Hand To Hand

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Hand To Hand

  • New Hand To Hand Class

    Votes: 8 12.9%
  • Hand To Hand Weapons For 'Zerker

    Votes: 14 22.6%
  • Just...No.

    Votes: 40 64.5%

  • Total voters
    62

Rainman89

FNG / Fresh Meat
Jan 8, 2015
537
0
0
Maybe, maybe not. Fallout: NV had an entire unarmed skill with many types of fist weapons, and you could unlock more swings as your unarmed skill increased. In that game fist weapons were both lots of fun to use and pretty effective if you could close the distance and land a hit. And I don't think a fallout Power Fist would EVER get boring. Imagine the gore, the beautiful, beautiful gore.

I guess Zed time could be considered as V.A.T.S. for this type of perk.

Hmm what about a Fleshpound gauntlet as a useable weapon that would be brutal.
 

mistincat

Active member
Jan 18, 2015
1,013
2
38
England
I see where your coming from, it would certainly be an interesting experience in KF. I wonder if TWI would take the risk implementing such a radical idea.
 

Furious Imbecile

FNG / Fresh Meat
Oct 18, 2014
758
6
0
Finland
Hand to Hand combat could work. And if you're a strong man, why wouldn't you go bash some mutant heads together with your bare fists, why waste ammo on something you can take care of with your hands?

Give a man like the Mountain from Game of Thrones some gauntlets plated with metal, you'd bet he could go fisticuffs against a fleshpound.

There are a lot of "unarmed" weapons to choose from, ie. knuckle irons or wrist blades like in Predator, now those would be badass Tier 3 material weapons for a hand to hand class.

And on the subject of HtH combat being bland/boring, just take a look at Brick from Borderlands and tell me if you prefer his fists or guns. I barely shot guns with Brick unless they were rocket launchers.

Aaaaand on the subject of "stretching it out with melee weapons" I know for a fact that If I'd be in a zombie/mutant apocalypse, the first thing I would start looking for would be an axe or a crowbar, after grabbing knives of course. Then I'd consider finding firearms.

Because unlike firearms, melee weapons are:
Silent (mostly)
Easy to handle (anyone can grab an axe and swing it, but not all can shoot a gun)
Do not need ammo (whatcha gonna do when you run out of bullets)
Do not malfunction (oh **** your gun jammed and you're surrounded)
Need little to no repair (even after longer periods of use)
Easily found everywhere (considering melee weapons, any household is basically an armory)

Naturally if all your enemies would know how to handle a gun, then you'd like a gun too, but this is not the case here, so far only Patriarch can shoot bullets, flames shot by the Husk can be evaded easily with elevation, although the new flamer ****s you up, but hey that's why you have pals with guns.
 
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Oy The Destroyer

FNG / Fresh Meat
Aug 21, 2014
1,255
8
0
Not Here
I just have this vision of barbaric brutality in my head, running through the corridors, ducking past zeds, jabbing and swinging as you go by. Knock a clot onto the ground with a right haymaker, stun another one with a jab to the face as it's about to grab you, then uppercut his face off. A crawler jumps at you, you slide under it and kick the bloat in the gut as he's about to puke, knocking him back so your sharp can headshot it from a safe distance.

Running through the hallways, pushing and shoving and kicking zeds away and setting them up for knockouts with your big-*** metal fist. If TWI did fists as good as I can imagine them, then there's no way people could argue against it.
 

UltraJake

Active member
Dec 8, 2014
1,071
0
36
Florida
I just have this vision of barbaric brutality in my head, running through the corridors, ducking past zeds, jabbing and swinging as you go by. Knock a clot onto the ground with a right haymaker, stun another one with a jab to the face as it's about to grab you, then uppercut his face off. A crawler jumps at you, you slide under it and kick the bloat in the gut as he's about to puke, knocking him back so your sharp can headshot it from a safe distance.

Running through the hallways, pushing and shoving and kicking zeds away and setting them up for knockouts with your big-*** metal fist. If TWI did fists as good as I can imagine them, then there's no way people could argue against it.

I mean hey, they completely redid melee in KF2 to the benefit of the Berserker. Why spend all that time working on mechanics that are an afterthought for all but one of the classes? Why not make that one a two? There's totally room for a second melee-based perk.

Lots of people are wary on whether it's a good idea, but I think it's more of a question of "will it will be done well" rather than "is it a decent idea?"
 

vealck

FNG / Fresh Meat
Aug 19, 2009
2,833
234
0
I'm under impression that some people here think they are bleedin' action man...
 

Steelman134

FNG / Fresh Meat
Feb 12, 2015
86
0
0
spain
www.youtube.com
So, what will it be guys?! Lets let tripwire know! Hand To Hand class for the upcoming KF2 or fist weapons for the berserker? Which is it!? VOTE!!

I like....: D
Mike-Tyson-GIF-0211.gif
 

Ajecks

FNG / Fresh Meat
Mar 2, 2015
39
0
0
What if the dragon perk is for hand to hand combat?

I don't really know what else a dragon would represent.
 

UltraJake

Active member
Dec 8, 2014
1,071
0
36
Florida
What if the dragon perk is for hand to hand combat?

