Grenades?.. There where plenty of grenades in Stalingrad, Assault class in Ro:HOS?

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

echutter

FNG / Fresh Meat
Jan 23, 2011
366
110
0
37
Wausua, Wisconsin
I am going only off what I have learned, not first hand here
But another problem, in my opinion, is how much damage a grenade did in roost was to much. Again, since I have no first hand experience I will be using only a story that was told through a show in the military channel
In Fullujah, Iraq two Marines entered a building, they entered a small probably 8 feet long 6 feet(ish?) wide hallway type room, they came into contact right as they went through the door at the opposite end of the hallway type room, so they fell back and were both stacked up on one side of the door, and then a grenade entered that tiny room, it detonated right next to both of them, making one of the Marines forced out of the room back outside, while the other Marines got back up and returned fire into the room with the insurgents in it. The Marine in the tiny little hallway took two more grenades before he left that hallway. I know he took shrapnel (yes neither of the Marines took shrapnel from the first grenade) from the either the second or third grenade, from memory I think it was the third and last one that he took shrapnel from.
 
Last edited:

LemoN

FNG / Fresh Meat
Feb 26, 2006
6,293
2,346
0
33
Prussotroll's Bridge
I am going only off what I have learned, not first hand here
But another problem, in my opinion, is how much damage a grenade did in roost was to much. Again, since I have no first hand experience I will be using only a story that was told through a show in the military channel
In Fullujah, Iraq two Marines entered a building, they entered a small probably 8 feet long 6 feet(ish?) wide hallway type room, they came into contact right as they went through the door at the opposite end of the hallway type room, so they fell back and were both stacked up on one side of the door, and then a grenade entered that tiny room, it detonated right next to both of them, making one of the Marines forced out of the room back outside, while the other Marines got back up and returned fire into the room with the insurgents in it. The Marine in the tiny little hallway took two more grenades before he left that hallway. I know he took shrapnel (yes neither of the Marines took shrapnel from the first grenade) from the either the second or third grenade, from memory I think it was the third and last one that he took shrapnel from.
TBH, that's somewhat unlikely.

Unless they were REALLY lucky and only got hit by the shrapnel in parts protected by body-armour.
 

213

FNG / Fresh Meat
Jul 22, 2009
917
371
0
bigger maps. more grenades. i never thought "spamming" was an issue in battle. in fact, it's probably closer to reality.
 

Colt .45 killer

Grizzled Veteran
May 19, 2006
3,997
775
113
If we have a resolution to:

A: Precise timing on grenades ( random / dud fuses )

B: Sticky nades

C: Much larger explosive / deadly ranges that make people think twice about using them as CQB weapons.
( I have a theory that the smaller the boom the more people like to use them as they feel safe, think about it, satchels were not as often used as CQB nukes, except in cases where the user could run around a wall and be magically protected. People dont like to kill themselves in video games and it is a good ballance to explosives )

D: Choke points with no cover ( fixed with larger maps already )

Then by all means bring on the packs of 6 grenades per player. ( just ehh, make it a standard tip that comes up the first 10 times a player joins a server that the nades are big and powerfull and shouldent be used as cqb weapons, they'll catch on fast enough )
 
  • Like
Reactions: Forssen

Forssen

FNG / Fresh Meat
Nov 23, 2010
851
315
0
Sweden
But another problem, in my opinion, is how much damage a grenade did in roost was to much.

I thought they did to little damage. I always get a misplaced feeling of being safe from a enemy grenade when I see that I'm outside its range (which isn't that big).
 
  • Like
Reactions: Calumhm

Ralfst3r

FNG / Fresh Meat
Nov 21, 2005
3,041
293
0
38
The Netherlands
Unless you have some sort of magic solution for players to use grenades in a realistic way, I vouch for 1 grenade maximum per player, with some classes even getting none.
Gotta agree. Dying by arty spam and nade spam is the worst thing in Ostfront imo.
 
Last edited:
  • Like
Reactions: LemoN

REZ

FNG / Fresh Meat
Nov 21, 2005
3,534
482
0
45
The Elitist Prick Casino
A PM I just recieved from Lemon.

Seriously, you fail at logic.

Instead of completely ignoring what I write and implying that I've got a problem with some other part of the game with astounding stupidity in order to ridicule my points, you could actually sit down, use your brain and think about how ridiculous your points are?

