Gunslinger Perk - Yes or No?

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Gunslinger Perk - Yes or No?


  • Total voters
    240

brphoenix

FNG / Fresh Meat
Dec 15, 2009
479
82
0
S
brphoenix.deviantart.com
Still no and still a completely pointless perk.

To think we reached the 800th post milestone with a ridiculous reply like this one.

This perk WILL be useful. Just because you can't see past your nose (Brazilian expression, in case there's no american equivalent), doesn't mean it is a fact.

Versatility is this perk's niche. Adaptability is what it does. He can adjust his playstyle more than any perk, and has an answer to anything, ALL THE WHILE being balanced.

The "Gunslinger" name may be misleading. I am NOT proposing a "rambo"-type perk, as many many of the no-sayers believe. Being versatile does not mean being a soloplayer (except on begginer, perhaps, but then again, who can't solo on begginer?).
 

CA_Hiro

FNG / Fresh Meat
Nov 20, 2009
176
23
0
29
Denmark
I like the perk no doubt, but I think alot of people also think that it really doesn't fit that well to the game, considered to only use pistols. I am thinking of a cowboy related person, who does that.
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,220
2,716
0
*RAAAWWWR*

Yes, he has a point, can everyone stop bringing so much negativity to the thread? It's a great idea, and it's pretty much the most thought-out in the history of this forum and you will see this IF YOU READ THE THREAD.

I support this idea 9001% and personally, I don't want anyone to say "no" just because they're able to post. If you haven't got anything supportive to say, don't say anything at all. Just vote "no." But really, everyone who goes into the KF forum has voted and "yes" votes beats "no" votes.

Also, if you and your mates don't like the perk, it's not as if you're forced to play it. I never liked the firebug and remained level 0 on it for almost a year (until I played it and loved it). The same can apply to all you GS-haters.
 
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SIMOX

FNG / Fresh Meat
Jun 16, 2010
157
21
0
29
Lithuania
Yes, he has a point, can everyone stop bringing so much negativity to the thread? It's a great idea, and it's pretty much the most thought-out in the history of this forum and you will see this IF YOU READ THE READ.

I support this idea 9001% and personally, I don't want anyone to say "no" just because they're able to post. If you haven't got anything supportive to say, don't say anything at all. Just vote "no." But really, everyone who goes into the KF forum has voted and "yes" votes beats "no" votes.

Also, if you and your mates don't like the perk, it's not as if you're forced to play it. I never liked the firebug and remained level 0 on it for almost a year (until I played it and loved it). The same can apply to all you GS-haters.

First, what the hell is "Read the Read"? First read what u written and THEN change it's font.

Im not forced to play it if i don't like it right? What if i don't like it when others using it? Am I forced to leave the server? Cuz seriously, those "cowboys" wouldn't be rambos with their dual pistols blazing in all directions? So maybe we need character pack with something like this:
brown-mens-cowboy-costume.jpg


Huh?

It really fits the game isn't? I bet u want this.

That's what comes up in my mind when i think about "Gunslinger"

Picture speaks for itself:
Cowboy_Shooting-2_T-shirt72.jpg

(not mine)
 
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imonoz

FNG / Fresh Meat
Jul 14, 2010
126
35
0
swedan
Huh?

It really fits the game isn't? I bet u want this.

That's what comes up in my mind when i think about "Gunslinger"


(not mine)


I wouldn't think the Berserker perk to fit in if it wasn't already included, but see how lucky we're for it being included.. Cause it turned out being much more than awesome! :D I vote, Yes.
 
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brphoenix

FNG / Fresh Meat
Dec 15, 2009
479
82
0
S
brphoenix.deviantart.com
First, what the hell is "Read the Read"? First read what u written and THEN change it's font.

Im not forced to play it if i don't like it right? What if i don't like it when others using it? Am I forced to leave the server? Cuz seriously, those "cowboys" wouldn't be rambos with their dual pistols blazing in all directions? So maybe we need character pack with something like this:
brown-mens-cowboy-costume.jpg


Huh?

It really fits the game isn't? I bet u want this.

That's what comes up in my mind when i think about "Gunslinger"

Picture speaks for itself:
Cowboy_Shooting-2_T-shirt72.jpg

(not mine)

GREAT!

I'll promptly post a new thread suggesting the addition of "John Whein", a cowboy-like british character, exclusive to the gunslinger!