I don't really know what else a dragon would represent.
The speculation is that the Dragon Perk is:
A) Martial Arts / Hand-to-Hand
or
B) Bladed Weapon Specialist (where blunt / improvised weaponry is all moved to Berserker)
 

Ajecks

FNG / Fresh Meat
Mar 2, 2015
39
0
0
I originally thought it would be a blade-only berserker. However, I remember watching the PS4 panel and one dev said something like, "returning weapons for the berserker like the katana" (a bladed weapon).
 

tibits

FNG / Fresh Meat
Jul 24, 2014
539
0
0
A strong man,well-trained can use a single strike to break through multiple concrete bricks.
you mean when they have afew slabs of concrete or wood planks balanced across two pillars with nothing below supporting them?
'a strong man, well-trained'? a little girl could break those.
those magic tricks are supposed to entertain little kids.

A trained fighter with a hunk of metal attached to his hands could cave in skulls and break bones through the flesh. A pissed off beserker with a fist-dagger or a cestus would be just as dangerous as one with a machete or fire-axe, why not? What's so far-fetched here? Remember - coolism.
that's not rly saying much.
anyone can cave in skulls and break bones without hunk of metal attatched to their hand. just knock them down and stamp on them and drop your knee on them, it doesn't require karate kid training.

a berserker will not be anywhere near as dangerous to specimens with fist weapons as he would with a fireaxe or machete because you can get alot more reach and power from a fireaxe or a machete, just the rules of our universe.
I think the reasons so many people are against it are;
1. They don't have the imagination to see how amazing it could be.
2. They're hung up on how it 'might' be done badly or how 'other' games have done it wrong.
3. They're KF1 purists who are automatically against features not present in the first.

Why fists can't just replace the starter knife for a melee-only class is beyond me.
i wouldn't say it could be amazing but it could be good. however not by using real life because as an example as it would be good from ridiculous ott gory fun with doom like fists.
I didn't say fists should be a teir 3 weapon or that you should take on a FP or Scrake with it. I said it's a replacement for knife, for clearing trash until you get a better weapon. Fists would be the most satisfying weapon possible imo. And the damage you could inflict with some simple brass knuckles is immense and more than capable of taking down a clot/crawler/gorefast/cyst.
yes definitely with knuckles dusters and such fist weapons or even bare fists could be punching in trash specimens heads.

Your body is the best weapon you have if you know how to use it.
no
I hope the dragon perk is a fighter class built on grapples, kicks and strikes. There are martial arts specifically designed to be used to murder many people quickly In quick succession with as little effort as possible. Many militaries adopt styles like that.
yea dragon perk as some kung fu with supernatural flying kicks and such would be fun.
but what would be fun in kf with hand to hand has nothing to do with actual fighting of people.
most hand to hand training in forces is just wrestling that gives u opportunity to use a knife.
if you're trying to kill someone then you don't waste time focusing on punching and kicking as it doesn't rly do anything. you are wrestling them to stab them or if you don't have a knife then you strangle them.
while you are grappling the main place they teach you to punch, knee and elbow is in their belly to wind them, spit in their eyes, gouge their eyes with your fingers or thumbs, go down their pants and get hold of their genitals and crush their balls or twist and tear off their genitals, and all that sort of stuff which is just to distract them by causing physical and psychological pain to make easier the goal that is choking them to death.
ppl wouldn't rly want to use the silly time wasting stuff that u see on whatever fake tv fighting and stuff.

real fighting against people would not be fun in first person shooter, we would just want doom fists punching clots in the head with silly gory results.
fist weapons wouldn't have to be limited to being weak weapons either as could have all fictional technology for higher tiers like gravity technology n such but would just fit in better in zerker even if they did do it. definitely not rly any need for a seperate class. i wouldn't be suprised if knuckle dusters were already zerkers basic melee weapon.
 
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Althamus

FNG / Fresh Meat
Mar 13, 2012
1,311
21
0
Like everyone else says, what possible advantage could you have fighting hand to hand compared to using a sword, or even a lead pipe. Especially when zeds don't have nerve endings(?) so can't even feel pain.
 

Obrob

FNG / Fresh Meat
Aug 5, 2014
235
7
0
Italy
I think it could work and I'm always up for Tripwire trying things out. I trust their judgement if they choose not to include such a weapon.
Honestly I'm not sure threads like this have much of an effect on the game. I'm sure someone at the company has already had this idea and has either implemented it or rejected it.

However there is a wave based shooter that has an excellent melee component called 'The Haunted: Hells Reach'.

Gameplay
I remember this game, it wasn't bad, alas it didn't have much success.

Aniway, an entire perk is probably too much, but a few very cool and flamboyant cestuses (like fleshpound cestus) for the zerker would be real cool.
Also, I believe the dragon perk to be a subspecies of the firebug, not the zerker.
 

Obrob

FNG / Fresh Meat
Aug 5, 2014
235
7
0
Italy
Weapons with incendiary bullets maybe, I don't know, it's the only thing that came to my mind.
I don't think there will be a hand to hand perk (of course I can't know it, but it just feels unlikely), and I doubt there will be a division like "blunt weapons for zerker, blade weapons for dragon guy" since we already saw the katana being used by a berzerker.
When I see a dragon I think about fire, in KF1 there was the trench gun that used dragon's breath shells, that's what I thought, all in all.
Of course I could be totally wrong and you guys could be right, or maybe it will be something completely different altogether, it's really just speulation.
 
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