Gunslinger Perk - Yes or No?

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Gunslinger Perk - Yes or No?


  • Total voters
    240

robdude19

FNG / Fresh Meat
Sep 1, 2009
348
0
0
If zed time kills were the leveling criteria the numbers would have to be far less, maybe 1200 zed time kills for lvl 6.

No headshot bonus, but a faster draw/weapon switch would be a fitting and unique skill to give the GS.
 

HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,675
549
0
Behind You!
im not so sure, there are a few zed times every wave ( for me atleast ) and if the gunslinger can rack up 3 - 5 kills per zed time (lots more with a commando right next to him extending zed time), then he would be leveling no faster then a commando.

3-5 kills per zedtime? No way lol, you can just barely get that 1 kill in one zedtime, 3-5 seems more realistic IF a commando or zerker extends ZT a few times.

Unless you were talking about that idea of having somehow what longer zedtime for GS?

perhaps there could also be the added bonus that a gunslinger is more likely to trigger zed time?

Sounds good.

Or would it get a bit annoying if zedtimes were triggered every 30 seconds :S? I mean in those cases when you are trying to weld a door or just running to the trader and it triggers lol (of course wouldnt bother the GS who is killing at the time but the team).
 

Madhate969

FNG / Fresh Meat
Dec 15, 2009
211
0
0
Fort Worth, Texas, USA
3-5 kills per zedtime? No way lol, you can just barely get that 1 kill in one zedtime, 3-5 seems more realistic IF a commando or zerker extends ZT a few times.

As a SS with a 9mm, I have gotten 6 headshots/kills in one zed time, with a commando extending it, I have gotten more than a dozen with a good straight away
 

-=AG=- Avery

FNG / Fresh Meat
Oct 24, 2009
139
0
0
I say Yes to the Gunslinger Perk. Make the reload time on the pistols an insane amount to compensate for low damage. Remove hc and 9mm from the SS (SS can keep the headshot stuff though because thats his job). Add a .45 preferably a 1911 style. for the tier 3. The .45 can be dual wielded and remove the dual hcs (in real life even if it was 44 mag deagles there still a pain to fire.

Talking about zed time kills if you use the lar its 1 and a reload if you use the 9mm no extention ofcourse this was a perfect time I headshoted 5 clots 2 bloats and came close to getting a gorefast zed time ended then about half a second later I killed it so almost 8 kills in a single zed time. (I was sighted in fully loaded 9mm and was level 6 SS)
 
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HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,675
549
0
Behind You!
As a SS with a 9mm, I have gotten 6 headshots/kills in one zed time, with a commando extending it, I have gotten more than a dozen with a good straight away

One UNEXTENDED zed-time lasts like what, three seconds? A 9mm doesnt even fire fast enough during slowmotion to kill 6 specimens in 3 seconds. Maybe with dual wields, tho?
 

Psuedo

FNG / Fresh Meat
Jan 2, 2010
25
0
0
I say Yes to the Gunslinger Perk. Make the reload time on the pistols an insane amount to compensate for low damage. Remove hc and 9mm from the SS (SS can keep the headshot stuff though because thats his job). Add a .45 preferably a 1911 style. for the tier 3. The .45 can be dual wielded and remove the dual hcs (in real life even if it was 44 mag deagles there still a pain to fire.
Reload times wouldn't be worth it. Keep the dual Handcannons, dual wielding would be one of the few advantages they'd have over a Revolver the others being an extra bullet and faster reload (I would argue for reducing the accuracy of dual HCs a bit though.)

Besides, Deagles are never portrayed realistically in gaming. In fact you wouldn't even see them in a truly realistic game since no army in the real world uses them.
 

Matt Baker

FNG / Fresh Meat
Dec 18, 2009
191
3
0
yes i like it but they should take away the pistol stuff to the, sharpshooter. the sharpshooter is way too overpowered anyway.

full auto clocks with 15 rounds mag would be nice. good for crowd control, shoots fast but low damage.
 

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
83
Sub-Level 12
I voted yes a long time ago.

Dual deagles, while not being super effective, feel and sound so good they make me want the Gunslinger.

Give the gunslinger a perk-enhanced rate of fire without the reload speed of SS, and larger clip sizes. Let them go in spraying lead on the move, shooting from the hip.

Imagine emptying dual deagles firing 50% faster, with larger clips. Imagine really, really quick weapon switches for lots and lots of pistol ammo to chew through quickly.

The Gunslinger's niche would be mobility AND short to med range killing power, with it's own playstyle separate from supports with their "fire one shot and take two-steps forward, fire and take-two steps forward," and berzerkers with their death wish.

They'd perform better against single strong targets at med to short range than swarms of easies (although dual 9s with extra damage, higher rate of fire, and bigger clips would shred clots and crawler packs.)

That sounds niche enough. Tonight while playing, I was carrying an M79, Pipebombs, a Handcannon and an EBR.

Can you guess what perk I was playing? Exactly what niche was I filling there, except the "KIll Everything" niche?
 
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That Chubby Kid

FNG / Fresh Meat
Jun 3, 2009
3
0
0
Trickshots

Trickshots

I think this is a good idea for a class, but it would be fun to make it a prestige class by having all of its skills based on making fantastic shots.