[/sarcasm]

Seriously though. If you want to post your idiotic thoughts about a well-thought out suggestion, I recommend you to do it somewhere else. This reply of yours REDEFINES the word "ridiculous"; your comprehension is that of someone with 50 IQ; your intelligence level makes me wonder how good the european education system really is.
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,220
2,716
0
I wouldn't think the Berserker perk to fit in if it wasn't already included, but see how lucky we're for it being included.. Cause it turned out being much more than awesome! :D I vote, Yes.

applause.gif


Good point, +1 And this guy below is what we all think of when we hear "berzerker." :rolleyes:

So we have a medeival fantasy orcish warrior as zerker,

Spoiler!


a cowboy as a Gunslinger

Spoiler!


Arnold Schwarznegger as commando,
Spoiler!

The TF2 medic
Spoiler!


and Chuck Norris as a sharpshooter.

Spoiler!

Yeah these guys all fit together alongside an apocalypse of experiemental creatures with miniguns, cloaking devices and chainsaws and fireball launchers perfectly well, don't they? :rolleyes:

I bet if all this was an idea when KF never existed you would say "no" because it's just retarded.

But KF was just made and these things that sound retarded as an idea became insanely awesome when they were moved from idea into reality. :)
 
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gusone

FNG / Fresh Meat
May 2, 2009
1,507
270
0
Sidcup
steamcommunity.com
So this is a thread where you can only say happy things?

I'm sorry I cannot. I hate the idea. It's just embarassing. Running around with two pistols, well we can do that already and I'd rather not. I'd also rather not have anyone with me doing that either. Crank up the power and then they are almost usuable at any distance (read the Deagles).

It's nice to seeing the community make suggestions but at some point people just have to let it go.
 

SIMOX

FNG / Fresh Meat
Jun 16, 2010
157
21
0
29
Lithuania
*sigh* Why some people can't understand simple fact - IF U LIKE THE IDEA, DOESN'T MEAN THAT OTHERS LIKE IT FGS!! Why the hell u think everyone should like it?

So what, those 36% of people who disliked the idea now are bunch of idiots, retards with IQ below 50?! (cuz they don't understand that this perk is "cool")?!

Oh yeah, and my "idiotic thoughts" shows that this idea is retarded and super ridiculous.

This perks REDEFINES the word "Ridiculous"

If u so F***ing like revolvers and gay-cowboys go and play some other games with them, we don't need them here.

And i agree with gusone.
"It's just embarassing"
 

CupofMud

FNG / Fresh Meat
Sep 8, 2009
85
11
0
*sigh* Why some people can't understand simple fact - IF U LIKE THE IDEA, DOESN'T MEAN THAT OTHERS LIKE IT FGS!! Why the hell u think everyone should like it?

So what, those 36% of people who disliked the idea now are bunch of idiots, retards with IQ below 50?! (cuz they don't understand that this perk is "cool")?!

Actually, I'm pretty sure they understand that people will disagree, and they'll have their (legit) reasons. What they don't understand, however,

This perks REDEFINES the word "Ridiculous"

If u so F***ing like revolvers and gay-cowboys go and play some other games with them, we don't need them here.

Is how people like you are reading the thread (or not reading the thread), then coming up with "I don't want gay cowboys in the game" as a reason for why you wouldn't want the perk.

And gusone, your last reply came off sorta like SIMOX's. What would be "embarrassing" about running around with two 9mms? Two handcannons? And, if I'm remembering right, the general consensus was that the revolver couldn't be dual wielded.

Do you mean it would be embarrassing simply to look at? Just the cosmetics of it all?

Or do you imagine someone playing the gunslinger so terribly that you want to gouge your (or their) eyes out?

Definitely let me know, because both of those aren't what I'd consider viable reasons for disliking the perk. Well, to and extent the first, but... I won't get into people's personal preferences of what they consider kick-***.

Though, I am glad to see you did include a legitimate reason for not wanting the perk: you think that the (dual) handcannons would be too powerful.

That's progress. We're getting somewhere. The more specific you are in your reasoning for disliking the perk, the more the perk can be constructed into something enjoyable for the masses.

It's fine if you dislike the perk, or even hate it with a passion. But, it'd be appreciated if you just let them know specifically why.

And that goes for everyone else with the time/everyone else who's willing to share their opinion.
 

anthracy

Active member
Jun 17, 2009
693
113
43
All of the possible rolls of the game have been filled. And in some cases, there are too many perks already and tons of overlap now even more so with the new weapons.

Please, just no, after this there will be something new and someone promoting it to death.

"but guys, we don't have a ninja perk, all it would take is removing the katana from the berserker and adding in some ninja stars!"
 

SIMOX

FNG / Fresh Meat
Jun 16, 2010
157
21
0
29
Lithuania
First of all, each perk have different weapons for different use.

