Half time side swapping

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heath4n

FNG / Fresh Meat
Jul 15, 2009
111
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When I first played RO, I almost gave it up and I am one of the most persistent people you will ever meet. I am also a very good player and have played in WCG in FPS games and won them yet, I almost gave it up because it was confusing and just that hard.

My persistence paid off and RO is easily one of my favourite games ever.

One of the maps that was was played a lot was the map, Kaukaus(something like that) and I believe that map alone put heaps of players off purely because it was so damn hard as axis. I'm not advocating the removal of maps like this but I think most people unfortunatly rush to get Russians on that map because it is so much easier.

I honestly think that forcing players to swap sides and play the map again would be a great way to ensure that players go both sides. The other opportunity that would present would be the chance to maybe even open up role selection again.

I know it will mean playing the map twice and some maps are long maps but ultimately its different if you have swapped sides.

Thoughts?
 

LogisticEarth

FNG / Fresh Meat
Sep 24, 2007
831
132
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Pennsylvania, USA
One of the maps that was was played a lot was the map, Kaukaus(something like that) and I believe that map alone put heaps of players off purely because it was so damn hard as axis when played on overcrowded 50 player servers.

Kaukauses isn't nearly as hard if played with the amount of players it was designed for: 32.

Anyway, as for the idea, I guess it would be an alright option, although when I play a map, I like to be able to stay on one side for the duration. I usually choose the harder side for the map anyway, because I like the challenge.
 

heath4n

FNG / Fresh Meat
Jul 15, 2009
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Personally, I almost always choose the hardest side but unfortuantely, that accounts for less than 10% of players imo.

I'm not saying change teams in the middle of a round but at the end of the round so the map is repeated.
 

heath4n

FNG / Fresh Meat
Jul 15, 2009
111
129
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logistiks, it doesn't matter if there are 10 people or 50 people, unless the russians are useless, its really really hard to get a kill on kauk.

The point of the matter is that unfortunately 90% always pick the easy side and therefore newer players experience a map which is really hard as germans and could quite possibly be scared off the game permanently as a result.

If you get a bolt action in that map, unless you have your skill, it's very likely you are going to go 0 and 20 on that map and if you can't grasp that could quite possibly lose RO2 a player forever then your not looking at the situation objectively.

Half time swapping allows a player to experience both sides and is more likely to stick around and maybe get a few kills and hopefully love the game enough to persist with the steep learning curve.
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
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Amsterdam, Netherlands
Personally i've always wanted a "stopwatch" mode for ro

Basically you have team A and team B

team A starts as attack and wins the map within 25 mins
then team A and team B swap sides so team B will attack.
Now team B needs to beat the time of team A to win.
If both team fail to secure the objective its a draw.

The time factor can be replaced with other variables, like win the map with less total casualties.

-----

When i played RTCW this sort of stopwatch mode was often used in publicplay or clanmatches, the nice thing about it, is that you truly fight to do better than the other clan. Where the map balance actually doesnt matter that much anymore.
 
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LogisticEarth

FNG / Fresh Meat
Sep 24, 2007
831
132
0
Pennsylvania, USA
If you get a bolt action in that map, unless you have your skill, it's very likely you are going to go 0 and 20 on that map and if you can't grasp that could quite possibly lose RO2 a player forever then your not looking at the situation objectively.

Half time swapping allows a player to experience both sides and is more likely to stick around and maybe get a few kills and hopefully love the game enough to persist with the steep learning curve.

I'm going to come off as a hardass here, but if all a player cares about is making kills and racking up points, and get easily frustrated because a map is hard, I won't be dissapointed if they don't stick around. RO is about working as a team to cap objectives. As long as someone is trying to advance to a cap zone, clear it out, and support his teamates, then he's doing a good job, regardless of points.

Like I said, it might be an alright option, but I'd NEVER want this to be default.
 

Rikharthu

FNG / Fresh Meat
Jul 1, 2009
128
1
0
LogisticEarth speaks words of truth. The idea of the game is to take whatever situtation you are dealt, no matter how 'unbalanced', and deal with it as best you can.

Besides, I'm German, and dag-nabbit I want to play as a German (and ONLY a German).
 

heath4n

FNG / Fresh Meat
Jul 15, 2009
111
129
0
When people first play the game, they want to get kills. Pretending that you didn't want kills when you first played the game is naive. Part of the greatness of RO is the fact its more than just kills but that not to say that getting kills isn't a ****load of fun as well.
 

-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
3,460
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in pub play, axis on kaukasus is not really as hard as you may think.......so long as everyone goes to back round first not mortar!!! :D
 

Napoleon Blownapart

FNG / Fresh Meat
Jul 1, 2009
170
3
0
Los Angeles, CA
LOL... the other night it worked! ( i think u were there too.. u yelled at me ;)) the Russians thought we went back route... but we were at motors... so the counterattacked... everyone who died and respawned went to backrought and we got them in a classic pincher move!! map was very short!
 

heath4n

FNG / Fresh Meat
Jul 15, 2009
111
129
0
that is where you are wrong champ, the worst thing to do is go back route first because if the russians have any skill, map is over because it's so easy to lockdown that part of the map.

If you go mortar, then backroute, you skip the part which is so easy for them to lockdown, it's that simple.

Most of the time, I can get mortar on my first life, after that it gets pretty hard but with smoke, quite gettable.

But anyway, I think most would agree, swapping sides would be a good thing. I think timing both the maps would be a great way of splitting the two teams after each side.
 

Lucan946

FNG / Fresh Meat
Jun 12, 2009
636
84
0
Ah, Kauskaus... my favorite map, and the easiest one to get kills on... as both sides. If you play your cards right as a German infantryman, you can get a good 6 kills in one life or so, and they can be important ones too- haven't seen it on the servers for a while. Shame.
 