You use the argument of realism in terms of load-outs of grenades. Fair enough.

Yet you completely ignore the fact that the grenades are used in a ridiculously unrealistic manner. And then you claim that I "can't know" how they were and were not used. WRONG. You just have to know a tiny bit about history and WW2 combat to exactly know how they were used in 95% of all cases. And since HoS won't be a "curiosity cabinet simulator" where only the oddest things happen the point of "can't possibly know" doesn't apply.

Please, I wouldn't have a problem with your points if you'd just leave alone the poor realism and not taint it with your "historic" LOL-knowledge.

Just state that you haven't got a problem with the nades in RO and like how they're used. And I find it funny that you imply I said that you can't throw a grenade while running... well DUH, read again. :rolleyes:


Yours faithfully ;)

Lemon.


PS: I switched this discussion to PM since I don't want another grenade-thread filled with endless discussions on the subject. We've already had plenty of those.

I did not imply you have a problem with a different part of the game. I wondered why you have a problem with only one part of the game that seems to you to be 'unrealistic', when in fact there are other more common areas that could be considered 'unrealistic' when using your 'spam' concept. Like a 'bullet spam' for example, why doesnt that exist? Is it because dieing by bullet isnt as frustrating as dieing by grenade? Because surely the way people use the Pa-Pa-Shas and STG's (etc.) is anything but realistic, right?

So please Lemon.. explain to us what realistic usage is and is not. Also, how do you propose that knowing a tiny bit about history and WWII combat gives you exact knowledge of how 95% of grenade encounters played out in all of WWII (let alone Stalingrad which was an entirely different animal, to say, fighting on the steppe for example).

To be honest, in response to your comment on my 'historic' lol-knowledge.. I actually never presumed nor indicated that I had any. I merely said, quite correctly I might add, that one can never know, with the myriad of different encounters (small and large), how grenades were or werent used at any given moment during the battle of Stalingrad. To sit there and say Alyosha never threw a grenade while running, or any of the other 'unrealistic' scenarios you've mentioned, seems a little sure of yourself. Yeah, dropping a nade at your feet while running in a circle isnt exactly realistic, but how does reducing the number of nades change that?

Lemon said:
I'd rather have it like in ArmA where a player can't throw a grenade while running. Makes for WAY more realistic usage of grenades.

Does this not imply that you think it's unrealistic for soldiers to run and throw a nade? If it is humanly possible, how is it unrealistic? Has there never been a soldier who has thrown a grenade while running? Does the fact that it isnt written that way in the training manual and it isnt the most common way to throw a grenade somehow make it unrealistic?

..and so here is my statement. No, I dont have a problem with the nades in RO, they work fine the way they are.

So, could you please give us the exact definition of 'nade spam'? Is it too many grenades being used at once? The unrealistic usage of grenades (we will need a definition of that too)? What is it? Because it always seemed to me that people didnt like dieing by grenades, so they lobby for less grenades to be in the game, and/or a nerfing of the grenades themselves. People simply dont like dieing by grenades. So we get back to my original point. There is no grenade spam, only people who get frustrated when they are killed by grenades.
 

sturmfuhrer

FNG / Fresh Meat
Sep 4, 2010
251
170
0
I never said you cant run and throw a greande, I meant you cant sprint, and throw a grenade high by using the "over hand" throwing technique, youll get the grenade to go far, but not with much elevation.

In RoOSt when you sprint and throw a grenade, it isnt realisitic in the sense its hard to sprint full pelt look up and manage to get enough elevation to throw over a house for example, thats why people stand still. You have momentum when you run and that reduces the angle at which you can throw.

Strum
 

Nimsky

FNG / Fresh Meat
Nov 22, 2005
4,190
945
0
Elitist Prick Nude Beach
Unless you can prove that in every WWII battle entire platoons threw their grenades en-masse at a predefined chokepoint simultaneously, while sprinting and jumping, it must be concluded that nadespam is unrealistic. I don't believe for a single second that the kind of grenade usage you see in RO really happened in WWII. If it really happened it was a rare thing.
 
Last edited:
  • Like
Reactions: Ralfst3r

REZ

FNG / Fresh Meat
Nov 21, 2005
3,534
482
0
45
The Elitist Prick Casino
They werent conducting WWII from behind a computer monitor on the same maps over and over either (I'm sorry Danzig upsets you so much - name me any other map where this happens as you've described it).

