Grenades, take II

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PETERPANs

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This is aside from what the OP intended with this thread, but..

Being able to throw nades back will introduce a whole host of crappy gameplay shenanigans. I've always been against it for RO. After several levels of progression, in the end, it will force everybody to master air bursts.


I think that its problem to run away soon as possible, than picking grenade from ground ... and throwing it back. Its impossible. If you got luck and you throw it it explode in air near you, so its useless.
 

<*>Nora The Martyr

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I'm for grenades that can be thrown back!

It happened.

I am also all for proning on a grenade to save comrades.

Anything that can make the combat more dynamic.
That's my take.
 

REZ

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It's impossible to quantify how many times it may have actually happened, but I assure you, it will happen more times in 2 rounds of Red Orchestra than it did the entire war. Adding this will also cause serious gameplay issues.
 

<*>Nora The Martyr

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It's impossible to quantify how many times it may have actually happened, but I assure you, it will happen more times in 2 rounds of Red Orchestra than it did the entire war. Adding this will also cause serious gameplay issues.

*It's impossible to quantify how many times it may have actually happened*

exactly... so how would you assure this will happen more times in 2 rounds of RO compared to an entire War.

Sounds like an exaggeration.

I honestly think I threw back an enemy gernade in DOD maybe once in the many years I played that game.
Instincts are always to run.

It would barely affect gameplay. If it could be done lets please have it so it can be done.
90% of the time it will blow up in your face.
 
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REZ

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Yeah, you're right.. they'll blow up in the sky right next to you. After some time, people will learn to perfectly cook every nade (something alot of people already know how to do) because they will get sick and tired of guys like me who will have mastered throwing nades back. See what I'm saying? It's gamey as hell.. and if you think it wont work 90% of the time - why add it?

I understand what you're thinking.. you'd like to be able to throw nades back if you were prone and couldnt run away, but adding that ability would have gameplay consequences.
 
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LemoN

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the thing is, lets take a german stick grenade
it had an averange fuseleingth of 4 seconds
count in 2 seconds from the travellingtime throught the air
i dont think 2 seconds is enough to localize a grenade, pick it up, and throw it at last 10 meters away to not be in its killradius

would be pretty much impossible in 99% of the times
 

<*>Nora The Martyr

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However it would be nice if in a building. One lands next to you (and by next to you I mean within a foot or two from you)

You might just have enough time to toss it out a window or doorway. It will most likely blow up close but at least your behind a wall.

That would be your last resort. I'm sure its happened although rare.

Any game thats implemented a throwback feature, I've seen it used only sparingly.
 

PETERPANs

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It cause nothing, it should be here and that is all. Feature for nothing. It dont have impact on gameplay, it do nothing. Chance to throw it back and kill with it, is like 1:1 000 000
 
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LemoN

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guys also remember, that if a grenade throwbackfunction would be implemented then you would have a huge sign telling you that there is a live grenade you can pick up

otherwise you wouldnt even see the nade in most cases
 

Miro!

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lol. we are not in COD or w/e, just implement it that's it.
like Nora said 3 posts above, in those cases it could improve gameplay and force u to cook/time ur nade before throwing it. no need to have a stupid icon saying PICK UP THE NADE u can just use ur USE BUTTON or w/e and throw it back. it's a nice option thats all. options are good for a game.

Oh and ty Lemon for pointing the use of a movie for such an example. Was just there to clarify the idea some of us had some problems to understand, as you obviously did with that movie clip while i add a legend under it. Keep your lessons for good cases or issues mate. :cool:
 

LemoN

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lol. we are not in COD or w/e, just implement it that's it.
like Nora said 3 posts above, in those cases it could improve gameplay and force u to cook/time ur nade before throwing it. no need to have a stupid icon saying PICK UP THE NADE u can just use ur USE BUTTON or w/e and throw it back. it's a nice option thats all. options are good for a game.