Speirs

FNG / Fresh Meat
Apr 22, 2006
286
22
0
logistiks, it doesn't matter if there are 10 people or 50 people, unless the russians are useless, its really really hard to get a kill on kauk.

False.

The point of the matter is that unfortunately 90% always pick the easy side and therefore newer players experience a map which is really hard as germans and could quite possibly be scared off the game permanently as a result.
The game has a steep learning curve. If someone doesn't like it, then they shouldn't play.

If you get a bolt action in that map, unless you have your skill, it's very likely you are going to go 0 and 20 on that map and if you can't grasp that could quite possibly lose RO2 a player forever then your not looking at the situation objectively.
If you can't get one kill with a bolt action, you probably shouldn't be playing RO.

Half time swapping allows a player to experience both sides and is more likely to stick around and maybe get a few kills and hopefully love the game enough to persist with the steep learning curve.
Please no. I pick a certain side because I want to play as that side. If the other team needs help, then I'll change myself if I feel I should.
 

Rabid Penguin

FNG / Fresh Meat
Sep 6, 2007
770
135
0
Ipswich, Queensland, Australia
If you get a bolt action in that map, unless you have your skill, it's very likely you are going to go 0 and 20 on that map and if you can't grasp that could quite possibly lose RO2 a player forever then your not looking at the situation objectively.

If you're going 0 for 20 with a bolt it probably means you're still trying to play as an assault class.
 

-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
3,460
1,942
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that is where you are wrong champ, the worst thing to do is go back route first because if the russians have any skill, map is over because it's so easy to lockdown that part of the map.

if the russians have any skill, half of them will immediately throw their grenades over the wall to the right to kill the noob germans moving up to mortar right out of, and actually right in spawn. mortor spawn is ten times easier to lockdown than back route spawn.

If you go mortar, then backroute, you skip the part which is so easy for them to lockdown, it's that simple.

i guess you are one of the few players that enjoy getting spawn raped at the mortar spawn.

you can go mortar if and only if you've also got people capping back route. capping before/without capping backroute is near insanity. any verteran knows that the mortar spawn is terrible and an easy for russians to exploit the lack of spawn protection there. however, like with krasnyi and central/petrol and terrible central spawn, it is not impossible to still win the map. if the germans are stuck in the mortart spawn, you're gonna either need to cap back route right after, or have a good SL with good smoke and good shots to pick off the russians on the hill to clear the way to tower so you get a protected spawn there.....however it can still be a difficult push to back route from there. anyways, this is all for pub play.....clan matches is a totally different senario.


oh yeah, side swapping would be a great OPTION to give server admins, especially for clan matches. by default allow players to play which ever side they want, but allow admins the option to force their server to run automatic team swapping.
 

heath4n

FNG / Fresh Meat
Jul 15, 2009
111
129
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it takes 1 or 2 people to cap backroute, its that easy. If you take mortar first, you almost certainly will cap mortar straight after and boom, you have capped 2 of the 4 objectives. So yes, its much better to go mortar first.

It's stupid of several of you to assume I meant mortar and then the next objective rather than mortar then backroute. Anyone with half a clue about the game knows this about this map.

Acting hard and saying it's easy to get kills with a bolt action on one of the most biased default RO maps just shows your immaturity boys, seriously. Do you guys realize how easy it is to dominant people sitting up above the back route with just about any rifle? It's a turkey shoot.

As for my skill level, I would bet my house that I would destroy each and every one of you with a bolt action. My team won WCG for Counter Strike in my country and was considered to be one of the best in my country for several different FPS's. The point of the matter is that I think I was not kidding myself when I considered myself as one of the best bolt action players in COD 1 and when I came to RO, i struggled. Now if I struggled when I barely had an equal in COD 1 bolt action skills, does that not say that there is a problem here? Anyone who would like to me to prove my words, come play RO on the Gamearena 50 player server on the weekend :) I would love to meet my match :)

The difference is, I can see what RO2 is trying to achieve which is a greater audience because currently, the game is almost completely dead as a result of the steep learning curve. There are many places around the world where you can't play RO unless it's on overseas servers because there is not enough people to start up a local server. I'm not saying change that significantly but it's pretty clear from player numbers that the current formula hasn't worked and has put a lot of players off.

Quite simply getting back to the point, there isn't anything wrong with a map that is hard for one side but when you can't swap and a new player has to soldier through 40-60 minutes of a biased map, it can easily put them off. It can be testing even for the best of players if the opposition side knows what they are doing. Ultimately, its going to lose valuable players who may have become regulars in the RO scene and this can easily be fixed with the ability to swap teams at the end of the map so you get to return the world of pain you just experienced and no-one has a unfair advantage.
 
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Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
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Amsterdam, Netherlands
The most safe way in publics is not to take the shepherdspath actually. There is a much safer path. But anyhow on kaukasus getting up to the backroute is easy even if there are rifleman and mgs watching it, the key is using smoke.

Going mortar first doesnt have to be bad, the issue is on public servers that if people spawn at the mortar most of them dont know how to handle the issue resulting in a mass slaughter, against any good team if you didnt put pressure at the background as well taking back background will be a complete hell.

If the enemy is able to go out of the backgroute and up to the path towards the shepherdshut then they can look all the way into the entrance and it can become seriously nasty to take the backroute. Although luckily in publics often people just only defend the closest cap allowing you a free ticket to enter.

Getting 2 of 4 caps aint worth anymore than 1 of the 4 caps, if you want it that bad you can easily cap it after the backroute, as not many people will be watching the mortar anyway but atleast the grunt of the force spawns at the backroute.

If the tower is capped, both the mortar and backroute are easy caps to obtain. So the key at first is trying to get the tower, controlling backroute and mortar are both afterthoughts.