So you guys propose one nade per guy.. how is that going to stop what you call 'nade spam'? Take the nades away completely.. how is that in the least bit in-line with the battle of Stalingrad? Talk about unrealistic.
 

Colt .45 killer

Grizzled Veteran
May 19, 2006
3,997
775
113
As someone who used to believe that grenades should be severly limited, but jumped sides. I can see both both of your opinions REZ and Lemon. Go back and read my earlier post. Danzig really was an oddball out because of its clusterF*ck design that was meant for 32 players. I would definitely support no running while throwing grenades ( or limiting the grenade throwing range while running, because you really cant get a good pitch while running ).
 

Nimsky

FNG / Fresh Meat
Nov 22, 2005
4,190
945
0
Elitist Prick Nude Beach
name me any other map where this happens as you've described it).


  • Danzig: the bridgeheads, but pretty much the entire map as well
  • Kaukasus: raining grenades on the Germans going to mortar position
  • KrasnyiOktyabr: raining grenades on courtyard
  • Rakowice: first objective (oh, the horror...)
  • Odessa: square
  • LyesKrovy: entire map
It happens on pretty much every infantry map though. How do most players enter objectives? By sprint-jump-throwing their grenades toward the chokepoints.

Again, I'm not saying that grenades should be removed, I'm saying that the way that grenade usage as portrayed in RO is unrealistic.

You asked for map examples, I gave them. Now you should provide proof for entire platoons sprint-chucking all their grenades towards predefined chokepoints. :) The burden of proof is on you here Rez. :)

BTW, here are a couple of pictures of soldiers throwing grenades, and none of them show the soldier throwing the grenades the way people do in RO. Rather, they are thrown while in cover. I know some of them are staged pictures, but it does show how grenades were used back then.

[url]http://img3.photographersdirect.com/img/262/wm/pd2796913.jpg[/URL]

[url]http://gadabyte.com/ww-ii/images/europe/infantry/germangrenade.jpg[/URL]

[url]http://upload.wikimedia.org/wikipedia/commons/d/df/Underwood_%26_Underwood,_%C2%A9_1917_-_Italian_soldier_throwing_grenade.jpg[/URL]

[url]http://cache1.asset-cache.net/xc/96828051.jpg?v=1&c=IWSAsset&k=2&d=77BFBA49EF878921A343B2C87A49D8F5E1A9E8117C77050A0246B2538D3DF73833D9614C4B6D40D0[/URL]

[url]http://www.fototime.com/E8699E630FE92E3/standard.jpg[/URL]

[url]http://www.ww2incolor.com/d/309349-2/v+new+guinea+_62__001[/URL]

[url]http://ww2db.com/images/battle_zaoyang2.jpg[/URL]

[url]http://farm4.static.flickr.com/3168/2747706810_77329bedf3.jpg[/URL]

[url]http://cache3.asset-cache.net/xc/3278082.jpg?v=1&c=IWSAsset&k=2&d=45B0EB3381F7834DF7B011A5ABC9E613A1041371E18B923E11D40A26B3E28636[/URL]
 

REZ

FNG / Fresh Meat
Nov 21, 2005
3,534
482
0
45
The Elitist Prick Casino
Lemon, discussions happen in all of these 'Ideas' threads.. dont pull that.

After reading your latest PM, I've come to the conclusion that the only way to satisfy your want for what you think is 'realistic grenade usage' is to competely remove grenades from the game altogether. No nades at all for this WWII game. A game based in Stalingrad of all places with no grenades at all... simply because the moment you give even one RO player even just one little nade, he will use it in a way you find 'unrealistic'.

Your PM is full of 'generally this' and 'generally that'.. 'most likely' and 'usually'.. yet to you anything else is unrealistic. If it isnt the military standard as written in a textbook, if isnt what you think was the 'normal' way a scenario played out, then hell.. it's unrealistic. I think you need to back off of the 'unrealistic' concept cause things didnt always play out in that narrow sort of way (and I'm sorry but your attempt at proving your point with the story about cows and a barn and MG cover fell flat - using that as an anchor to your arguments just proves that the only way to satisfy you is to remove nades altogether).

I mean, talk about reaching wayyy out into left field and grabbing at straws. Read this..
Lemon said:
Indeed, but to any game it's essential to include ONLY what happened most of the time.

