im not so sure, there are a few zed times every wave ( for me atleast ) and if the gunslinger can rack up 3 - 5 kills per zed time (lots more with a commando right next to him extending zed time), then he would be leveling no faster then a commando.
perhaps there could also be the added bonus that a gunslinger is more likely to trigger zed time?
3-5 kills per zedtime? No way lol, you can just barely get that 1 kill in one zedtime, 3-5 seems more realistic IF a commando or zerker extends ZT a few times.
...absolutely...not
As a SS with a 9mm, I have gotten 6 headshots/kills in one zed time, with a commando extending it, I have gotten more than a dozen with a good straight away
Reload times wouldn't be worth it. Keep the dual Handcannons, dual wielding would be one of the few advantages they'd have over a Revolver the others being an extra bullet and faster reload (I would argue for reducing the accuracy of dual HCs a bit though.)I say Yes to the Gunslinger Perk. Make the reload time on the pistols an insane amount to compensate for low damage. Remove hc and 9mm from the SS (SS can keep the headshot stuff though because thats his job). Add a .45 preferably a 1911 style. for the tier 3. The .45 can be dual wielded and remove the dual hcs (in real life even if it was 44 mag deagles there still a pain to fire.
Hate the idea. It's impossible to hit anything with dual eagles as it is unless the Zed is standing on your toes munching on you. Just do not see the point of a load of different pistols. And having to reload every 10 seconds because of the mag limit and lower accuracy and stopping power at range. It'll just be another 'support' but with pistols. Horrible horrible idea. Just doesn't add any value.
It's impossible to hit anything with dual eagles as it is unless the Zed is standing on your toes munching on you.
And having to reload every 10 seconds because of the mag limit and lower accuracy and stopping power at range.
It'll just be another 'support' but with pistols.
my reason is that why take away from an existing perk...everyone complains about sharpshooter being too rediculous, when the truth is that sharpshooter is the only perk that is right. Balance the game by making other perks better, not by taking away from perks that seem elite compared to others.
my reason is that why take away from an existing perk...everyone complains about sharpshooter being too rediculous, when the truth is that sharpshooter is the only perk that is right. Balance the game by making other perks better, not by taking away from perks that seem elite compared to others.
.... WHAT?!
So you are saying the game is "right" when all players have infinite ammo, they do one shot kills and have a crosshair in center of the screen to help out aiming? Thats basically what SS is right now, m14 NEVER runs out of ammo, it has lasersight to simulate a crosshair and can kill anything with 1-3 shots on any difficulty with any amount of players... Its like you had a godmode.
SO yea, lets give everyone godmode and the game is fixed!