preserve it's kind, being box magazines only or perhaps drum magazines and a lone box magazine, etc. Dependant on what the player that dropped that ammo had.

Spoiler!
 
Last edited:

Sarkis.

FNG / Fresh Meat
Jun 6, 2012
1,467
29
0
Updated OP. New Authentic Loadout Unveiled!

Same as before, but now Hero Level is no longer a requirement for rare weapons. Anyone would theoretically be able hop in and play with no restrictions now.

Some more rare weapons added that the devs should probably consider adding in a near future

Heroes still can create a magic extra slot for the purpose of replacing in game promotions

Provide your input, I'm all ears !

and another song :)

Andre Rieu - Poliushko Polie - YouTube
 
Last edited:

Nezzer

FNG / Fresh Meat
Feb 3, 2010
2,334
1,021
0
29
Porto Alegre, RS
Updated OP. New Authentic Loadout Unveiled!

Same as before, but now Hero Level is no longer a requirement for rare weapons. Anyone would theoretically be able hop in and play with no restrictions now.

Some more rare weapons added that the devs should probably consider adding in a near future

Heroes still can create a magic extra slot for the purpose of replacing in game promotions

Provide your input, I'm all ears !

and another song :)

Andre Rieu - Poliushko Polie - YouTube
Are you suggesting that all riflemen should be able to pick a scope at the same time if they wanted?
 

Nezzer

FNG / Fresh Meat
Feb 3, 2010
2,334
1,021
0
29
Porto Alegre, RS
no

Part of the Loadout:



This means the Russian Assault Class , for example, has one special weapon, that players can choose to use, but only one player can do that. So out of the 4 or possibly 5, extra hero, russian assault guys, one of them might have a special PPD40
Then you should remove the special weapon for the riflemen. Just add an extra marksman slot instead.