By this logic you'd see living cows in every Normandy strategy game as moveable and usable cover. One sunny day a US army section was pinned down by a German HMG position. They couldn't flank it, so they looked around and found a barn full of cows. They opened the barns doors and sent out the cows across the MG's field of fire and one section was amidst them and eventually flanked the MG nest. THIS ACTUALLY HAPPENED.

Now, what would this mean for gameplay? Overall, this event actually happened so every game should allow you to do this, right?


Please, stop sending me PM's. I did not ask to engage with you in PM's. I want to keep this a public discussion, so lets do that. No hiding in PM'land.
 

REZ

FNG / Fresh Meat
Nov 21, 2005
3,534
482
0
45
The Elitist Prick Casino
@Nimsky

I'll quote you -
Nimsky said:
Unless you can prove that in every WWII battle entire platoons threw their grenades en-masse at a predefined chokepoint simultaneously, while sprinting and jumping

This describes the bridges at Danzig, simply put. It doesnt even work that way in the second half of the map because there are multiple entrances to the second half. None of those other maps has the entire platoon all throwing their grenades at the same chokepoint while sprint jumping simultaneously either.

All of those maps you mentioned have many different places to enter and to fight from.

Kauk - you can go to the Back Route. Also, the entire team does not sprint jump nades all at once to the Mortar. Sorry, they dont. Most go to the Back Route straight away since that is the place the Germans always start with (for good reason). The Back route has two entrance points, plus part of the team goes to Mortar. No entire team sprint jump simultaneous nade carpet onto one chokepoint point here.

Krasnyioktober - Where is the chokepoint here where everyone throws their nades all at once while sprint jumping? The Courtyard and the Petrol have multiple entrances and are very spread out with no chokepoints. No grenade carpet here.

Rakowice - the first cap is fully wide open.. no chokepoint, no entire team simultaneously spamming one spot. The capzone is rather wide and fully open, you can enter from just about anywhere.

Odessa - the Square has multiple entrances including the broken up sniper building. No entire squad jump nading simultaneously here. Most split up and go into the Apartments. No chokepoint, no grenade carpet.

Lyes Krovy - Entire map? is a chokepoint where the entire squad throws its nades simultaneously on one spot? Mmmmh, no.

I play several hours at night to this day, and I'm perfectly aware of how these maps play out.. I'm not saying you dont, but there really isnt any nade carpeting going on anywhere else than the first couple of spawns at the Danzig bridges. Just throwing your nades at the usual spots does not equal 'nade spam' as I understand it to be defined.

I think you are talking about people knowing where people are 'most likely' to be, and they throw nades there - whether they jump throw them, do it 2 or 3 soldiers at a time is inconsequential.. cause as long as you give people nades - that's how they're going to use them. You'd have to remove them altogether if you want to stop people from throwing them, or nerf the crap out of them.

So what is your proposal to force people into only throwing nades while prone or standing still, behind cover, and only one soldier throwing them at a time?
 

Schreq

FNG / Fresh Meat
Jan 10, 2011
257
191
0
.de
Why is everyone ignoring the fact that people use nades as their primary weapon?
As someone said before, something like on danzig only happens with too many people on a too small map. And yes, in my opinion 32 players is way too much for danzig. Even for most of the other maps as well.
The primary weapon thingy on the other hand can happen everywhere, though. Even with 2 players on a map. 2 players are "dueling" and one being lame, hiding behind cover, pulling his nade out, cooking it perfectly so it explodes right in the face of the other guy. It needs skill but it just sucks, that in most cases the described action is the best and safest option one can choose.
Solutions for this would be:
- 1 nade for most of the classes
- tiny bit of randomness in the fuse time
- a slightly longer time to switch between your weapons and nades
 

Snuffeldjuret

FNG / Fresh Meat
Jul 6, 2010
1,786
373
0
Goteborg, Sweden
How many nades did people really have in the middle of the battle? I bet it would make sense if "you would have wasted all but one before you spawn and get control over your player".

As many issues, it depends on what you interpret what the spawning means.
 

Schreq

FNG / Fresh Meat
Jan 10, 2011
257
191
0
.de
How many nades did people really have in the middle of the battle? I bet it would make sense if "you would have wasted all but one before you spawn and get control over your player".

As many issues, it depends on what you interpret what the spawning means.

I'm no historian but I'm pretty sure it depended on the ammo being available. Sometimes soldiers had 5 nades plus another one in their boots, while another time there was nothing available.
 

