Just a thought, but how about this idea:
Gunslinger gets faster scoping/unscoping.
I'm not sure how this would work, just throwing it out there.
Just increase the animation speed?
It's how they do faster reloads
Just a thought, but how about this idea:
Gunslinger gets faster scoping/unscoping.
I'm not sure how this would work, just throwing it out there.
Just a thought, but how about this idea:
Gunslinger gets faster scoping/unscoping.
I'm not sure how this would work, just throwing it out there.
I've yet to see a reason for this totally unnecessary and headache-inducing perk to be added other than "I think dual wieldan is cool and I want to be cool too".
Can someone summarize this madness for me?
No. Just no. Sounds too much like a ''let's diversify as much as we can so we can all express or individualism with badass perks'' for me. This ain't a MMORPG nor a Matrix game.
I think the perks are ok just the way they are.
Perk diversity is not a problem if it is well thought out and has a niche while not displacing other perks completely.
I would only agree with removing dual wield specialisation for Sharpshooters so long as single 9mm/Handcannon/S&W/Alien Blaster would still remain a Sharpshooters weapon.
It would be nice to have a class utilising dual wielded pistols but i just don't know if it has enough to justify being in game. Medic is... obvious, Support can weld, gets the capacity and shotguns, Sharpshooter is (should be) for precision killing and taking down the big game, Commando is your crowd control sweeper, Zerker is your dedicated melee calss, Firebug burns things, however useful that actually is (not very), Demo is major crowd control w/ Pipes for a last line of defence.
Gunslinger just doesn't seem to have a niche function other than to just put dual wielded pistols to a proper use. What could it do that isn't already done?
What happen if zed time just triggered when you are reloading?ZED-time proficiency. Put those extensions (almost useless and kinda boring) to an use. He'll get more damage during ZED-time.
What happen if zed time just triggered when you are reloading?
ZED-time proficiency. Put those extensions (almost useless and kinda boring) to an use. He'll get more damage during ZED-time.
The same that happens to everyone. You keep reloading.
Wait, Zed time is almost useless? Zed time and its extensions are epic and few and far between. Its really not a niche, just a gimmicky bonus.
That's only true when you don't have a decent commando/'zerker playing.
If you do, however, then ZED-times can last up to 15 seconds. And in 6-man games, they happen once every 45 seconds.
This makes ZED-times more annoying than useful.
Yes but normally between 5 and 10. Near 15 only really happens on those rare occasions a Zerker has a nice line of enemies. And that doesn't change the fact its a gimmicky bonus, at the most Gunslinger should just be another perk capable of extending Zed-time.
No. There are already enough zed-time extensions as it is, and adding one more perk capable of that is just dumb. If there's one thing truly original for this perk is being capable of dealing more damage during ZED-time.
Originality is overrated, functionality isn't. Zed time damage would be a gimmick, not a real function of the perk. And really whats wrong with another class capable of zed time extensions? Isn't the limit global not per class anyway?