Oh and ty Lemon for pointing the use of a movie for such an example. Was just there to clarify the idea some of us had some problems to understand, as you obviously did with that movie clip while i add a legend under it. Keep your lessons for good cases or issues mate. :cool:

the thing is, you still would have a sign telling you: pick up nade whatever

this is a nice idea per- se, but if you look at it closely its just incredibly gamey, useless in nearly all situations and a lot of work to do properly
 

Mr Milkman

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the thing is, you still would have a sign telling you: pick up nade whatever

this is a nice idea per- se, but if you look at it closely its just incredibly gamey, useless in nearly all situations and a lot of work to do properly

why would you need to have a sign???? DOD never had a sign... first time I ever saw a sign pointing at a nade was when I tried the COD4 demo the other day which was ****e.
I already cook my nades like a mofo to make sure they don't have a chance to run. Sometimes in the heat of the battle I don't cook my nades, and if I don't throw it far there would still seconds left to fling the damn thing away. When I'm prone and a nade lands next to me I just lay there and stare at it thinking why cant I pick the god damn thing up? sometimes 3 secs later (seems like an eternity) BOOM....
I can't believe people would be all like it would ruin gameplay... haha adding an element of realism... it's gamey to lay there staring at the nade with enough time to chuck it away or at least try.
 

LemoN

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why would you need to have a sign???? DOD never had a sign... first time I ever saw a sign pointing at a nade was when I tried the COD4 demo the other day which was ****e.
I already cook my nades like a mofo to make sure they don't have a chance to run. Sometimes in the heat of the battle I don't cook my nades, and if I don't throw it far there would still seconds left to fling the damn thing away. When I'm prone and a nade lands next to me I just lay there and stare at it thinking why cant I pick the god damn thing up? sometimes 3 secs later (seems like an eternity) BOOM....
I can't believe people would be all like it would ruin gameplay... haha adding an element of realism... it's gamey to lay there staring at the nade with enough time to chuck it away or at least try.


you would need an icon (or indication) because otherwise if the nade would land beside a weapon you wouldnt know if you would pick up nothing, the weapon or the nade!
 

<*>Nora The Martyr

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Its not Gamey as hell. Gamey as hell is bunnyhopping and other unrealisitc options.
Whats gamey about something that happened in real life.

Guess what.. there's Respawn thats gamey as hell as well.

Just like not being able to jump out of windows. Or jump over small obstacles. Not being able to climb.

I don't understand why anyone would be against something that is entirely possible.

Im not asking for a lame Grenade indicator hub.

NJ trying to shoot it down Lemon.

Next time think of a real suggestion instead of trolling.

You of all people would know that a COD style-"gamey" gernade hud is not realistic. :)
 
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PRAPOR

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2 Separate Mine-Lice Battalion
Оften German potetomusher blew up not as should in 4 seconds, and much later, up to 8 seconds. Cases were frequent when on east front Russian soldiers had time to throw them back. It not single instances, in memoirs of veterans often come this information.
 

LemoN

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just for a note
you can ask many ppl around here, im not trolling anywhere (well maybe the offtopic sections :p )

but im getting really tired of the retarded suggestions and attitude some new members let off here

you know what i mean if you look at ppl like peterpans

some guys come here, post a suggestion I WANT!!!!! post a youtubelink to a few videos they neither understand, nor are realistic, or, even worse, are from a movie and then ignore any logic, historical facts and what not and try to bash (and fail normally) the ppl wich are saying they dont like it for given reasons

some ppl really mastered to ignore the viewpoints of others, not even think about what they are writing and just try to bash their idea foward

i can understand that its kind of hard to get into a rather closed community (well most ppl posting here are doing this since at last 2006 or even before that) but this is no reason at all to act like you got the wisdom fed with a spoon (and especially not accuse someone of trolling if he brings up valid arguments against something)
you dont have to impress anyone here

anyways id like you to think about 3 basic things

1.) how would nadereturning really work ie. is it practical, what would you need to make it possible, would you need an icon, how long would the animation take ect, remember that you need to take your firearm aside before picking up a grenade ect
this allwould have to be animated

2.) when would it be practical, what would be the benefit of it, what would be the downside

3.) would it be worth it? really ask yourself the question if coding and animating this would be worth the time and money TWI would have to invest into this

most of the guys i have seen that are for it dont think about those points, they just think about how awesome it was in CoD5
yeah it was a funny gimmic, but in that game the enemy nades took like 10 seconds to explode of you picked them up