LemoN

FNG / Fresh Meat
Feb 26, 2006
6,293
2,346
0
33
Prussotroll's Bridge
Oh christ, I told you not to post my PM's here. :rolleyes:

Anyway, since you're so happily ignoring this request, I'll post the full PM.

LemoN said:
I did not imply you have a problem with a different part of the game.
Yes you did, and you do again, see below.

I wondered why you have a problem with only one part of the game that seems to you to be 'unrealistic', when in fact there are other more common areas that could be considered 'unrealistic' when using your 'spam' concept.

As already stated, my problem is not the spam, it's the unrealistic usage of grenades.

Like a 'bullet spam' for example, why doesnt that exist? Is it because dieing by bullet isnt as frustrating as dieing by grenade? Because surely the way people use the Pa-Pa-Shas and STG's (etc.) is anything but realistic, right?
Indeed, but you know, in war people actually shot each-other instead of using grenades as their primary weapon in an open field.

Also, the usage of firearms in RO:Ost is generally way more realistic than the use of grenades in the game.

So please Lemon.. explain to us what realistic usage is and is not.

As already stated before, most people spawn, switch to grenades and throw it over a building (or across a field) to where the enemy is likely to be.
This, or they use grenades as a measure to directly combat anybody in sight with, strafing around while cooking the grenade and then throwing it directly at the enemy.

Grenades generally were (and still are) being used from defensive positions to counter attacking enemy infantry within 40-50 yds, FROM COVER.

Also, their main use is in an offensive role is to clear rooms, trenches, bunkers, etc.

Also, how do you propose that knowing a tiny bit about history and WWII combat gives you exact knowledge of how 95% of grenade encounters played out in all of WWII (let alone Stalingrad which was an entirely different animal, to say, fighting on the steppe for example).

It's a simple fact. Doubting this is like saying cars aren't normally used for driving but to run over pedestrians.

One is it's primary use and the way it's used 95% of the time and the other is something that can OCCUR, but isn't and shouldn't be the norm.

To be honest, in response to your comment on my 'historic' lol-knowledge.. I actually never presumed nor indicated that I had any.
Yet you throw around terms such as realistic and using it for your arguments. :rolleyes:

I merely said, quite correctly I might add, that one can never know, with the myriad of different encounters (small and large), how grenades were or werent used at any given moment during the battle of Stalingrad.

Indeed, but to any game it's essential to include ONLY what happened most of the time.

By this logic you'd see living cows in every Normandy strategy game as moveable and usable cover. One sunny day a US army section was pinned down by a German HMG position. They couldn't flank it, so they looked around and found a barn full of cows. They opened the barns doors and sent out the cows across the MG's field of fire and one section was amidst them and eventually flanked the MG nest. THIS ACTUALLY HAPPENED.

Now, what would this mean for gameplay? Overall, this event actually happened so every game should allow you to do this, right?
Well, just imagine a strategy game having this feature, the amount of times this would happen EACH single game would make this feature highly unrealistic by itself, while it's based on true events.

And here is where the scope of usage comes in. Something is only realistic if it was actually done often enough to have any kind of impact on the overall tactics. Anything else would be highly unrealistic.

Does this not imply that you think it's unrealistic for soldiers to run and throw a nade? If it is humanly possible, how is it unrealistic? Has there never been a soldier who has thrown a grenade while running? Does the fact that it isnt written that way in the training manual and it isnt the most common way to throw a grenade somehow make it unrealistic?

NOTE: I had to cut parts of your post since it was over the 5000 character limit.

Again, I never said that throwing a grenade while running is unrealistic or impossible, I simply used it as an example of how ArmA2 handles it. While it may restrict the player beyond what's physically capable, the OUTCOME is a rather realistic usage of grenades in terms of amounts, occasion and use of them.

Cutting down the number of grenades makes people think twice before wasting their grenades. See DH and how they battled the grenades.
They at last succeded to some degree, with most people using grenades against cover and rooms rather than your typical RO:Ost scenario.
 

Snuffeldjuret

FNG / Fresh Meat
Jul 6, 2010
1,786
373
0
Goteborg, Sweden
But they can't run around with nades all the time ^^. They gotta use them, and then they have less. Let's say every soldier uses 1-4 nades right before he spawns, or where they resupplied right away before they could blink? :D.