Hans seems to have seen a lot of balancing for this build!
In particular, I noticed that he's MUCH better balanced to the lower difficulties. Previously, a team that gets through every wave on Normal effortlessly would still struggle to defeat Hans and fail more often than not. Not so any longer.
There's been a noticeable nerf to Hans' speed and aggression. By which I mean I was able to kite him for a while at 15/15 weight, playing last night.
He also seems less interested in using his guns, or delays longer between when he gets them out and when he'll actually shoot at someone.
His health / certain resistances are still SUPER high however. That's usually not a problem, unless the team gets down to one person and that person happens to have explosive weapons. C4 and RPGs barely even tickle Hans on the lowest difficulty.
Really loving the forcefield effect, it makes it really obvious when you should not bother attacking. The grenade visuals are also nice, visible but not excessive; you still have to look around and pay attention to where you're standing.
Now that's from goofing around on Normal, and like I said at the beginning it's great that he's easier to defeat there now, because that means players will feel more comfortable graduating to Hard difficulty.
I intend to play some Hard after work today; in the meantime, what do the people playing on Hard and above think of Hans on this build of the game?
In particular, I noticed that he's MUCH better balanced to the lower difficulties. Previously, a team that gets through every wave on Normal effortlessly would still struggle to defeat Hans and fail more often than not. Not so any longer.
There's been a noticeable nerf to Hans' speed and aggression. By which I mean I was able to kite him for a while at 15/15 weight, playing last night.
He also seems less interested in using his guns, or delays longer between when he gets them out and when he'll actually shoot at someone.
His health / certain resistances are still SUPER high however. That's usually not a problem, unless the team gets down to one person and that person happens to have explosive weapons. C4 and RPGs barely even tickle Hans on the lowest difficulty.
Really loving the forcefield effect, it makes it really obvious when you should not bother attacking. The grenade visuals are also nice, visible but not excessive; you still have to look around and pay attention to where you're standing.
Now that's from goofing around on Normal, and like I said at the beginning it's great that he's easier to defeat there now, because that means players will feel more comfortable graduating to Hard difficulty.
I intend to play some Hard after work today; in the meantime, what do the people playing on Hard and above think of Hans on this build of the game?