Gunslinger Perk - Yes or No?

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Gunslinger Perk - Yes or No?


  • Total voters
    240

brphoenix

FNG / Fresh Meat
Dec 15, 2009
479
82
0
S
brphoenix.deviantart.com
Just a thought, but how about this idea:

Gunslinger gets faster scoping/unscoping.
I'm not sure how this would work, just throwing it out there.

I don't think that's useful (or even noticeable)

When your weapons are 100% accurate while hip-firing (semi-autos), you only use its sights when you want to take targets at long range. When you take targets at long range, you usually take your time to aim, and this means you have the time to look down the sights.
 

brphoenix

FNG / Fresh Meat
Dec 15, 2009
479
82
0
S
brphoenix.deviantart.com
I've yet to see a reason for this totally unnecessary and headache-inducing perk to be added other than "I think dual wieldan is cool and I want to be cool too".

Can someone summarize this madness for me?

Reasons:

1) Adding a new feature - More damage during ZED-time. This will make ZED-time worth waiting again.

2) A step towards sharpshooter balance - It is overpowered for a few reasons, one of which is having weapons to deal with close to long range specimens. Removing his pistols means removing most of his close-medium range expertise, giving him his weakness back.

3) Adding a balanced and versatile perk - the Gunslinger would be the ideal perk to help anyone in almost any situation. This means that he can assist a Firebug take down a FP, or kill the annoying crawlers scratching that Berserker, help the Demolitions drop that scrake rushing in, mow down those 7 clots stalking your Sharpshooter... He'll replace the perk that's missing in that duo. But keep in mind that the perk he's replacing will ALWAYS be more effective than he is.
 

smalldemon

FNG / Fresh Meat
Jun 3, 2010
87
15
0
Quebec, Canada
No

No

No. Just no. Sounds too much like a ''let's diversify as much as we can so we can all express or individualism with badass perks'' for me. This ain't a MMORPG nor a Matrix game. I think the perks are ok just the way they are.
 

brphoenix

FNG / Fresh Meat
Dec 15, 2009
479
82
0
S
brphoenix.deviantart.com
No. Just no. Sounds too much like a ''let's diversify as much as we can so we can all express or individualism with badass perks'' for me. This ain't a MMORPG nor a Matrix game.

I'd like you to explain better what you mean by this, so I can argument with you.

I think the perks are ok just the way they are.

You may be the only one among many to think this way.
 

CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
1,059
0
VIC
Perk diversity is not a problem if it is well thought out and has a niche while not displacing other perks completely.

So, not like demolitions then?

And another idea i'd like to throw out:

Gunslinger doesn't get hit by the ranged attacks of stalkers and crawlers.
You know when you "dodge" crawlers and stalkers, but they hit you? These.

Also, maybe more damage with dual pistols, on top of just using pistols.

While i lack the willpower to work this out, it's a suggestion, and we can work on it.
 

Evilsod

FNG / Fresh Meat
May 20, 2009
883
137
0
Ylivieska, Finland
I would only agree with removing dual wield specialisation for Sharpshooters so long as single 9mm/Handcannon/S&W/Alien Blaster would still remain a Sharpshooters weapon.

It would be nice to have a class utilising dual wielded pistols but i just don't know if it has enough to justify being in game. Medic is... obvious, Support can weld, gets the capacity and shotguns, Sharpshooter is (should be) for precision killing and taking down the big game, Commando is your crowd control sweeper, Zerker is your dedicated melee calss, Firebug burns things, however useful that actually is (not very), Demo is major crowd control w/ Pipes for a last line of defence.
Gunslinger just doesn't seem to have a niche function other than to just put dual wielded pistols to a proper use. What could it do that isn't already done?
 

brphoenix

FNG / Fresh Meat
Dec 15, 2009
479
82
0
S
brphoenix.deviantart.com
I would only agree with removing dual wield specialisation for Sharpshooters so long as single 9mm/Handcannon/S&W/Alien Blaster would still remain a Sharpshooters weapon.

It would be nice to have a class utilising dual wielded pistols but i just don't know if it has enough to justify being in game. Medic is... obvious, Support can weld, gets the capacity and shotguns, Sharpshooter is (should be) for precision killing and taking down the big game, Commando is your crowd control sweeper, Zerker is your dedicated melee calss, Firebug burns things, however useful that actually is (not very), Demo is major crowd control w/ Pipes for a last line of defence.
Gunslinger just doesn't seem to have a niche function other than to just put dual wielded pistols to a proper use. What could it do that isn't already done?

ZED-time proficiency. Put those extensions (almost useless and kinda boring) to an use. He'll get more damage during ZED-time.
 

brphoenix

FNG / Fresh Meat
Dec 15, 2009
479
82
0
S
brphoenix.deviantart.com
Wait, Zed time is almost useless? Zed time and its extensions are epic and few and far between. Its really not a niche, just a gimmicky bonus.

That's only true when you don't have a decent commando/'zerker playing.

If you do, however, then ZED-times can last up to 15 seconds. And in 6-man games, they happen once every 45 seconds.
This makes ZED-times more annoying than useful.
 

Evilsod

FNG / Fresh Meat
May 20, 2009
883
137
0
Ylivieska, Finland
That's only true when you don't have a decent commando/'zerker playing.

If you do, however, then ZED-times can last up to 15 seconds. And in 6-man games, they happen once every 45 seconds.
This makes ZED-times more annoying than useful.

Yes but normally between 5 and 10. Near 15 only really happens on those rare occasions a Zerker has a nice line of enemies. And that doesn't change the fact its a gimmicky bonus, at the most Gunslinger should just be another perk capable of extending Zed-time.
 

brphoenix

FNG / Fresh Meat
Dec 15, 2009
479
82
0
S
brphoenix.deviantart.com
Yes but normally between 5 and 10. Near 15 only really happens on those rare occasions a Zerker has a nice line of enemies. And that doesn't change the fact its a gimmicky bonus, at the most Gunslinger should just be another perk capable of extending Zed-time.

No. There are already enough zed-time extensions as it is, and adding one more perk capable of that is just dumb. If there's one thing truly original for this perk is being capable of dealing more damage during ZED-time.
 

Evilsod

FNG / Fresh Meat
May 20, 2009
883
137
0
Ylivieska, Finland
No. There are already enough zed-time extensions as it is, and adding one more perk capable of that is just dumb. If there's one thing truly original for this perk is being capable of dealing more damage during ZED-time.

Originality is overrated, functionality isn't. Zed time damage would be a gimmick, not a real function of the perk. And really whats wrong with another class capable of zed time extensions? Isn't the limit global not per class anyway?
 

koneko

FNG / Fresh Meat
May 22, 2010
66
2
0
Florida
All of this arguing about the extra zed-time damage just makes me imagine the Mysterious Stranger showing up with his revolver during VATS in Fallout 3 and one-shotting things.
 

brphoenix

FNG / Fresh Meat
Dec 15, 2009
479
82
0
S
brphoenix.deviantart.com
Originality is overrated, functionality isn't. Zed time damage would be a gimmick, not a real function of the perk. And really whats wrong with another class capable of zed time extensions? Isn't the limit global not per class anyway?

When you get as much bonus for bodyshots as a Sharpshooter would have headshooting, it becomes functional.