PS: if i was a soldier, i wouldnt try to pick up a grenade and try to throw it back
1: i would maybe make it even more deadly in making it an airburst
2: i dont know how long the fuse has been burning, and how long it will keep burning
3: grenadefuses vary from 3 to 5 seconds normally, with possible faults ranging from 2-many more seconds
this is also the reason why soldiers where taught to immediatley throw the grenade, and not cook it before throwing
 
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<*>Nora The Martyr

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Sep 30, 2009
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just for a note
you can ask many ppl around here, im not trolling anywhere (well maybe the offtopic sections :p )

but im getting really tired of the retarded suggestions and attitude some new members let off here

you know what i mean if you look at ppl like peterpans

some guys come here, post a suggestion I WANT!!!!! post a youtubelink to a few videos they neither understand, nor are realistic, or, even worse, are from a movie and then ignore any logic, historical facts and what not and try to bash (and fail normally) the ppl wich are saying they dont like it for given reasons

some ppl really mastered to ignore the viewpoints of others, not even think about what they are writing and just try to bash their idea foward

i can understand that its kind of hard to get into a rather closed community (well most ppl posting here are doing this since at last 2006 or even before that) but this is no reason at all to act like you got the wisdom fed with a spoon (and especially not accuse someone of trolling if he brings up valid arguments against something)
you dont have to impress anyone here

anyways id like you to think about 3 basic things

1.) how would nadereturning really work ie. is it practical, what would you need to make it possible, would you need an icon, how long would the animation take ect, remember that you need to take your firearm aside before picking up a grenade ect
this allwould have to be animated

2.) when would it be practical, what would be the benefit of it, what would be the downside

3.) would it be worth it? really ask yourself the question if coding and animating this would be worth the time and money TWI would have to invest into this

most of the guys i have seen that are for it dont think about those points, they just think about how awesome it was in CoD5
yeah it was a funny gimmic, but in that game the enemy nades took like 10 seconds to explode of you picked them up


PS: if i was a soldier, i wouldnt try to pick up a grenade and try to throw it back
1: i would maybe make it even more deadly in making it an airburst
2: i dont know how long the fuse has been burning, and how long it will keep burning
3: grenadefuses vary from 3 to 5 seconds normally, with possible faults ranging from 2-many more seconds
this is also the reason why soldiers where taught to immediatley throw the grenade, and not cook it before throwing

First of all.

We do have some foreign members. There manners are different from ours. We do also have members of various age groups. At least people are excited about the game. Try to support new players in a positive constructive way, not shoot them down. Save that for the hard-headed vets :)

Honestly we all have different opinions. This dousn't make us "retarded".

1.) Nade returning would be as simple to code and implement as picking up a gun or ammo. All you would have to do switch hands holding your weapon and pick it up.
Animation wise, have the same animation used to pick up guns. :)
It appears from the side of the screen, just like when picking up a gun. :)

2.) It would be practical in certain situations. Especially in ones where you can't move away in time. Of coase more often then not it will explode. However sitting there nicely for 3 seconds staring at a nade is retarded. This would require Nade cooking which Soliders do in real life so combatants cannot move away or throw it back.

3.) It wouldn't take any additioanl animations. It would require minimal coding.

I saw this maybe twice in COD5. Considering it would be easy to code and implement I don't see why there so much opposion to it.

You make it seem as though everyones going to be playing Nade baseball.
I've never seen this over-used in any games this was implemented in.

P.S. Then you wouldn't be a very good solider in this situation.
1) If you where in a prone or confined space and a gernade landed next to you... and running was not an option...
Your telling me you wouldn't try to kick or throw it away from you? You would just stare at it?

Sounds good to me. Lets hope soldiers in RO preform with the same amount of intuity.

Overall we just have some fundamental differences over this feature. You come from the far Right perspective and I come from the far Left.
 
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<*>Nora The Martyr

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Оften German potetomusher blew up not as should in 4 seconds, and much later, up to 8 seconds. Cases were frequent when on east front Russian soldiers had time to throw them back. It not single instances, in memoirs of veterans often come this information.

Thank you.
 

LemoN

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oh well, you are probably the first one here to give valid arguments
i still dont like the idea, but to each his own :)

anyways, im gonna let this thread die now :p