I thought that "Increased ZEDtime chance" translates to: Gunslingers trigger/initiate ZEDtime more often than demos and firebugs. And I mentioned zerk's and commandos because, if Gunslingers initiate ZEDtime it will be much easier for those classes to kill and get extensions. Perhaps you should add a disclaimer to the first page to clarify that if people continue to be confused.
While it is true, I picture the gunslinger as a perk that has a slightly higher chance to trigger ZED-time, it wouldn't be that much higher. I was thinking the increase could vary with the number of players on the server: the fewer players online, the higher the chance is. Why? Because with a lot of players, there are already enough zed-times. And it would help two-man teams get more kills.
The only problem I see with this setup is that it would make solo-ing easier. Tagged with increased damage during zed-time, there's room for serious unbalance. I don't want that, but neither do I have a better idea to replace this system.
Just because this suggestion is simpler than half the convoluted suggestions doesn't instantly make it better. Easier to implement, yes. Just because Tripwire Could do this doesn't mean they Should do it.
However, there'd still be some work involved.
4/5's of this perks weapons are done and balanced. The new tier 3 weapon, has anyone proposed damage, max ammo, recoil, stuff like that? (If so, the decision should be on the first page)
As well as overall balance with the perk's bonuses... As I see it, there's only so much you can hypothesize without in-game testing. Too bad you can't set up a mod implementing G-Slinger to try it out.
I never said it was better than others. Well, not absolutely, anyways. IMO, it is a good idea. People do not agree with this. It's normal, it's my opinion.
Those 4/5 worth of weaponry already added are balanced, even considering level modifiers. They'd have the same modifiers a sharpshooter had with their weapons. What actually made them overpowered with a sharpshooter is the headshot damage multiplier. Since a gunslinger does not have that, then there's no overpower.
As for the tier three, I proposed values for it, but since I got little feedback, I figured it'd be better to not put on the first post. But I guess I will anyways... there'd a saying here in Brazil: "Quem cala, consente", meaning who doesn't say anything is ok with it.
Let me post here the values I proposed:
Weapon Stats:
Tier 3 - S&W .500
Capacity: 5 rounds, 50 spare rounds
Reload: 1.5 second to start reload animation, .5 second per bullet (reloading one bullet takes 2 seconds, full reload takes 4 seconds)
Recoil: 60