Posting this in response to Yosh's request in the Discord announcements asking for people to talk about "Loadout X compared to Loadout Y". Going to try to break this down by Weapon, Expertise, Passive, and then maybe gadgets if I have time.
WEAPONS
Hans Tier 1 is called The Hook. 6 shot clips and ~2 second reload time
M1- Mouse one shoots shotgun shells in a circular pattern. You can fire about once a second, and if every bullet hits it does about ~30-40 damage.
M2- Shoots a single slug. You can fire about once a second. Body shots do ~20 or 25 damage. If you hit head it does ~35-40.
This gun sucks. Every other agent can kill you quicker than you can kill them at close range. Even if you get the drop on an enemy, missing one shot means you are a sitting duck for the next second. Since you are close range, it is so easy for players to juke around/through you to get out of your LOS and make it super hard to hit m1. Additionally, when other players shoot you your camera jiggles, so when up close against a Xiu, Squire, Larcin or Cav they can make this almost impossible.. The m2 is workable if you take every engagement at range, but in this situation you are still just a worse Chavez., since your bullets barely hurt.
Hans Tier 2 is called The Jab. 8 shot clips and ~2 second reload time
M1 - Shoots shotgun shells in an X pattern. You can fire three or so times a second, and if every bullet hits it does ~35 damage.
M2- Shoots a single slug. You can fire about three times a second. Body shots do ~15 damage. If you hit head it does about ~25 damage.
A lot better than the tier one. You have eight bullets in a clip, and it only takes four M1 shots to kill, making potential time to kill in close range to around 1.5 seconds. You can afford to miss a shot or two and still be able to pull of decent kills. Your M2 doesn't do much all things considered, but in the case that an opponent gets a gap on you it is still a decent option to chip at them while they run. Not much negative to say about this gun since it lets you live your close range dreams of mowing down other players. It still feels like other characters can do more damage up close, but fights feel fair. Not a bad option to use while leveling.
Hans Tier 3 is called The Uppercut. 2 shot clips and ~2 second reload time
M1 - Shoots shotgun shells in an X pattern. You can fire two times a second, and if every bullet hits it does ~50 damage.
M2 - Shoots a single slug. You can fire two times a second. Body shots do ~25 damage. If you hit head it does about ~50 damage.
The best shotgun. Amazing potential to do 100 damage in a close range burst and just destroy an enemy you sneak up on. If you know how to NPC, you can pull this off once or twice a game. This gun is also decent at engaging at long range because headshots are killer. The biggest downside to this weapon is that it takes two seconds to reload, so missing a close range shot can lead to you being punished. If you position well, you can run around corners when reloading to mitigate this weakness. Enemies can use this time to escape from you, and often times if you land your first two shots they will be at ~20 hp and WILL be running. Honestly though that is the only downside to this weapon. The insane burst potential makes up the small clip size. 10/10 would use this weapon over the other two EVERY TIME
EXPERTISE
Hans Tier 1 is called Incapacitor Orb (which might be a spelling mistake. Should it be incapacitator orb?)
When you use this, your weapon immediately changed to an orb that slows enemies and disables their expertise when you hit them. You can shoot it out at an opponent and then resume firing immediately. Not a bad option, the area is pretty big. The only downside is that it can slow down your firing by .25ish seconds when you activate it and shoot it.
Hans Tier 2 is called Static Cage
Probably the best expertise by far. When you click it you immediately drop a cage around you that slows enemies and disables their expertise if they walk through it. Because it drops immediately the animation does not stop you from firing or reloading like the other options do. The zone lingers for ~6 seconds, which means players who were not around when you first used this ability now have to avoid it. The sheer utility on this probably makes this the best expertise by far. You can use it to start fights. You can use it to RUN from fights. You can use it to block off doorways that you ran through so other players are less likely to chase you. You can use it to trap an enemy and then run away, while the cage serves as a beacon to other players that someone is there. Honestly the only downside to this ability is that if you use it early game, everyone within a square mile will know where you are, which can lead to some early deaths or prolonged fights in the beginning of the game. Also amazing in teams to lock down an enemy team in tight places for a LONG time. Still the best ability by FAR
Hans Tier 3 is called Shock Ray
Basically the exact same as the Tier 1 except the explosion radius is smaller BUT the disable effect hops between enemies like chain lightning. Haven't used it much but I found it is only good when engaging and way harder to hit when chasing. Might have a niche in teams but I prefer cage
Passives
Hans Tier 1 is called Dreadful Presence
When YOU break cover, a giant bright circle shoots out from you and reveals all nearby spies. This ability sucks and I would prefer to have no passive at all. Since it mainly only triggers when you are shooting at an enemy, it can serve no purpose if you are attacking a nearby enemy. In the situations where you shoot one enemy and accidentally reveal another one nearby you. Congratulations. You just scared the enemy nearby you, revealed them, gave away your position, and possibly made them think you were shooting at them. You have put yourself into a 2v1 situation, and you will probably die.
