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Debatable, as the reduced recoil and boosted damage are much more of value than shaving off 20% of the reload time (which isn't that long to begin with... Apart from the revolvers)
+ its on level 15, you can easily get there in your 1st hour of playing that perk.
Well, most perks are quite underwhelming until level 10 or so. They lack some sort of "strategic value" before that, precisely because they don't have many unique tools.
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