[Gunslinger] The better medic.

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Duelist

FNG / Fresh Meat
Oct 20, 2015
408
0
0
@Shining Wolf

The Field Medic is better for healing but a lot of the medic's skills are either useless or very boring. That is why Medislinger for me is is probably the most fun I have had healing the team. And having fun when playing a game should be what happens, not monotony.

Oh well i'm enjoying the Slinger while it lasts, until he gets the nerfhammer.

Gunslinger better not get nerfed, that class has given me hope that soon the other classes will be made as satisfying and fun eventually.
 

Koudspeel

FNG / Fresh Meat
Apr 22, 2015
170
4
0
The Netherlands
So medic heals more and more often... don't they?
Not really. Turning someone into a hedgehog doesn't speed up the process at all because only one heal effect can be active at the same time. There is almost no difference between hitting someone with 1 dart or 4 in quick succession. Or in other words healing is limited on the recieving end - not your perk's abilities for the most part.

Given that medics swap their weapons at slug speed they effectively only have 4 darts at a time (with AR). You can achieve a similar result by carrying either an AR yourself or the Pistol + SMG, using the above trick.

It's true that medic heal a bit more but doesn't mean you will struggle to keep people maxed out as a gunslinger.

Although you forget the fact that you don't have to heal only 1 person at the same time. You can fire your 6 darts (4 from AR and 2 from SMG) to the whole team. I rarely focus on healing just 1 teammate at a time.
 

Munchiesaurus Rex

FNG / Fresh Meat
Oct 20, 2015
149
2
0
Bulgaria
Op is right

Gunslinger is the better medic. The only thing that he is missing is the medic granade.

If you have all medic weapons you shoot darts - change weapon so the other can reload - shoot darts - change weapon and so on and so on. SO the fast health regeneration of the medic is not needed if you have 3 medic guns.

Gunslinger runs as fast as medic, has fast weapon swap so you are actually better medic with gunslinger since you can fire darts much faster due to the fast weapon swaping.

Also Gunslinger can stumble or knockdown, have 20% more damage and has bullet penetration and less recoil ...

TBH OP is absolutely right - if you play Gunslinger with medic weapons you will be better medic with the exception of the medic granade ...
 

DBShinigami

FNG / Fresh Meat
Apr 1, 2015
471
1
0
Funny because I was thinking about posting a thread :

Do not start as a Gunslinger. Start as a medic.

Why ?

Because with Medic you get : Free armor and resistance to bloat. Meaning basically, you can not die for the first two waves. And there is no really any advantage to be playing Gunsligner at start :

T1 of the gunslinger is bad. Sure, you get a 9mm which can headshot, but so does the medic with its T1.

Now is the gunslinger a better medic than the medic itself ? Well, sure, the medic will be better in term of healing, but obviously, if by playing Gunslinger-medic you can really help with trash/killing big zed, then you don't need as much as healing capacity.

It's like : Better safe than sorry.
 

Escadin

FNG / Fresh Meat
Apr 19, 2013
1,567
24
0
Although you forget the fact that you don't have to heal only 1 person at the same time. You can fire your 6 darts (4 from AR and 2 from SMG) to the whole team. I rarely focus on healing just 1 teammate at a time.

No you fire one dart at every one who is wounded and go do some active damage prevention with a melee weapon / cc or some serious damage yourself while they recharge. Firing all 4 into the same person would be a waste and you can get quite far if you don't waste healing potential from applying another dart too soon or needless overhealing.
Follow that and medic mostly only get luxury bonuses in comparison.

Healing 4/6 (+ self syringe) is good enough for me but you can run a 3rd medic weapon if you want to or replace your SMG with the AR.
 
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Koudspeel

FNG / Fresh Meat
Apr 22, 2015
170
4
0
The Netherlands
No you fire one dart at every one who is wounded and go do some active damage prevention with a melee weapon / cc or some serious damage yourself while they recharge. Firing all 4 into the same person would be a waste and you can get quite far if you don't waste healing potential from applying another dart too soon or needless overhealing.
Follow that and medic mostly only get luxury bonuses in comparison.

Healing 4/6 (+ self syringe) is good enough for me but you can run a 3rd medic weapon if you want to or replace your SMG with the AR.

Ah I see. Yup that's true.
 

StumbleBum

FNG / Fresh Meat
Aug 9, 2015
123
0
0
Colorado
On Sui and HoE, generally most perks on a organized team run with med pistol already. I'm not seeing this as a new idea. And in HoE, and even Sui, no other perk with off perk med weapons will be as good as having a dedicated medic. When the sheet hits the fan in HoE, which is when you really need the healing, even the best off perk healer is not going to be switching weapons fast enough to keep 5 players healed with off perk darts plus contribute meaningful damage.
 

Furious Imbecile

FNG / Fresh Meat
Oct 18, 2014
758
6
0
Finland
Medic will outperform Gunslinger in utility vs Scrakes and fleshpounds just simply by having that sweet clutch medic nade that heals the whole group and his armor repair even if it was nerfd a bit just now.

The rest of the team should also naturally be capable of dealing with whatever Zeds come along and if the medic ever has to shoot at big zeds for some reason **** has gone wrong. Let's be honest here, a gunslinger medic would always think that he would contribute more by unloading into big Zeds. And whatever healing he is able to dispense afterwards is just puny compared to a dart or 2 from a Medic.

While a gunslinger can parry/block attacks he's still taking MUCH more damage from doing so since he has no extra armor or health. And after taking any damage Gunslinger is going to be in some serious trouble since he can't heal himself at all while a Medic can be back at max health + some armor in mere seconds.

Medic is also far more better at babysitting the entire group, whereas Gunslinger needs to put a lot of effort in keeping his group healthy + "helping to kill big zeds" + trying to keep his own *** safe. Again, a single dart from a medic is potent enough to keep a single player super healthy and he can dispense them really often. He can also completely ignore trash Zeds while healing other players since they pose him no earthly danger.
 

q3.railgun

FNG / Fresh Meat
Apr 30, 2015
590
4
0
Like you posted Escadin, it comes down to how important is it to have a MED in the team?

A full charge from 0-100% is still 15s for GS on pistol and SMG. Those weapons heal 20 and 30. MED ar is 10s from 0-100% and heals 40. With a MED on the team the recharge timers are now 7.5s on the first two and 5s on MED AR.

Let's take arma out of the question due to the recent changes and you're looking at :
Pistols - 20 hp for a 7.5s recharge vs 30 hp + 2 armor for a 3.75s recharge.
SMG - 30 hp @ 7.5s vs 45 hp + 2 armor @ 3.75s.
MED AR - 40 hp @ 3s vs 60 hp + 2 armor @ 1.5s.

I think if you're whole purpose is to make sure that the team is kept alive, the MED would still be a better choice. Running a GS-MED is a great alternative if your team is able to keep up with kills and you just need to heal scratches back up. If your team is getting constantly overrun though, it's probably still wise to keep a MED around.

I think it's a cool concept like running a Rifle BSK using a knife for additional movement speed if required but I definitely don't think that it should be advertised as MED can be removed/ignored cause perk B is better at it.