var array< class<HaloGrenade> > HaloGrenadeType;Don't remember, the Grenade array is still a problem though
As for the invisibility, you could just use the invisibility code from UT2004 that is still there as a base. Simply call function SetInvisibility(float time). Then make sure HaloPawn has InvisMaterial set on DefaultProperties.
But view distortion is not doable in UE2 like in Halo, so you can use some material like Stalker invisibility.
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