As it stands the guns in this game are all basically like laser rifles fired by robots in their extreme accuracy and quite frankly it's a little ridiculous. This basically negates the entire machine gun class since every gun is so accurate that if you stop moving to set up and provide covering fire or suppression your head will instantly be popped by any weapon from a distance of 200 yards.
Ideally how the game should work is rifles should sway since they're relatively heavy guns. The most sway happening if a person fires standing straight up with a stamina bar that is not full, or firing while suppressed, the second most sway coming from firing while crouched, and no sway from firing when in cover or prone.
and the SMG should have very little penetration and a good deal of bullet spread so that so that it doesn't act like a heavy machine gun in its killing power.
In b4:
"This is a game, it should be fun, I just want to kill stuff lol"
From a fun factor and game design stand point the game would be more fun with the guns being more inaccurate actually. It would put a bigger emphasis on exchanges of fire, suppression and flanking. all of these requiring team work.
A game that combines the arcadey aim of Call of Duty with the instant hit and die realism of arma is combining the worst aspect of both games and making a terrible experience where people will die all the time with little recourse in a game where death is heavily punished. Also due to the accuracy of all the guns it basically invalidates the entire supression mechanic as firefights are over so quickly that it doesn't even come into play and it basically pigeon holes the machine gun class into running around using the machine gun like an SMG to clear buildings as standing still long enough to even set up is a death sentence.
In b4: "Making the guns more inaccurate will just give the defenders an advantage and everyone will camp all day you stupid noob"
If the suppression system actually did something more than just turning your screen gray, suppressing defenders would actually be the answer to the defender's advantage. If suppression caused weapon sway and perhaps even vision blur it would put the combat emphasis on suppression and teamwork. But as it is suppression just makes popping people's heads a little more monochrome instead of doing anything useful.
In b4:
"I'm an arm chair general/gun nut and all of this is realistic. I can shoot the dick off a fly from 200 yards with every weapon"
No the weapons being able to hit things so accurately is not realistic. The guns maybe that accurate when fired by a robot, or under the very best of conditions, but in practice it is actually very difficult to hit and kill a moving human target, as evidenced by the fact that it takes 250,000 bullets to kill an insurgent even with today's modern weapons.
Source [
[URL]http://www.independent.co.uk/news/world/americas/us-forced-to-import-bullets-from-israel-as-troops-use-250000-for-every-rebel-killed-508299.html][/URL]
In world war 2 there were firefights, exchanges of fire, battles lasted for hours with only hundreds of men. The fact is people are not that accurate with weapons in battlefield conditions.
So please make the guns more inaccurate so that we can have a bigger focus on tactics and not twitch. Make suppression actually useful, and make it so that playing the machine gun class is viable, and not just another type of SMG class.