Hans Tier 2 is called Fear Projection.
It is the same as his Tier 1, but it activates when you reveal an enemy. This is MUCH better than the tier 1, because you can potentially make the horrible scenario that happened to you above play out for an opponent. Honestly though most players love third partying and it is quite likely they would do so anyway. But having your cover broken is an additional incentive I guess
Hans Tier 3 is called Energy Siphon.
When you hit an enemy with your expertise, you get 15% of your cooldown back. This is amazing. If you use static cage and catch one opponent you are already getting good value, but anything on top of that is insane. I personally think the T1 and T2 passives aren't very useful, so I almost always run this.
Gadgets
Bounce pad - Great for map mobility, escaping enemies, disorienting others players when they engage on you, rushing vaults, and honestly probably a million other things. Always take this.
Shield Brella - Amazing when you need to reload but have no corners to hide behind. Deploy it, reload, pick it up, and repeat. Also super useful for ensuring you can use healing stations. Lastly, you can keep it in front of you if you think an NPC is acting suspicious so that IF they do attack you , you don't start the combat super low on hp.
Auto Turret - Not great. You do enough damage close range already. Plus you generally pick fights up close and won't have time to deploy it.
Goo Pods - You have a slow built in to your kit already you don't need it.
Hack Trap - LOL who uses this
Tripwires - It is fine to lock down parts of the map, but honestly you need to play around your own survival and I don't see this tool helping with that much.
Holo Mimic - Probably amazing if you are patient and want to camp heavily trafficked areas / do surprise burst damage. I don't like it but I also run around a lot
Signal Scrambler - what even is this
Recon Drone - Fine if you are patient, want to mark an enemy and then run up on them. Not great at helping you survive so I don't use it.
Spyglass - Fine if you want to play safe. I do not want to play safe.
tl;dr - Hans weapons suck except T3. Hans expertise are fine but cage is 10x better than others. Hans passives aren't good except T3. Bounce pad is the best gadget in the game. Shield works well with Hans playstyle and up close fights. Most other gadgets are bad.
Thank you for coming to my ted talk
WEAPONS
Hans Tier 1 is called The Hook. 6 shot clips and ~2 second reload time
M1- Mouse one shoots shotgun shells in a circular pattern. You can fire about once a second, and if every bullet hits it does about ~30-40 damage.
M2- Shoots a single slug. You can fire about once a second. Body shots do ~20 or 25 damage. If you hit head it does ~35-40.
This gun sucks. Every other agent can kill you quicker than you can kill them at close range. Even if you get the drop on an enemy, missing one shot means you are a sitting duck for the next second. Since you are close range, it is so easy for players to juke around/through you to get out of your LOS and make it super hard to hit m1. Additionally, when other players shoot you your camera jiggles, so when up close against a Xiu, Squire, Larcin or Cav they can make this almost impossible.. The m2 is workable if you take every engagement at range, but in this situation you are still just a worse Chavez., since your bullets barely hurt.
Hans Tier 2 is called The Jab. 8 shot clips and ~2 second reload time
M1 - Shoots shotgun shells in an X pattern. You can fire three or so times a second, and if every bullet hits it does ~35 damage.
M2- Shoots a single slug. You can fire about three times a second. Body shots do ~15 damage. If you hit head it does about ~25 damage.
A lot better than the tier one. You have eight bullets in a clip, and it only takes four M1 shots to kill, making potential time to kill in close range to around 1.5 seconds. You can afford to miss a shot or two and still be able to pull of decent kills. Your M2 doesn't do much all things considered, but in the case that an opponent gets a gap on you it is still a decent option to chip at them while they run. Not much negative to say about this gun since it lets you live your close range dreams of mowing down other players. It still feels like other characters can do more damage up close, but fights feel fair. Not a bad option to use while leveling.
Hans Tier 3 is called The Uppercut. 2 shot clips and ~2 second reload time
M1 - Shoots shotgun shells in an X pattern. You can fire two times a second, and if every bullet hits it does ~50 damage.
M2 - Shoots a single slug. You can fire two times a second. Body shots do ~25 damage. If you hit head it does about ~50 damage.
