Grenades should be louder and/or stronger?

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Grenades should be louder and/or stronger?

  • Just louder

    Votes: 81 57.0%
  • Just stronger

    Votes: 1 0.7%
  • Louder and stronger

    Votes: 40 28.2%
  • There are perfect like they are now

    Votes: 20 14.1%

  • Total voters
    142

THD

FNG / Fresh Meat
Dec 25, 2006
189
135
0
Definitely not stronger, you don't want this to turn into another lyes krovy or danzig of ro: ostfront.
 

Mike133

FNG / Fresh Meat
Sep 13, 2011
150
177
0
What do you mean by stronger? These are fragmentation grenades after all...you're not expecting fireballs are you?

I do think shrapnel from fragmentation needs to travel father though...those lil pieces of metal take a while to slow down...there needs to be more non-mortal wounding (requiring bandaging) from being close to a grenade.

My thoughts..if you are suppressed by a grenade then there is probably a 50-50 chance you are close enough to get hit with a piece of shrapnel>>none of this screen just going gray and getting blown back a few inches...
 

Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
1,667
0
Canadian in Australia
They're fine as they are now. I die from them plenty so they don't need to be stronger. As for being louder.... they're not fireworks that make loud bangs, they're grenades desgined to kill. Sure they're loud and make a bang, but the bang they currently make is just fine for me.

If you made them anymore powerful, we'd be right back in the early mod days where entire teams would be wiped out from 2-3 hand nukes.... which everybody had at least two.... thus nade spam was introduced into RO for the first time.

Considering how gibbed you end up when one explodes beside you or even a couple of feet away, I'd say they're strong enough.

And I hear them go off pretty good
 
Last edited:
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un_fumeta

FNG / Fresh Meat
Apr 30, 2011
112
10
0
Definitely louder. Sometimes you can't even hear the nade you tossed a few meters away or in another room.
 

slyder73

FNG / Fresh Meat
Aug 3, 2006
826
79
0
Vancouver
The Russian grenades are fragmentation grenades. Perhaps the pieces should travel farther but they are designed to do damage with schrapnel. The German grenade is designed to have as little fragmentation as possible, instead relying on explosive overpressure to kill, especially effective in small spaces, trenches rooms etc.

I am not sure if the grenades are modelled differently in game, but the Russian grenade seems not to have enough killing power over enough distance. Out doors, the German grenade was far less effective but the Russian should be able to cover about 15 metres with flying pieces of it's shell.
 

Mike133

FNG / Fresh Meat
Sep 13, 2011
150
177
0
The Russian grenades are fragmentation grenades. Perhaps the pieces should travel farther but they are designed to do damage with schrapnel. The German grenade is designed to have as little fragmentation as possible, instead relying on explosive overpressure to kill, especially effective in small spaces, trenches rooms etc.

I am not sure if the grenades are modelled differently in game, but the Russian grenade seems not to have enough killing power over enough distance. Out doors, the German grenade was far less effective but the Russian should be able to cover about 15 metres with flying pieces of it's shell.

This guy is correct...I just looked it up I was wrong...German stick grenades killed by way of blast effect...not fragmentation

Now that I am aware of this...I tend to believe the grenades are modeled identically in game...I've only played 15hrs though can't quite tell...

I stand by my statement that the Russian grenades (which are fragmentation grenades) need to have far-flung shrapnel pieces though (which they certainly do not have in game)
 

Kirq

FNG / Fresh Meat
Mar 18, 2006
488
95
0
42
Rzeszow , Poland
For sure they have to be much louder, sometimes I can't hear grenade I just tossed 15 meters away. And I have a feeling they also should be more leathal, they should have some sort of shrapnel mechanic, like few virtual pistol shots in random directions spawned at explosion point. Voted louder and stronger.
 
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Snails

FNG / Fresh Meat
Sep 2, 2011
51
5
0
Just Louder,

Although saying that the situation someone has had with not hearing them after throwing them, or hearing them rolling around after they have been thrown at you, this could be something to do with the current issue of sound FX ?
 

Enaver

FNG / Fresh Meat
Sep 16, 2011
66
23
0
Germans should also be able to throw their grenades further than the Russians. They were known for being able to be thrown longer distances.
 

Rrralphster

FNG / Fresh Meat
Mar 4, 2006
1,411
106
0
48
Nederland
RPG-40 should have a better kill chance against infantry than the Stielhandgranate 39.

Granate 39: 624gr (incl. the TNT)
RPG-40: 1.22kg (612gr TNT)

I've tried to use them on infantry, had a couple of direct hits but no kills.
 

Porta

FNG / Fresh Meat
Aug 31, 2011
96
43
0
RPG-40 should have a better kill chance against infantry than the Stielhandgranate 39.

Granate 39: 624gr (incl. the TNT)
RPG-40: 1.22kg (612gr TNT)

I've tried to use them on infantry, had a couple of direct hits but no kills.

You want nades to kill on impact before they explode? Like getting a 1kg iron ball thrown in your forehead?

;)
 

Rrralphster

FNG / Fresh Meat
Mar 4, 2006
1,411
106
0
48
Nederland
You want nades to kill on impact before they explode? Like getting a 1kg iron ball thrown in your forehead?

;)

No, I want grenades (that explode on impact, like the RPG-40 does) with much larger explosive capacity to do more damage on a person then the lesser one.
 

Forssen

FNG / Fresh Meat
Nov 23, 2010
851
315
0
Sweden
The sound should definitely have higher priority/travel further. You can hear the ripping sound when a body gets hit by a bullet and the sound of a body falling down 100m away, but you can't hear a grenade going off 20 m away in the other room.
 

defektive

FNG / Fresh Meat
Sep 16, 2011
663
256
0
UK
Louder, not more powerful. Currently if I have LOS on a grenade explosion it's quite loud but if anything is in the way it sounds like a distant, muffled #fut!#, even tho it is most often merely on the other side of a wall.
 

Stahlhelmii

FNG / Fresh Meat
Aug 16, 2011
721
401
0
I can deal with the small explosions and blast radius. I'm having a harder time dealing with the silly throwing range for stick grenades. You're a 200 pound, fit killing machine, but the second you pull the pin on a frag, you devolve into a wimp with the throwing arm of a 5 year old girl.