And that's realistic as far as it goes; in real CQC you at least try and use your weapons sights, or will hold it in close aim where you're looking over the sights -- and all other things being equal the man who is better aimed will prevail.
If you're entering area that seems hostile preparing , but if you just exit the spawn and some random enemy was hopping around I doubt you're expecting that unless you move with ironsights on 24h\7.
It would break the game's aim system scale to put free-aim on grenades, substantially nerf skill
War by nature substancially nerfs your skill and does everything it can to prevent you from using it to the maximium potential. You might be able to pitch baseball at extreme range with perfect accuracy if you practice around alot but throwing grenade in middle of a firefight when there's bullets flying near has diffrent story, as basically even in just simulated combat experience accuracy past 100m, regardless how huge balls of steel you have unless you're really used to the whole situation, same applies with shooting. The basic idea behind it is realistic for several reasons, however making it reasonable is the problem.
(see DirtyRat's Post).
Yes I've read his post several times but I still express concern simply due the Great Internet ****wad Theory. Optional server side setting could do the trick.
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