The best shotgun. Amazing potential to do 100 damage in a close range burst and just destroy an enemy you sneak up on. If you know how to NPC, you can pull this off once or twice a game. This gun is also decent at engaging at long range because headshots are killer. The biggest downside to this weapon is that it takes two seconds to reload, so missing a close range shot can lead to you being punished. If you position well, you can run around corners when reloading to mitigate this weakness. Enemies can use this time to escape from you, and often times if you land your first two shots they will be at ~20 hp and WILL be running. Honestly though that is the only downside to this weapon. The insane burst potential makes up the small clip size. 10/10 would use this weapon over the other two EVERY TIME
EXPERTISE
Hans Tier 1 is called Incapacitor Orb (which might be a spelling mistake. Should it be incapacitator orb?)
When you use this, your weapon immediately changed to an orb that slows enemies and disables their expertise when you hit them. You can shoot it out at an opponent and then resume firing immediately. Not a bad option, the area is pretty big. The only downside is that it can slow down your firing by .25ish seconds when you activate it and shoot it.
Hans Tier 2 is called Static Cage
Probably the best expertise by far. When you click it you immediately drop a cage around you that slows enemies and disables their expertise if they walk through it. Because it drops immediately the animation does not stop you from firing or reloading like the other options do. The zone lingers for ~6 seconds, which means players who were not around when you first used this ability now have to avoid it. The sheer utility on this probably makes this the best expertise by far. You can use it to start fights. You can use it to RUN from fights. You can use it to block off doorways that you ran through so other players are less likely to chase you. You can use it to trap an enemy and then run away, while the cage serves as a beacon to other players that someone is there. Honestly the only downside to this ability is that if you use it early game, everyone within a square mile will know where you are, which can lead to some early deaths or prolonged fights in the beginning of the game. Also amazing in teams to lock down an enemy team in tight places for a LONG time. Still the best ability by FAR
Hans Tier 3 is called Shock Ray
Basically the exact same as the Tier 1 except the explosion radius is smaller BUT the disable effect hops between enemies like chain lightning. Haven't used it much but I found it is only good when engaging and way harder to hit when chasing. Might have a niche in teams but I prefer cage
Passives
Hans Tier 1 is called Dreadful Presence
When YOU break cover, a giant bright circle shoots out from you and reveals all nearby spies. This ability sucks and I would prefer to have no passive at all. Since it mainly only triggers when you are shooting at an enemy, it can serve no purpose if you are attacking a nearby enemy. In the situations where you shoot one enemy and accidentally reveal another one nearby you. Congratulations. You just scared the enemy nearby you, revealed them, gave away your position, and possibly made them think you were shooting at them. You have put yourself into a 2v1 situation, and you will probably die.
Hans Tier 2 is called Fear Projection.
It is the same as his Tier 1, but it activates when you reveal an enemy. This is MUCH better than the tier 1, because you can potentially make the horrible scenario that happened to you above play out for an opponent. Honestly though most players love third partying and it is quite likely they would do so anyway. But having your cover broken is an additional incentive I guess
Hans Tier 3 is called Energy Siphon.
When you hit an enemy with your expertise, you get 15% of your cooldown back. This is amazing. If you use static cage and catch one opponent you are already getting good value, but anything on top of that is insane. I personally think the T1 and T2 passives aren't very useful, so I almost always run this.
Gadgets
Bounce pad - Great for map mobility, escaping enemies, disorienting others players when they engage on you, rushing vaults, and honestly probably a million other things. Always take this.
Shield Brella - Amazing when you need to reload but have no corners to hide behind. Deploy it, reload, pick it up, and repeat. Also super useful for ensuring you can use healing stations. Lastly, you can keep it in front of you if you think an NPC is acting suspicious so that IF they do attack you , you don't start the combat super low on hp.
Auto Turret - Not great. You do enough damage close range already. Plus you generally pick fights up close and won't have time to deploy it.
Goo Pods - You have a slow built in to your kit already you don't need it.
Hack Trap - LOL who uses this
Tripwires - It is fine to lock down parts of the map, but honestly you need to play around your own survival and I don't see this tool helping with that much.
Holo Mimic - Probably amazing if you are patient and want to camp heavily trafficked areas / do surprise burst damage. I don't like it but I also run around a lot
Signal Scrambler - what even is this
Recon Drone - Fine if you are patient, want to mark an enemy and then run up on them. Not great at helping you survive so I don't use it.
Spyglass - Fine if you want to play safe. I do not want to play safe.
tl;dr - Hans weapons suck except T3. Hans expertise are fine but cage is 10x better than others. Hans passives aren't good except T3. Bounce pad is the best gadget in the game. Shield works well with Hans playstyle and up close fights. Most other gadgets are bad.
Thank you for coming to my ted talk