Pistols are used for aiming. So what Sharp Shooter does. Ofc he have other long range weapons to shoot those bastards. But what's the point of taking pistols for sharp shooter and giving them to "THATPERK" (Im not gonna type that word because im sick of it)?

I just see another sharp shooter or another spam shooter. And the u say - "It's just pistol based perk.. bla bla bla.... read god damn tread"

It doesn't care that he would get bonuses during the zed time (what is wrong imo).

Am i the only one see another Sharp shooter here?
Dual-wielded - Bullet spam nothing else.
Single-wielded - Sharp shooter job nothing else.

Look, perk have to be different from others, when i say different that means totally different. These in game are with different specializations. U can't say that one are simmilar to other. Cuz they all using different weapons.

This is like "Let's take SMG's from commando and give them to new perk called "SMG Specialist" or something like "Assault".

This is what i think about this, when guns are taken away from one perk in order to create a new one.

"but guys, we don't have a ninja perk, all it would take is removing the katana from the berserker and adding in some ninja stars!"

And that's what i'm talking about.
 
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brphoenix

FNG / Fresh Meat
Dec 15, 2009
479
82
0
S
brphoenix.deviantart.com
All of the possible rolls of the game have been filled. And in some cases, there are too many perks already and tons of overlap now even more so with the new weapons.

Yes, all the possible rolls have been filled, except for that one that sums up every role. Well, unless you consider every weapon the sharpshooter has at the time, and what it can do.
The gunslinger is not meant to do something new. It is meant to do everything the other perks can do, just by switching his weapons. AND be balanced. I am well aware this perk could become overpowered. Which is why I've chosen handguns as its primary weapon - they have more disadvantages than advantages. I've spent hours thinking about the right values for the revolver, I made researches, calculations.. just so it has more disadvantages than advantages.

Please, just no, after this there will be something new and someone promoting it to death.

Can you translate this sentence to english please?

"but guys, we don't have a ninja perk, all it would take is removing the katana from the berserker and adding in some ninja stars!"

Lol.


First of all, each perk have different weapons for different use.

Pistols are used for aiming.

sisko-facepalm.gif


A handgun is NOT meant for aiming. We have already established that in, say, ONE HUNDRED POSTS. Yes, this was said over and over again. Yes, a handgun lacks accuracy. No, a handgun is not a sharpshooter weapon.
If it were, then there'd be no need for rifles.

So what Sharp Shooter does. Ofc he have other long range weapons to shoot those bastards. But what's the point of taking pistols for sharp shooter and giving them to "THATPERK" (Im not gonna type that word because im sick of it)?

The point is to:

1) Give the handguns their rightful place. They do not belong to the sharpshooter. Just think to the beggining of KF: 9mms and handcannons were unperked weapons. It was only a few MONTHS after release that they were added to the sharpshooter's arsenal;

2) Create a balanced AND versatile perk. The sharpshooter is versatile, but not balanced. Every other perk (save the firebug - he's rather weak) is balanced, but not versatile;

3) Balance the Sharpshooter by normalizing his arsenal. So that he'll have only sharpshooter weaponry available. And, like it or not, the handcannons ARE OP in the hands of a sharpshooter, mainly because of their headshot bonus.


I just see another sharp shooter or another spam shooter. And the u say - "It's just pistol based perk.. bla bla bla.... read god damn tread"

This sentence there proves you haven't read the thread. You want to know why I say over and over again to read the thread? Because I have answered your question AT LEAST 30 TIMES IN THIS THREAD.

It doesn't care that he would get bonuses during the zed time (what is wrong imo).

Oh, goodie! He's thinking!

Would you mind sharing your dislike for that with the class?

Am i the only one see another Sharp shooter here?
Dual-wielded - Bullet spam nothing else.
Single-wielded - Sharp shooter job nothing else.

Actually, you're one of the few. Mainly because you won't let go of the "handguns are for sharpshooter" image. Those who felt that way abandoned this idea after they read the arguments against it. Those who still think like that just can't accept that they're WRONG.

Look, perk have to be different from others, when i say different that means totally different. These in game are with different specializations. U can't say that one are simmilar to other. Cuz they all using different weapons.

You know, the Gunslinger uses different weaponry than anybody else - HANDGUNS!
Are they shotguns? No;
Are they assault rifles? No;
Are they SMGs? No;
Are they "Battle" rifles? No;
Are they grenade launchers? No;
Are they melee weapons? No;
Are they flamethrowers? No;

So, then, they're different! Well, what do you know? Another argument of yours that falls flat.


