Guessing Game; Date & Population Guesses

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Rak

FNG / Fresh Meat
Nov 23, 2005
3,539
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I was hopeful during the winter but at this time, I don't think there is any turning back in regards of playercounts. Tripwire took their shot and semi-failed. Even with the introduction of Classic mode and gazillion tons of free content, they cannot hope to bring back their playerbase this much after release. They just took their sweet time defending their decisions while the players abandoned the community.

My long time RO friends have long forgotten about RO2 with no intention of giving it a second try, and RO2 itself failed to produce a self sustaining "new" community disregarding the older players.

Their best bet is going the Killing Floor way with huge discounts and aiming for the impulse buyers and hope some of them stay.



The mod was definitely slower than Ostfront, especially "momentum" was more pronounced and movement generally was slower. Ostfront actually streamlined that and felt much more fluid, it's really weird that you found it slower than the mod.

Of course RO2 took all of those solid foundations and demolished them, producing a totally bland gameplay.
 
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Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
1,667
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Canadian in Australia
The mod was definitely slower than Ostfront, especially "momentum" was more pronounced and movement generally was slower. Ostfront actually streamlined that and felt much more fluid, it's really weird that you found it slower than the mod.

Of course RO2 took all of those solid foundations and demolished them, producing a totally bland gameplay.

I guess it's a matter of perspective.

The movements in RO1 were a bit more streamlined in regards to going to prone & other transitions between actions.... but weapon handling in the mod was quicker, there was less weapon sway, recoil wasn't as bad at in RO1, the tank & other vehicle movements were more responsive & less bulky, aiming the turret of the tanks match what's currently in RO2 and much more accurate than using your movement keys.... player stamina & running speed was much better than in RO1.... cool down time for stamina in the mod was shorter than in RO1...... and on top of all of that, because of the maps in RO1 being larger than they really needed to be, the stamina and cool down time was even more noticeable.

Weapon reloads seemed to have been exaggerated more in RO1, where it seemed to take forever to reload a bolt rifle as the character fiddles around trying to get them in... as one example.

Then there's the complete changing of the physics of the tanks.... where in the Mod, the Panthers and even the Panzers were very durable and could hold their own, yet in RO1, the Panzers ended up being death traps that would blow up from one hit from just about anything (on any angle) in the game (minus small weapons fire of course) and the Panthers were very durable in the Mod where T34's had to flank their front armour to take them out..... yet in RO1, the Panthers were much easier to take out from the front by T34's.

The other thing I liked about the mod was that I could switch to the left handed weapons, which helped my perspective when hip firing, where hip firing right handed weapons in all the RO's (for me) made me hit too far to the left due to my eyes trying to balance/compensate my view against a weapon position my eyes are not accustomed to. The sniper rifles were screwed for left handed, but everything else worked just fine.... and it wasn't that big of a deal to use right handed sniper rifles while playing, as I didn't try to hip fire often with those.

RO1 made a few improvements here and there, such as you not having to pick up every individual clip of ammo from a dropped weapon.... and the model details & textures were better, but many of the things I liked above in the mod were changed to things I didn't like. And because of the maps being a bit smaller in most cases, the fighting was more concentrated & more intense like what exists in RO2. There were a number of Mod maps that were pretty large, such as the tank maps, but also, the level of detail put into the maps for the mod were much better than most of the RO1 maps... and most of the RO1 maps that were detailed and layout really well were ported Mod maps anyways.
 
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Vapid

Active member
Mar 26, 2012
602
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The problem with free content for this game is that it is taking forever to produce - if we've got to wait 4 - 6 months for free tanks, then the same again for free half-tracks...

...who's gonna be here?
 

defektive

FNG / Fresh Meat
Sep 16, 2011
663
256
0
UK
I predict that when the beta goes live I might be able to convince ~25% of my old clan who gave up on RO2 the first time around to give it another stab; however, I guarantee that 0% of them will give it a third chance if ROC doesn
 

Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
1,667
0
Canadian in Australia
The only other point I'd like to make here at this stage:

Even if RO Classic comes out soon, sucks in all the players around the world who've been begging for ROC to come out, and is a good launch that they all enjoy.....

.... in a couple of more months, they are only going to be right where those of us who already liked RO2 are now.

Looking for new content. And while they're in our position, kind of getting bored, played the current maps & content for hundreds of hours (that they avoided for months while we played).... most of us who've been killing the game with hours of enjoymet, moved on to other things.

Sure, it'll be tight timing to get the two tanks out in time to keep everyone interested & having fun, but half a year for a couple of tanks with few maps to play on & fewer servers running those maps....

Simply put: Something has to be sacrificed to the Gods to save the rest of the village..... and I think detailed interiors & animations of vehicles is the soul to give up. As well as entering/exiting.

If people want them so bad, they can either make them themselves & mod it in, or wait for TWI to get them all in and be playing with those vehicles alone.

Because the rest of us died of old age, accidents, illness, WWIII and the Borg Incident before RO2 is completed to almost perfection...... with all respects, it was an awsome show of what you guys @ TW can come up with & do. But the time involved in some aspects of RO2 can be better spent on other things until the manpower & tech can cover such a feat in much shorter time.

TW showed it can be done & did a pretty damn good job of it too... but now probably isn't a good era to be doing it. Maybe work on them a year from now or get the detailed animations/enter/exits into RO3 after the core is fine tuned in RO2 for everything else.

But this timeline for new content and modding for the game by everyone else, is a nightmare.
 

LordSteve

FNG / Fresh Meat
Jul 8, 2011
341
175
0
Ro2 needs some new interessting content. At the moment the game sucks, no classic mod, same maps over and over again, no real combined arms maps, missing vehicles, bugs and a worse performance. Its not realy a longtimemotivator as ro1. At the moment i prefer playing Ro1 when some nice events are on the start.
Im missing those action and intensive firefights in ro2.
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