A hand gun always has been and always will be a secondary weapon. How can a handgun stand up against any of the level 6 or even level 5 weapons (for that matter of fact).
You do realize that this only proves my point.
How can a handgun compete against any of the high-tier weaponry?
The answer: It can't. You heard me.
BTW, there is no "level 6 or 5" weapons in KF - except when you talk about the sharpshooter... which is kinda what we want removed.
Forget all your suggestion of fancy handgun firearms and pretty pictures posted here and be realistic from a balance perspective for once.
The only suggestion of "fancy handgun" that was made "official" is the Revolver. NONE of the other handguns suggested were taken into account. Why? Because:
1) We don't want to overload TWI with new modeling tasks;
2) Three weapons for a perk is the common ground, and it's what'll happen with the GS;
3) 9mm and Handcannon are balanced as it is.
If you missed these points, then you missed the whole point of the suggestion.
It was an enthusiatic idea that is now bordering on ridiculous. A handgun secondary weapon for when you run out of ammo period.
Yes, a secondary is for when your primary runs out of ammo.
But do tell me, what makes a handgun a secondary weapon?
Is it the lack of cartridges in its mag, resulting in smaller mags than your primary?
Or the fact that maybe it doesn't pack the same punch as your primary?
If it is one of those, then I'm afraid you're wrong.
A handgun CAN deal more damage than your "primary". Just because a handgun is tiny, and an assault rifle is big, doesn't make the former your secondary and the latter your primary. And this is what's so difficult to understand.
It's great to see community feedback but there's also flogging a dead horse. There's also digging a long dead horse corpse up from six feet under and dragging it through the streets until it disintergrates. This thread is the latter.
...what?
Oh. So u like to be the leader of the team huh? What about not being so "versatile" and using other supportive perks? Using your team to kill something u can't kill alone?
What if my whole team is made of one of each perk, and I find myself constantly around someone different? This has happened to me, and it isn't pretty when I'm firebug and he's commando. Or when I'm dedicated (read: playing as the perk was meant to) sharpshooter and the guy next to me is demolitions.
No, this isn't as rare as you make it out to be. It happens very often. Well, with me at least. I play on pubs, because most of my friends won't leave CoD or TF2. Nothing wrong with that, but it happens.
Also, the gunslinger can't kill ANYTHING alone (at least, not as effectively as someone else). By the time he takes down a clot, a commando will have taken down the whole group (exagerated). A sharpshooter takes down a scrake in less than one second (sees scrake, aims, shoot, and boom goes the dynamite). A gunslinger will need someone helping him and some revolver rounds. Much more than a second.
But then you ask me: "why will anyone play as gunslinger then?"
And I say: "because you'll be able to help ANYONE, doesn't matter what is his perk. You can help him".
Teaches how to play KF? Lol, you've got to be kidding me. How pistoler perk can theach how to play? This is just ridiculous. Being unique, running with pistols in both hands and killing everyone? Because he is versalite and can assist everyone? NO. Just perks which are not unique can teach u not just how to play KF but how to play in team, using team-work.
You said it yourself. "perks which are not unique can teach u not just how to play KF but how to play in team, using team-work". Now, isn't my perk BASED in teamwork? The only difficulty level where it'd be able to solo is on begginer, and even a lvl3 firebug does begginer alone.
KF is based on teamwork. It has some extra depth, yes, like knowing some zeds have explosive resistance, others can smash your team in a matter of seconds... but it the end, it all comes down to teamwork. Since this perk is one that can't handle situations on its own, then its user NEEDS teamwork to survive. Thus, teaching proper teamwork to its user.
For me, it's nothing more that a sharp shooter movement in to other perk with different name. Since Sharpie won't be so overpowered anymore. So u decided to create another one, rambo style perk (sorry, but i don't see nothing than a rambo here) with a Zed time bonus!!
Haven't I /facepalm'd you already for saying something as idiotic as this?
People need to learn that versatile =/= rambo. Not even a sharpshooter can rambo on 6-man suicidal, so what makes you think that a perk that has FEWER bonuses and WORSE weaponry than the MOST OVERPOWERED perk in KF could rambo better?
What "Gunslinger" do with pistols in both hands?
a) Spamming bullets all over the place
b) Tries to aim (what is impossible)
c) Running around the place and waiting for the zed time (to use bonus!!)
d) Other (explain)
Wich one?
What "Gunslinger" do with pistol in one hand?
a) Aims for the head to easily kill speciments (oh wait pistol is not for aiming, probably shoots right to their nuts to slow them down)
b) Running around the place searching for the second handgun.
c) Still waiting for damn zed time to assist other guys.
d)Other (explain)
Wich one?
Weeee! Question time!
Let's see...
First question... D)
It depends on his current dual weapon and what is in front of him.
For 9mm:
Weak zeds (clot, stalker, crawler: Fire away! Shoot everyone in sight. That's what this weapon is for.
Medium zeds (husk, bloat, gorefast): If there is only a few, shoot them down. Else, switch to Dual handcannons.
Strong zeds (Scrake, FP): WTF you doin' with dual 9mm against a FP!? Hurry and switch to your revolver!
For Handcannons:
Weak zeds: Unless you're low on hp, or you have a friend low on hp, or there's a FP close and you have to clear the low specs quickly, switch to 9mm.
Medium zeds: Go for single target spamming. These zeds can take some punishment before going down, and you can only deal this punishment quick with this weapon.
Strong zeds: If he's weakened and alone, then you can try emptying your mags on it. Else, switch to revolver.
Second question...
You know, to save some time, I'll answer A), but specifically remove that idiotic sentece between... parentheses? Is that how you say it? Anyways.
Why? Everyone with only one weapon aims for the head. It's easy, it's recommended.
Handguns not being for the sharpshooter and not meant for aiming at someone's head (IRL) does not mean you won't do it to kill zeds.
EDIT: Holy ****, this post is long.