This is like "Let's take SMG's from commando and give them to new perk called "SMG Specialist" or something like "Assault".

AFAIK, the commando has no SMG. He has Assault rifles. The AK47 is one, so is the Scar. And, while the bullpup behaves more like a SMG, it still is an AR.

This is what i think about this, when guns are taken away from one perk in order to create a new one.

It's one thing to remove weaponry that fits into one perk and creating another with the exact same purpose.

It's another to do so, with weapons that do not fit the perk's role, and create a new perk to give those weaponry their role.

If you're not aware, the Sharpshooter perk is meant to take down the big guys. His main weapon should be the crossbow, a 1-hit kill on almost anything. And one weapon that takes more than 2 seconds to reload.

The handguns are not "big zed killer"s. They are, together with the EBR, "small crowd cleaner". Which does not fit the sharpshooter purpose.

I'm proposing to remove the handguns from him, since they do not fulfill that perk's role, and create a new one, where they WILL have a purpose.


So what, those 36% of people who disliked the idea now are bunch of idiots, retards with IQ below 50?! (cuz they don't understand that this perk is "cool")?!

No. You are the only one that has been called this.

I actually prefer that people that say "No" post their reasons. One of the best "no-sayers" I've met here is Zeptorem.

He has helped me construct this perk. He dislikes the idea, and has said that it is likely to make him puke if it is implemented. But, he posted constructive criticism. He said why he didn't like the perk, he made his points clear.

This made the Gunslinger perk suggestion a LOT stronger, because I knew what I had to do in order to make it work.

You, on the other hand, dislike the perk because you think of "gay cowboys" whenever you hear the word gunslinger. Mind you, I have nothing against homosexuals, but it is rather odd that you keep thinking about them... and dressed up like cowboys... Have you considered coming out of the closet yet?
 
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Reise

FNG / Fresh Meat
Feb 1, 2006
2,687
851
0
Maine, US
Do you hate the perk or the people defending it?

Personally I think this suggestion has had its time in the sun and if it was going to be noticed, it would have been by now.

There's no need for more argument, the horse is pretty much dead at this point.
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,220
2,716
0
the horse is pretty much dead at this point.

But us supporters are fighting to keep it as a "yes"!

TWI said they would implement perks that have been developed well enough and this one certainly has.

Personally, I think that because the TWI devs have said nothing about this thread and they haven't locked it either, there's certainly something going on in their minds. It may come as a suprise. :rolleyes:
 

anthracy

Active member
Jun 17, 2009
693
113
43
This has not been "developed." It is the idea to move pistols away from sharpshooter and create a perk based on them plus maybe a tier 3 weapon.

You can sugar coat it all you want and reply with incredibly lengthy posts that give the perk an allure of depth, but it is an incredibly superficial idea to say that this game needs another perk.

6 was perfect, 7 is too much, 8 is just lunacy.

There are a finite number of ways to kill things, give it a break.
 

brphoenix

FNG / Fresh Meat
Dec 15, 2009
479
82
0
S
brphoenix.deviantart.com
This has not been "developed." It is the idea to move pistols away from sharpshooter and create a perk based on them plus maybe a tier 3 weapon.

You can sugar coat it all you want and reply with incredibly lengthy posts that give the perk an allure of depth, but it is an incredibly superficial idea to say that this game needs another perk.

When we say "developped", we mean "thought out". Several people have put a lot of thought into this perk. Even those who don't want to see it implemented.

We all know that today, the sharpshooter is an overall, rambo-enabled perk. We know that players use it so they don't have to rely on others. Why? Because he's versatile AND powerful.

We also know that this "overpoweredness" is likely to go away after TWI's next important patch.

But there are people that like to be versatile. To be able to assist everyone. I am one of those people.

I can't do this with any perk besides the sharpshooter. If his versatility gets blown up, how am I supposed to do that? (No, commando can't do it. He's not versatile enough)

So, the "solution" is to add a versatile perk. One that is INTENDED to do this. One that is also balanced, and teaches how to play KF correctly. As of now, there are several lvl6 sharpies that have no idea how to play. Why? Because they don't have to rely on others (and also because it's the only perk that levels easily on begginer).

6 was perfect, 7 is too much, 8 is just lunacy.

There are a finite number of ways to kill things, give it a break.

I'll give an example, but perhaps it doesn't really fits: TF2 has 9 classes.
No, it's not a zombie apocalypse survival game.

But it is also a team-based game.

Team-based games aren't defined by how many different ways there is to kill someone (or something, as is the case with KF). Instead, they're rated on how each player interacts with each other, how well they can react to who's around him, and what they can do about it.