I did not imply you have a problem with a different part of the game.
Yes you did, and you do again, see below.
I wondered why you have a problem with only one part of the game that seems to you to be 'unrealistic', when in fact there are other more common areas that could be considered 'unrealistic' when using your 'spam' concept.
As already stated, my problem is not the spam, it's the unrealistic usage of grenades.
Like a 'bullet spam' for example, why doesnt that exist? Is it because dieing by bullet isnt as frustrating as dieing by grenade? Because surely the way people use the Pa-Pa-Shas and STG's (etc.) is anything but realistic, right?
Indeed, but you know, in war people actually shot each-other instead of using grenades as their primary weapon in an open field.
Also, the usage of firearms in RO:Ost is generally way more realistic than the use of grenades in the game.
So please Lemon.. explain to us what realistic usage is and is not.
As already stated before, most people spawn, switch to grenades and throw it over a building (or across a field) to where the enemy is likely to be.
This, or they use grenades as a measure to directly combat anybody in sight with, strafing around while cooking the grenade and then throwing it directly at the enemy.
Grenades generally were (and still are) being used from defensive positions to counter attacking enemy infantry within 40-50 yds, FROM COVER.
Also, their main use is in an offensive role is to clear rooms, trenches, bunkers, etc.
Also, how do you propose that knowing a tiny bit about history and WWII combat gives you exact knowledge of how 95% of grenade encounters played out in all of WWII (let alone Stalingrad which was an entirely different animal, to say, fighting on the steppe for example).
It's a simple fact. Doubting this is like saying cars aren't normally used for driving but to run over pedestrians.
One is it's primary use and the way it's used 95% of the time and the other is something that can OCCUR, but isn't and shouldn't be the norm.
To be honest, in response to your comment on my 'historic' lol-knowledge.. I actually never presumed nor indicated that I had any.
Yet you throw around terms such as realistic and using it for your arguments.
I merely said, quite correctly I might add, that one can never know, with the myriad of different encounters (small and large), how grenades were or werent used at any given moment during the battle of Stalingrad.
Indeed, but to any game it's essential to include ONLY what happened most of the time.
By this logic you'd see living cows in every Normandy strategy game as moveable and usable cover. One sunny day a US army section was pinned down by a German HMG position. They couldn't flank it, so they looked around and found a barn full of cows. They opened the barns doors and sent out the cows across the MG's field of fire and one section was amidst them and eventually flanked the MG nest. THIS ACTUALLY HAPPENED.
Now, what would this mean for gameplay? Overall, this event actually happened so every game should allow you to do this, right?
Well, just imagine a strategy game having this feature, the amount of times this would happen EACH single game would make this feature highly unrealistic by itself, while it's based on true events.
And here is where the scope of usage comes in. Something is only realistic if it was actually done often enough to have any kind of impact on the overall tactics. Anything else would be highly unrealistic.
Does this not imply that you think it's unrealistic for soldiers to run and throw a nade? If it is humanly possible, how is it unrealistic? Has there never been a soldier who has thrown a grenade while running? Does the fact that it isnt written that way in the training manual and it isnt the most common way to throw a grenade somehow make it unrealistic?
NOTE: I had to cut parts of your post since it was over the 5000 character limit.
Again, I never said that throwing a grenade while running is unrealistic or impossible, I simply used it as an example of how ArmA2 handles it. While it may restrict the player beyond what's physically capable, the OUTCOME is a rather realistic usage of grenades in terms of amounts, occasion and use of them.
Cutting down the number of grenades makes people think twice before wasting their grenades. See DH and how they battled the grenades.
They at last succeded to some degree, with most people using grenades against cover and rooms rather than your typical RO:Ost scenario.