Shooting a thrown grenade before it hits the ground= massive damage.

5 headsots in a row and 6th is massive damage or activates some sort of bonus.

Etc.

You guys come up with some more ideas plz.

Chubby
 

gusone

FNG / Fresh Meat
May 2, 2009
1,507
270
0
Sidcup
steamcommunity.com
Hate the idea. It's impossible to hit anything with dual eagles as it is unless the Zed is standing on your toes munching on you. Just do not see the point of a load of different pistols. And having to reload every 10 seconds because of the mag limit and lower accuracy and stopping power at range. It'll just be another 'support' but with pistols. Horrible horrible idea. Just doesn't add any value.
 

Matt Baker

FNG / Fresh Meat
Dec 18, 2009
191
3
0
Hate the idea. It's impossible to hit anything with dual eagles as it is unless the Zed is standing on your toes munching on you. Just do not see the point of a load of different pistols. And having to reload every 10 seconds because of the mag limit and lower accuracy and stopping power at range. It'll just be another 'support' but with pistols. Horrible horrible idea. Just doesn't add any value.

its fairly easy to hit with dual eagles on normal maps like london and so on. even tough they are far away.
 

HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,675
549
0
Behind You!
It's impossible to hit anything with dual eagles as it is unless the Zed is standing on your toes munching on you.

Just because YOU cant hit anything with dual pistols, doesnt make this idea bad. And like stated before, the dual pistols would be close/medium combat weaponary while the possible magnum (if it was implemented) could be used on medium/long ranges.

Besides, you can always just buy 1 pistol OR not use the perk.

And having to reload every 10 seconds because of the mag limit and lower accuracy and stopping power at range.

You have to reload every 10 seconds with almost every other weapon in the game aswell -_-... At least if you want to keep a full mag whenever possible.

And if this perk is about pistols, surely the magsize and ammo capacity would be increased, especially for dual handcannons. The current 9mm pistols have quite a lot of ammo even atm tho.

What comes to accuracy, does every perk need a pinpoint accuracy to work?

It'll just be another 'support' but with pistols.

Except that his shots wont penetrate targets, he cant carry massive amounts of weaponary and he cant weld faster than the others...

Theres nothing similar to support perk here, except for the accuracy in longer distances WHICH can be countered by having a single pistol OR a magnum assuming it was in fact implemented.
 

regginyknits

FNG / Fresh Meat
Jan 12, 2010
13
0
0
my reason is that why take away from an existing perk...everyone complains about sharpshooter being too rediculous, when the truth is that sharpshooter is the only perk that is right. Balance the game by making other perks better, not by taking away from perks that seem elite compared to others.
 

Undedd Jester

FNG / Fresh Meat
Oct 31, 2009
3,059
881
0
Sheffield, England
my reason is that why take away from an existing perk...everyone complains about sharpshooter being too rediculous, when the truth is that sharpshooter is the only perk that is right. Balance the game by making other perks better, not by taking away from perks that seem elite compared to others.

You think that 1 player being able to kill everything single handedly on 6 player suicidal is right?

The perk seems elite because it is overpowered. Believe it or not, you are meant to die every now and again. If we were gonna make every perk as powerful as the sharpshooter then why dont we just cut the crap, have KF be 1 wave with the patriarch by himself and give him only enough health so a single knife stab will kill him.
 

robdude19

FNG / Fresh Meat
Sep 1, 2009
348
0
0
There's no denying that the GS would add more variety to the game, offering different capabilities and gameplay styles.
 

HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,675
549
0
Behind You!
my reason is that why take away from an existing perk...everyone complains about sharpshooter being too rediculous, when the truth is that sharpshooter is the only perk that is right. Balance the game by making other perks better, not by taking away from perks that seem elite compared to others.

.... WHAT?!

So you are saying the game is "right" when all players have infinite ammo, they do one shot kills and have a crosshair in center of the screen to help out aiming? Thats basically what SS is right now, m14 NEVER runs out of ammo, it has lasersight to simulate a crosshair and can kill anything with 1-3 shots on any difficulty with any amount of players... Its like you had a godmode.

SO yea, lets give everyone godmode and the game is fixed!
 

-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
3,460
1,942
0
i have this crosshair on my AK, SCAR, flamethrower, shot guns and melee weapons.......it's called aiming in the middle of your screen :p
 

Colt .45 killer

Grizzled Veteran
May 19, 2006
3,996
775
113
.... WHAT?!

So you are saying the game is "right" when all players have infinite ammo, they do one shot kills and have a crosshair in center of the screen to help out aiming? Thats basically what SS is right now, m14 NEVER runs out of ammo, it has lasersight to simulate a crosshair and can kill anything with 1-3 shots on any difficulty with any amount of players... Its like you had a godmode.

SO yea, lets give everyone godmode and the game is fixed!

i believe what he meant was to raise difficulty / other clases power / damage levels to match the sharpie. (that way the sharps wont feel like they got arse raped, everyone else is happy because there favourite class kicks nads again, and the game is sorta ballanced again). the problem arrises in that its hard to keep making the game more and more difficult without eventually nerfing something.. (although the possibility exists to increase base Zed count; which dramatically increases difficult)

but yeah, just about everything you siad QFT..